Add min_brightness setting to Light Color Mapper
Adds a minimum brightness floor (default: 5) that prevents lights from becoming too dim. Applied to both sensor brightness and default color paths. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -101,6 +101,19 @@ blueprint:
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max: 255
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mode: slider
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min_brightness:
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name: Minimum Brightness
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description: >
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Minimum brightness for all lights (1–255). If the sensor or
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override brightness is below this value, this minimum is used
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instead. Prevents lights from becoming too dim to see.
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default: 5
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selector:
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number:
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min: 1
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max: 255
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mode: slider
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none_action:
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name: When Sensor is Unavailable
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description: "Action to take when a sensor state is None, unknown, or unavailable."
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@@ -189,6 +202,7 @@ variables:
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lights: !input lights
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max_fps: !input max_fps
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brightness_override: !input brightness_override
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min_brightness: !input min_brightness
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none_action: !input none_action
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default_color: !input default_color
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enable_debug_notifications: !input enable_debug_notifications
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@@ -222,6 +236,7 @@ action:
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**Pairs:** {{ pair_count }}
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**FPS:** {{ max_fps }}
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**Brightness Override:** {{ brightness_override }}
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**Min Brightness:** {{ min_brightness }}
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**Sensor States:**
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{% for i in range(pair_count | int) %}
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@@ -286,7 +301,7 @@ action:
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entity_id: "{{ current_light }}"
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data:
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rgb_color: "{{ default_color }}"
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brightness: "{{ brightness_override | int if brightness_override | int > 0 else 255 }}"
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brightness: "{{ [brightness_override | int if brightness_override | int > 0 else 255, min_brightness | int] | max }}"
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# keep_last — do nothing
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@@ -295,7 +310,7 @@ action:
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- variables:
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sensor_rgb: "{{ state_attr(current_sensor, 'rgb_color') | default([255, 255, 255]) }}"
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sensor_brightness: "{{ state_attr(current_sensor, 'brightness') | default(255) }}"
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target_brightness: "{{ brightness_override | int if brightness_override | int > 0 else sensor_brightness | int }}"
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target_brightness: "{{ [brightness_override | int if brightness_override | int > 0 else sensor_brightness | int, min_brightness | int] | max }}"
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- service: light.turn_on
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target:
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