feat: add Presence Scene Controller and Time Of Day Selector blueprints

- Presence Scene Controller: per-room presence-aware time-of-day scenes
  with vacant/sleep scenes and Motion Light coexistence
- Time Of Day Selector: event-driven state machine that sets an
  input_select when a configured time entity fires
- List both blueprints in the root README
- Bump version to 2.13.0
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# Time of Day Selector Blueprint
Event-driven blueprint that updates an `input_select` based on a list of time triggers. Each trigger entity is mapped to a state name; when the trigger fires, the matching state becomes active.
This is a sibling to the [Time Of Day Controller](../Time%20Of%20Day%20Controller/README.md) blueprint, which uses minute-by-minute polling and threshold comparison. Use this one when you want exact event-based firing and the ability to attach multiple trigger sources (e.g. a sun event **or** a manual forced time) to the same state.
## How It Works
- Define a list of **time triggers**`input_datetime` helpers and/or timestamp sensors such as `sensor.sun_next_rising` / `sensor.sun_next_dusk` / `sensor.sun_next_midnight`.
- Define a parallel list of **state names** — one per trigger, in the same order.
- When any trigger fires, the blueprint looks up the firing entity in the trigger list and selects the matching state name on the target `input_select`.
- Duplicate state names produce **OR-override** behavior: whichever associated trigger fires first wins.
## Index Mapping
The two lists are matched by position:
| Index | Trigger entity | State name |
|-------|---------------|------------|
| 0 | `sensor.sun_next_rising` | `Утро` |
| 1 | `input_datetime.dnevnoe_vremia` | `День` |
| 2 | `sensor.sun_next_dusk` | `Вечер` |
| 3 | `input_datetime.vechernee_vremia_prinuditelno` | `Вечер` |
| 4 | `sensor.sun_next_midnight` | `Ночь` |
| 5 | `input_datetime.polnochnoe_vremia_prinuditelno` | `Ночь` |
In this example, `Вечер` is set when either the natural dusk time or the forced datetime fires — whichever comes first.
## Supported Time Sources
- `input_datetime` entities (time-only: `HH:MM:SS`).
- Timestamp sensors that report an ISO datetime (e.g. `sensor.sun_next_rising`).
## Configuration
| Input | Description |
|-------|-------------|
| **Time of Day Selector** | The `input_select` entity to update. Its options must include every state name in the list below. |
| **Time of Day Triggers** | Ordered list of trigger entities. |
| **Time of Day States** | Parallel list of state names, same length as triggers. |
| **Debug mode** | When enabled, posts a persistent notification on each fire with the firing entity, resolved state, and previous state. |
## Behavioral Notes
- `input_select.select_option` is idempotent — repeated triggers for the same state cause no extra state changes.
- A guard condition skips the action if the resolved state already matches the current `input_select` value.
- On Home Assistant restart, the state is **not** retroactively corrected — it updates on the next trigger. If you need self-correcting state on restart, use the [Time Of Day Controller](../Time%20Of%20Day%20Controller/README.md) (polling) blueprint instead.
## Author
Alexei Dolgolyov (dolgolyov.alexei@gmail.com)
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# Time of Day Selector Blueprint
# Event-driven: sets an input_select when any configured time entity fires.
# See README.md for detailed documentation.
#
# Author: Alexei Dolgolyov (dolgolyov.alexei@gmail.com)
blueprint:
name: "Custom: Time of Day Selector"
description: >
Event-driven time-of-day state machine.
Maps a list of time entities to a parallel list of state names.
When any time entity fires, the corresponding state is selected on the
target input_select. Multiple entities mapping to the same state name
produce OR-override behavior (e.g. sun_next_dusk OR a forced
input_datetime — whichever fires first wins).
domain: automation
input:
# -------------------------------------------------------------------------
# Output Configuration
# -------------------------------------------------------------------------
tod_select:
name: Time of Day Selector
description: >
The input_select entity whose option will be updated.
Its options must include every state name listed below.
selector:
entity:
domain: input_select
# -------------------------------------------------------------------------
# Trigger / State Mapping
# -------------------------------------------------------------------------
tod_times:
name: Time of Day Triggers
description: >
Ordered list of time entities. Each fires when its configured time
is reached. Accepts input_datetime (time-only) and timestamp sensors
(e.g. sensor.sun_next_rising, sensor.sun_next_dusk).
selector:
entity:
domain:
- input_datetime
- sensor
multiple: true
tod_states:
name: Time of Day States
description: >
Parallel list of state names — one entry for each trigger above, in
the same order. Each name must match an option of the target
input_select exactly. Repeat a name to give that state multiple
trigger sources (override / "whichever fires first" pattern).
selector:
text:
multiple: true
# -------------------------------------------------------------------------
# Debug
# -------------------------------------------------------------------------
is_debug:
name: Debug mode
description: >
When enabled, posts a persistent notification on each fire showing
the firing entity, resolved state, and previous state.
default: false
selector:
boolean:
# Single mode is sufficient: select_option is idempotent and trigger collisions
# are extremely rare (different time entities reaching the same instant).
mode: single
# =============================================================================
# Triggers
# =============================================================================
trigger:
- platform: time
at: !input tod_times
# =============================================================================
# Variables
# =============================================================================
variables:
tod_select: !input tod_select
tod_times: !input tod_times
tod_states: !input tod_states
is_debug: !input is_debug
# Index of the entity that fired, within tod_times. -1 if not found.
fired_index: >
{% set ns = namespace(idx=-1) %}
{% for e in tod_times %}
{% if e == trigger.entity_id %}
{% set ns.idx = loop.index0 %}
{% endif %}
{% endfor %}
{{ ns.idx }}
# State name resolved from the firing entity. Empty if lookup failed
# (e.g. mismatched list lengths or unknown trigger entity).
target_state: >
{%- if fired_index >= 0 and fired_index < tod_states | length -%}
{{ tod_states[fired_index] }}
{%- endif -%}
previous_state: "{{ states(tod_select) }}"
# =============================================================================
# Condition - Only proceed if a valid state was resolved and it differs
# =============================================================================
condition:
- condition: template
value_template: "{{ target_state | length > 0 and target_state != previous_state }}"
# =============================================================================
# Actions
# =============================================================================
action:
# ---------------------------------------------------------------------------
# Debug Logging (optional)
# ---------------------------------------------------------------------------
- choose:
- conditions:
- condition: template
value_template: "{{ is_debug }}"
sequence:
- service: persistent_notification.create
data:
title: "Time of Day Selector"
message: >
Fired entity: {{ trigger.entity_id }}
Index in triggers list: {{ fired_index }}
Previous state: {{ previous_state }}
Target state: {{ target_state }}
# ---------------------------------------------------------------------------
# Update Time of Day State
# ---------------------------------------------------------------------------
- service: input_select.select_option
target:
entity_id: "{{ tod_select }}"
data:
option: "{{ target_state }}"