# Motion Light Automation Blueprint # Smart motion-activated light control with manual override detection. # See README.md for detailed documentation. blueprint: name: "Custom: Motion Light" description: > Smart motion sensor automation blueprint. Note: By default will not run if light was already ON. If light was turned ON during automation running, the automation will enter manual state and will not trigger until the light is turned off. Note: Not tested when motion sensors and state sensors are used at the same time. domain: automation # =========================================================================== # INPUT CONFIGURATION # =========================================================================== input: # ------------------------------------------------------------------------- # Motion & Condition Sensors # ------------------------------------------------------------------------- controls: name: "Controls" collapsed: false input: motion_sensors: name: Motion sensors description: > Select one or more motion sensors. Light turns ON if ANY sensor detects motion (OR logic). default: [] selector: entity: domain: - binary_sensor - switch - group - light multiple: true condition_switches: name: Condition switches description: > Automation will not trigger if ANY of these switches is OFF. All must be ON for the automation to work (AND logic). default: [] selector: entity: domain: - input_boolean - switch - group - light - binary_sensor multiple: true # ------------------------------------------------------------------------- # Target Devices # ------------------------------------------------------------------------- devices_group: name: "Devices" collapsed: false input: target_lights: name: Target Lights (optional) description: One or more lights to control default: [] selector: entity: domain: light multiple: true target_switches: name: Target Switches (optional) description: One or more switches to control default: [] selector: entity: domain: switch multiple: true target_light_group: name: Target Light Group (optional) description: A light group entity to control as a single unit default: null selector: entity: domain: light target_area: name: Target Area (optional) description: > Area ID (e.g., "living_room"). All lights and switches in the area will be discovered and controlled. default: "" selector: text: target_light_data: name: Light Data Dictionary (optional) default: "" description: > Provide a YAML dictionary of light.turn_on parameters. If not specified, the light's last settings are preserved. Example: brightness: 200 color_temp_kelvin: 4000 rgb_color: [255, 0, 0] selector: object: {} brightness_threshold: name: Brightness Threshold description: > Automation only triggers if the light's current brightness is below this value. Set to 0 to disable this check. default: 0 selector: number: min: 0 max: 255 step: 1 transition_duration: name: Transition Duration description: > Duration in seconds for smooth light transitions. Set to 0 for instant changes. default: 1 selector: number: min: 0 max: 10 step: 0.5 unit_of_measurement: "s" timeout_delay: name: Timeout Delay (seconds) description: > Delay before turning off the light after all motion sensors clear. Set to 0 for immediate turn off. default: 120 selector: number: min: 0 max: 3600 step: 5 unit_of_measurement: seconds min_on_duration: name: Minimum On Duration (seconds) description: > Light must stay on for at least this duration even if motion clears. Prevents rapid on/off cycling. default: 10 selector: number: min: 0 max: 300 step: 5 unit_of_measurement: "seconds" # ------------------------------------------------------------------------- # Persistent State Configuration # ------------------------------------------------------------------------- persistent_state: name: "Persistent State" collapsed: true input: automation_state_entity: name: Automation state entity description: > `input_text` entity that stores the automation state in JSON format. Required for manual override detection and state tracking. Doesn't require specific initial state - values can be empty. Each automation instance must have its own entity. selector: entity: domain: input_text automation_state_placeholder_key: name: Automation state placeholder key description: > Overrides key for persistent storage if not empty. By default uses the target light/switch entity ID. Don't override if you don't understand the meaning. default: '' selector: text: # ------------------------------------------------------------------------- # Luminance Control # ------------------------------------------------------------------------- luminance: name: "Luminance" collapsed: true input: luminance_sensor: name: Luminance sensor (optional) description: Sensor reporting ambient light level (lux) default: null selector: entity: domain: sensor luminance_threshold: name: Luminance threshold (optional) description: > Light will only turn on if luminance sensor value is below this threshold (darker than this level). default: 50 selector: number: min: 0 max: 10000 step: 5 unit_of_measurement: "lux" luminance_enable_switch: name: Luminance control enable switch (optional) description: > Switch or input_boolean to enable/disable luminance-based control. When OFF, luminance check is skipped. default: null selector: entity: domain: - switch - input_boolean # ------------------------------------------------------------------------- # Time-Based Control # ------------------------------------------------------------------------- time_based_control: name: "Time-Based Control" collapsed: true input: enable_time_condition: name: Enable Time Condition description: Only allow automation during specified time window default: false selector: boolean: time_after: name: Active After description: Automation only active after this time default: "00:00:00" selector: time: time_before: name: Active Before description: Automation only active before this time default: "23:59:59" selector: time: # ------------------------------------------------------------------------- # Day/Night Settings # ------------------------------------------------------------------------- day_night_settings: name: "Day/Night Settings" collapsed: true input: enable_day_night_mode: name: Enable Day/Night Mode description: Use different light settings based on time of day default: false selector: boolean: night_mode_after: name: Night Mode After description: Switch to night settings after this time default: "22:00:00" selector: time: night_mode_before: name: Night Mode Before description: Switch to day settings after this time default: "06:00:00" selector: time: day_light_data: name: Day Light Settings description: Light parameters during day mode (YAML dictionary) default: "" selector: object: {} night_light_data: name: Night Light Settings description: Light parameters during night mode (YAML dictionary) default: "" selector: object: {} # ------------------------------------------------------------------------- # Scene Support # ------------------------------------------------------------------------- scene_support: name: "Scene Support" collapsed: true input: use_scene_instead: name: Use Scene Instead of Light Data description: Activate a scene instead of setting light parameters default: false selector: boolean: scene_entity: name: Scene Entity description: Scene to activate when motion detected default: null selector: entity: domain: scene night_scene_entity: name: Night Scene Entity (optional) description: Scene to activate during night mode (if day/night enabled) default: null selector: entity: domain: scene # ------------------------------------------------------------------------- # Dim Before Off # ------------------------------------------------------------------------- dim_before_off: name: "Dim Before Off" collapsed: true input: enable_dim_before_off: name: Enable Dim Before Off description: Gradually dim light before turning off completely default: false selector: boolean: dim_brightness: name: Dim Brightness Level description: Brightness to dim to before turning off (1-255) default: 25 selector: number: min: 1 max: 255 step: 5 dim_duration: name: Dim Duration (seconds) description: How long to stay dimmed before turning off default: 5 selector: number: min: 1 max: 60 step: 1 unit_of_measurement: "seconds" # ------------------------------------------------------------------------- # Motion Sensor Settings # ------------------------------------------------------------------------- motion_settings: name: "Motion Sensor Settings" collapsed: true input: motion_debounce: name: Motion Debounce (seconds) description: > Motion must be sustained for this duration before triggering. Helps filter out brief false triggers. Set to 0 to disable. default: 0 selector: number: min: 0 max: 30 step: 1 unit_of_measurement: "seconds" # ------------------------------------------------------------------------- # Debug # ------------------------------------------------------------------------- debug: name: "Debug" collapsed: true input: enable_debug_notifications: name: Enable Debug Notifications description: Send persistent notifications for debugging automation behavior default: false selector: boolean: # ------------------------------------------------------------------------- # Callback Actions # ------------------------------------------------------------------------- actions: name: "Actions" collapsed: true input: user_condition: name: Condition block description: Optional condition(s) that must pass for actions to run default: [] selector: condition: {} enable_action: name: Enable callback action (optional) description: Runs when light is turned ON by this automation default: [] selector: action: {} disable_action: name: Disable callback action (optional) description: Runs when light is turned OFF by this automation default: [] selector: action: {} manual_action_runs_disable_action: name: Manual also runs disable action description: > If checked, entering manual mode will also execute the disable callback action. default: false selector: boolean: {} manual_action: name: Manual callback action (optional) description: > Runs when user manually changes the light while automation is active. Requires 'Automation state entity' to be configured. default: [] selector: action: {} # ============================================================================= # AUTOMATION MODE # ============================================================================= # Restart mode ensures rapid motion events don't queue up mode: restart # ============================================================================= # TRIGGERS # ============================================================================= trigger: # Motion sensors ON (with debounce) - platform: state entity_id: !input motion_sensors to: "on" for: seconds: !input motion_debounce id: "motion_sensor_on" # Motion sensors OFF - platform: state entity_id: !input motion_sensors to: "off" id: "motion_sensor_off" # Condition switches ON/OFF - platform: state entity_id: !input condition_switches # Light state changed (for manual override detection) - platform: state entity_id: !input target_lights id: "light_state_changed" # Switch state changed (for manual override detection) - platform: state entity_id: !input target_switches id: "switch_state_changed" # Luminance sensor value changed - platform: template value_template: > {% if luminance_sensor %} {{ states(luminance_sensor) not in ['unknown','unavailable'] }} {% else %} false {% endif %} # Luminance enable switch changed - platform: template value_template: > {% if luminance_enable_switch %} {{ states(luminance_enable_switch) not in ['unknown','unavailable'] }} {% else %} false {% endif %} # ============================================================================= # CONDITIONS # ============================================================================= condition: !input user_condition # ============================================================================= # VARIABLES # ============================================================================= variables: # --------------------------------------------------------------------------- # Debug Flags # --------------------------------------------------------------------------- is_debug: false # Detailed debug for specific actions is_base_debug: false # Basic debug info at start # --------------------------------------------------------------------------- # State Machine Constants # --------------------------------------------------------------------------- # These define the possible automation states stored in persistent storage automation_state_invalid: '-1' # Error state automation_state_none: '0' # Idle, waiting for motion automation_state_enabled: '1' # Light is ON and controlled by automation automation_state_enabling: '2' # Turn-on command sent, awaiting confirmation automation_state_manual: '3' # User took control, automation paused # Persistent state JSON keys state_motion_light_state: 'mls' # Current state machine state state_motion_light_last_action_timestamp: 'mllat' # Last action timestamp state_motion_light_last_brightness: 'mllb' # Brightness before automation # --------------------------------------------------------------------------- # Trigger Context # --------------------------------------------------------------------------- date_time_now: "{{ now() }}" trigger_id: "{{ trigger.id }}" # --------------------------------------------------------------------------- # Input Variables # --------------------------------------------------------------------------- sensors: !input motion_sensors condition_switches: !input condition_switches timeout: !input timeout_delay min_on_duration: !input min_on_duration brightness_threshold: !input brightness_threshold transition_duration: !input transition_duration # --------------------------------------------------------------------------- # Target Device Resolution # --------------------------------------------------------------------------- target_lights: !input target_lights target_switches: !input target_switches target_light_group: !input target_light_group target_area: !input target_area # Resolve all lights from direct selection, groups, and areas resolved_all_lights: >- {% set result = [] %} {% if target_lights | length > 0 %} {% set result = result + target_lights %} {% endif %} {% if target_light_group is not none %} {% set result = result + [target_light_group] %} {% endif %} {% if target_area != '' %} {% set area_lights = area_entities(target_area) | select('match', '^light\\.') | list %} {% set result = result + area_lights %} {% endif %} {% set seen = namespace(items=[]) %} {% for item in result %} {% if item not in seen.items %} {% set seen.items = seen.items + [item] %} {% endif %} {% endfor %} {{ seen.items }} # Resolve all switches from direct selection and areas resolved_all_switches: >- {% set result = [] %} {% if target_switches | length > 0 %} {% set result = result + target_switches %} {% endif %} {% if target_area != '' %} {% set area_switches = area_entities(target_area) | select('match', '^switch\\.') | list %} {% set result = result + area_switches %} {% endif %} {{ result | unique | list }} # Reference light for state checks (first available) reference_light: "{{ resolved_all_lights[0] if resolved_all_lights | length > 0 else none }}" # Check if any device is on any_device_on: > {% set lights_on = resolved_all_lights | select('is_state', 'on') | list | length > 0 %} {% set switches_on = resolved_all_switches | select('is_state', 'on') | list | length > 0 %} {{ lights_on or switches_on }} all_devices_off: "{{ not any_device_on }}" # Legacy compatibility aliases light_entity: "{{ reference_light }}" switch_entity: "{{ resolved_all_switches[0] if resolved_all_switches | length > 0 else none }}" # --------------------------------------------------------------------------- # Persistent State Management # --------------------------------------------------------------------------- automation_state_entity: !input automation_state_entity # Parse global state JSON from input_text entity automation_state_global: > {% set text = states(automation_state_entity) | string %} {% if text in ['unknown','unavailable','none',''] %} {{ dict() }} {% else %} {{ text | from_json }} {% endif %} automation_state_placeholder_key: !input automation_state_placeholder_key # Determine the key for this automation's state automation_state_key: > {% if automation_state_placeholder_key != '' %} {{ automation_state_placeholder_key }} {% elif switch_entity is not none %} {{ switch_entity }} {% elif light_entity is not none %} {{ light_entity }} {% else %} {{ 'default_motion_light_placeholder' }} {% endif %} # Get this automation's state from global state # BUG FIX: Changed from 'light_entity != ""' to proper none check automation_state: "{{ automation_state_global.get(automation_state_key, dict()) if (light_entity is not none or switch_entity is not none) else dict() }}" # Current state machine state motion_light_state: "{{ automation_state.get(state_motion_light_state, automation_state_none) }}" # Track last action timestamp motion_light_last_action_timestamp: > {% if trigger_id == 'state_motion' %} {{ date_time_now }} {% else %} {{ automation_state.get(state_motion_light_last_action_timestamp, none) }} {% endif %} # State machine state checks (for readability) state_is_none: "{{ (motion_light_state | string) == automation_state_none }}" state_is_enabled: "{{ (motion_light_state | string) == automation_state_enabled }}" state_is_enabling: "{{ (motion_light_state | string) == automation_state_enabling }}" state_is_manual: "{{ (motion_light_state | string) == automation_state_manual }}" # --------------------------------------------------------------------------- # Callback Actions # --------------------------------------------------------------------------- manual_action: !input manual_action disable_action: !input disable_action enable_action: !input enable_action manual_action_runs_disable_action: !input manual_action_runs_disable_action light_data: !input target_light_data # --------------------------------------------------------------------------- # Luminance Configuration # --------------------------------------------------------------------------- luminance_sensor: !input luminance_sensor luminance_threshold: !input luminance_threshold luminance_enable_switch: !input luminance_enable_switch # Check if luminance conditions allow triggering luminance_ok: > {% if luminance_sensor is not none and luminance_threshold is not none %} {% set val = states(luminance_sensor) | float(0) %} {% set enabled = true %} {% if luminance_enable_switch %} {% set enabled = is_state(luminance_enable_switch, 'on') %} {% endif %} {{ enabled and val < luminance_threshold }} {% else %} {{ true }} {% endif %} # --------------------------------------------------------------------------- # Time-Based Control # --------------------------------------------------------------------------- enable_time_condition: !input enable_time_condition time_after: !input time_after time_before: !input time_before time_condition_ok: > {% if not enable_time_condition %} {{ true }} {% else %} {% set now_time = now().strftime('%H:%M:%S') %} {% set after = time_after | string %} {% set before = time_before | string %} {% if after <= before %} {{ after <= now_time <= before }} {% else %} {# Spans midnight (e.g., 22:00 to 06:00) #} {{ now_time >= after or now_time <= before }} {% endif %} {% endif %} # --------------------------------------------------------------------------- # Day/Night Mode # --------------------------------------------------------------------------- enable_day_night_mode: !input enable_day_night_mode night_mode_after: !input night_mode_after night_mode_before: !input night_mode_before day_light_data: !input day_light_data night_light_data: !input night_light_data is_night_mode: > {% if not enable_day_night_mode %} {{ false }} {% else %} {% set now_time = now().strftime('%H:%M:%S') %} {% set after = night_mode_after | string %} {% set before = night_mode_before | string %} {% if after <= before %} {{ after <= now_time <= before }} {% else %} {{ now_time >= after or now_time <= before }} {% endif %} {% endif %} effective_light_data: > {% if enable_day_night_mode %} {{ night_light_data if is_night_mode else day_light_data }} {% else %} {{ light_data }} {% endif %} # --------------------------------------------------------------------------- # Scene Support # --------------------------------------------------------------------------- use_scene_instead: !input use_scene_instead scene_entity: !input scene_entity night_scene_entity: !input night_scene_entity effective_scene: > {% if use_scene_instead %} {% if enable_day_night_mode and is_night_mode and night_scene_entity is not none %} {{ night_scene_entity }} {% else %} {{ scene_entity }} {% endif %} {% else %} {{ none }} {% endif %} # --------------------------------------------------------------------------- # Dim Before Off # --------------------------------------------------------------------------- enable_dim_before_off: !input enable_dim_before_off dim_brightness: !input dim_brightness dim_duration: !input dim_duration # --------------------------------------------------------------------------- # Debug # --------------------------------------------------------------------------- enable_debug_notifications: !input enable_debug_notifications # --------------------------------------------------------------------------- # Trigger Evaluation # --------------------------------------------------------------------------- # Check if ALL condition switches are ON (AND logic) all_of_condition_switches_on: > {% set e = condition_switches if condition_switches is iterable else [condition_switches] %} {% if e | length == 0 %} {{ true }} {% else %} {{ (e | select('is_state', 'on') | list | length) == (e | length) }} {% endif %} # Count how many motion sensors are currently detecting motion count_of_enabled_sensor: > {% set e = sensors if sensors is iterable else [sensors] %} {{ e | select('is_state', 'on') | list | length }} # Motion state checks motion_on: "{{ count_of_enabled_sensor > 0 }}" motion_all_off: "{{ count_of_enabled_sensor == 0 }}" # --------------------------------------------------------------------------- # Enable/Disable Decision Logic # --------------------------------------------------------------------------- # Should we enable the light? (All conditions must be met) must_be_enabled_preview: > {{ (all_of_condition_switches_on and luminance_ok and motion_on and time_condition_ok) | bool }} must_be_enabled_guard: "{{ state_is_none }}" must_be_enabled: > {{ must_be_enabled_preview and must_be_enabled_guard }} # Should we disable the light? (Motion cleared OR condition switch turned off) must_be_disabled_preview: > {{ ((not all_of_condition_switches_on) or motion_all_off) | bool }} must_be_disabled_guard: "{{ state_is_enabled }}" must_be_disabled: > {{ must_be_disabled_preview and must_be_disabled_guard }} # ============================================================================= # ACTIONS # ============================================================================= action: # --------------------------------------------------------------------------- # DEBUG: Log basic info (enable by setting is_base_debug: true) # --------------------------------------------------------------------------- - choose: - conditions: - condition: template value_template: "{{ is_base_debug }}" sequence: - service: persistent_notification.create data: title: "Debug Info - Motion Light" message: > must_be_enabled_preview: {{ must_be_enabled_preview }}, must_be_disabled_preview: {{ must_be_disabled_preview }}, must_be_disabled: {{ must_be_disabled }}, must_be_disabled_guard: {{ must_be_disabled_guard }}, trigger_id: {{ trigger.id }} # =========================================================================== # MAIN STATE MACHINE # =========================================================================== - choose: # ----------------------------------------------------------------------- # CASE 1: Light/Switch State Changed (Manual Override Detection) # ----------------------------------------------------------------------- # Handles state changes from the light/switch itself to detect # when automation turned it on vs when user manually changed it - conditions: - condition: template value_template: "{{ trigger_id == 'light_state_changed' or trigger_id == 'switch_state_changed' }}" sequence: - choose: # ----- Sub-case: Light/Switch turned OFF ----- # Reset to NONE state so automation can work again - conditions: - condition: template value_template: > {# BUG FIX: Changed from 'res = false' to 'res = true' for AND logic #} {% set res = true %} {% if light_entity is not none %} {% set brightness = state_attr(light_entity, 'brightness') | int(0) %} {% set light_off = is_state(light_entity, 'off') or brightness < brightness_threshold %} {% set res = res and light_off %} {% endif %} {% if switch_entity is not none %} {% set res = res and is_state(switch_entity, 'off') %} {% endif %} {# Only true if we have at least one device and all are off #} {{ res and (light_entity is not none or switch_entity is not none) }} sequence: # Reset state to NONE - service: input_text.set_value target: entity_id: "{{ automation_state_entity }}" data: value: > {% set new_automation_state = (automation_state | combine({ state_motion_light_state: automation_state_none })) %} {{ automation_state_global | combine({ automation_state_key: new_automation_state }) | tojson }} # ----- Sub-case: Automation just turned on the light ----- # Transition from ENABLING to ENABLED - conditions: - condition: template value_template: "{{ state_is_enabling }}" sequence: - service: input_text.set_value target: entity_id: "{{ automation_state_entity }}" data: value: > {% set new_automation_state = (automation_state | combine({ state_motion_light_state: automation_state_enabled })) %} {{ automation_state_global | combine({ automation_state_key: new_automation_state }) | tojson }} # ----- Sub-case: User manually changed the light ----- # Transition from ENABLED to MANUAL (user took control) - conditions: - condition: template value_template: "{{ state_is_enabled }}" sequence: # BUG FIX: Fixed YAML structure - was 'data: >' instead of 'data:' with 'value: >' - service: input_text.set_value target: entity_id: "{{ automation_state_entity }}" data: value: > {% set new_automation_state = (automation_state | combine({ state_motion_light_state: automation_state_manual })) %} {{ automation_state_global | combine({ automation_state_key: new_automation_state }) | tojson }} # Call disable action if configured - choose: - conditions: "{{ manual_action_runs_disable_action and disable_action != [] }}" sequence: !input disable_action # Call manual action callback - choose: - conditions: "{{ manual_action != [] }}" sequence: !input manual_action # Debug notification - choose: - conditions: "{{ enable_debug_notifications }}" sequence: - service: persistent_notification.create data: title: "Motion Light Debug" message: > Action: MANUAL OVERRIDE Time: {{ now().strftime('%H:%M:%S') }} Previous State: ENABLED New State: MANUAL Trigger: {{ trigger_id }} # ----------------------------------------------------------------------- # CASE 2: Enable Path (Motion Detected, Should Turn On) # ----------------------------------------------------------------------- - conditions: - condition: template value_template: "{{ must_be_enabled }}" sequence: - choose: # Guard: Stop if any device is already ON # (Don't hijack user-controlled lights) - conditions: - condition: template value_template: "{{ any_device_on }}" sequence: - stop: "Light is already ON when sensors were triggered" # Enable the light/switch default: # Store current brightness (to restore later if configured) - variables: last_brightness: > {% if reference_light is none or is_state(reference_light, 'off') %} {{ 0 }} {% else %} {{ state_attr(reference_light, 'brightness') | int(0) }} {% endif %} # Scene activation path - choose: - conditions: - condition: template value_template: "{{ use_scene_instead and effective_scene is not none }}" sequence: - service: scene.turn_on target: entity_id: "{{ effective_scene }}" data: transition: "{{ transition_duration }}" # Default: Turn ON lights/switches default: # Turn ON the lights - choose: - conditions: - condition: template value_template: "{{ resolved_all_lights | length > 0 }}" sequence: - service: light.turn_on target: entity_id: "{{ resolved_all_lights }}" data: > {% set d = effective_light_data if effective_light_data else {} %} {% if transition_duration > 0 %} {% set d = d | combine({'transition': transition_duration}) %} {% endif %} {{ d }} # Turn ON the switches - choose: - conditions: - condition: template value_template: "{{ resolved_all_switches | length > 0 }}" sequence: - service: switch.turn_on target: entity_id: "{{ resolved_all_switches }}" # Update state to ENABLING (waiting for light state change confirmation) - service: input_text.set_value target: entity_id: "{{ automation_state_entity }}" data: value: > {% set new_automation_state = (automation_state | combine({ state_motion_light_state: automation_state_enabling, state_motion_light_last_action_timestamp: date_time_now, state_motion_light_last_brightness: last_brightness })) %} {{ automation_state_global | combine({ automation_state_key: new_automation_state }) | tojson }} # Execute enable callback action - choose: - conditions: - condition: template value_template: "{{ enable_action != [] }}" sequence: !input enable_action # Debug notification - choose: - conditions: "{{ enable_debug_notifications }}" sequence: - service: persistent_notification.create data: title: "Motion Light Debug" message: > Action: ENABLE Time: {{ now().strftime('%H:%M:%S') }} Lights: {{ resolved_all_lights }} Switches: {{ resolved_all_switches }} Scene: {{ effective_scene if use_scene_instead else 'N/A' }} Night Mode: {{ is_night_mode }} # ----------------------------------------------------------------------- # CASE 3: Disable Path (Motion Cleared, Should Turn Off) # ----------------------------------------------------------------------- - conditions: - condition: template value_template: "{{ must_be_disabled }}" sequence: # Calculate minimum on duration remaining - variables: time_since_enabled: > {% set last_ts = automation_state.get(state_motion_light_last_action_timestamp, none) %} {% if last_ts is none %} {{ 9999 }} {% else %} {% set parsed = last_ts | as_datetime %} {% if parsed is none %} {{ 9999 }} {% else %} {{ (now() - parsed).total_seconds() | int }} {% endif %} {% endif %} remaining_min_on: "{{ [0, min_on_duration - time_since_enabled] | max }}" # Wait remaining minimum on duration if needed - choose: - conditions: - condition: template value_template: "{{ remaining_min_on > 0 }}" sequence: - delay: seconds: "{{ remaining_min_on }}" # Wait for timeout before turning off - delay: seconds: "{{ timeout }}" # Dim before off (if enabled) - choose: - conditions: - condition: template value_template: "{{ enable_dim_before_off and resolved_all_lights | length > 0 }}" sequence: - service: light.turn_on target: entity_id: "{{ resolved_all_lights }}" data: brightness: "{{ dim_brightness }}" transition: "{{ transition_duration }}" - delay: seconds: "{{ dim_duration }}" # Turn OFF or restore the lights - choose: - conditions: - condition: template value_template: "{{ resolved_all_lights | length > 0 }}" sequence: - variables: last_brightness: "{{ automation_state.get(state_motion_light_last_brightness, 0) | int }}" - choose: # Restore previous brightness if it was set - conditions: - condition: template value_template: "{{ last_brightness > 0 }}" sequence: - service: light.turn_on target: entity_id: "{{ resolved_all_lights }}" data: brightness: "{{ last_brightness }}" transition: "{{ transition_duration }}" # Otherwise turn off completely default: - service: light.turn_off target: entity_id: "{{ resolved_all_lights }}" data: transition: "{{ transition_duration }}" # Turn OFF the switches - choose: - conditions: - condition: template value_template: "{{ resolved_all_switches | length > 0 }}" sequence: - service: switch.turn_off target: entity_id: "{{ resolved_all_switches }}" # Update state to NONE (ready for next motion event) - service: input_text.set_value target: entity_id: "{{ automation_state_entity }}" data: value: > {% set new_automation_state = (automation_state | combine({ state_motion_light_state: automation_state_none })) %} {{ automation_state_global | combine({ automation_state_key: new_automation_state }) | tojson }} # Execute disable callback action - choose: - conditions: - condition: template value_template: "{{ disable_action != [] }}" sequence: !input disable_action # Debug notification - choose: - conditions: "{{ enable_debug_notifications }}" sequence: - service: persistent_notification.create data: title: "Motion Light Debug" message: > Action: DISABLE Time: {{ now().strftime('%H:%M:%S') }} Timeout: {{ timeout }}s Min On Duration: {{ min_on_duration }}s Dim Before Off: {{ enable_dim_before_off }}