Adds a minimum brightness floor (default: 5) that prevents lights from becoming too dim. Applied to both sensor brightness and default color paths. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
343 lines
13 KiB
YAML
343 lines
13 KiB
YAML
# Light Color Mapper
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# Syncs light colors in real-time from color sensor entities.
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# See README.md for detailed documentation.
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#
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# Author: Alexei Dolgolyov (dolgolyov.alexei@gmail.com)
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blueprint:
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name: "Custom: Light Color Mapper"
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description: >
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Maps color sensor states to lights in real-time.
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Sensors and lights are paired by list index (sensor 0 → light 0, etc.).
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Supports FPS throttling, brightness override, and configurable behavior
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when sensors are unavailable.
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domain: automation
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# ===========================================================================
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# INPUT CONFIGURATION
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# ===========================================================================
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input:
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# -------------------------------------------------------------------------
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# Control
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# -------------------------------------------------------------------------
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control_group:
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name: "Control"
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collapsed: false
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input:
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control_entity:
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name: Control Entity
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description: "Switch or input_boolean that enables/disables this automation."
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selector:
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entity:
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domain:
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- input_boolean
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- switch
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turn_off_on_disable:
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name: Turn Off Lights on Disable
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description: "Turn off all mapped lights when the control entity is switched off."
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default: true
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selector:
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boolean:
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# -------------------------------------------------------------------------
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# Devices
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# -------------------------------------------------------------------------
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devices_group:
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name: "Devices"
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collapsed: false
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input:
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color_sensors:
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name: Color Sensors
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description: >
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List of color sensor entities. Each sensor's state is a hex color
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string (e.g., #FF8800) with attributes: r, g, b, brightness,
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rgb_color. Sensors are mapped to lights by list index.
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selector:
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entity:
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domain: sensor
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multiple: true
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lights:
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name: Lights
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description: >
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List of light entities. Each light is paired with the sensor at the
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same list index (sensor 0 → light 0, sensor 1 → light 1, etc.).
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selector:
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entity:
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domain: light
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multiple: true
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# -------------------------------------------------------------------------
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# Settings
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# -------------------------------------------------------------------------
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settings_group:
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name: "Settings"
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collapsed: false
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input:
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max_fps:
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name: Maximum FPS
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description: >
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Maximum updates per second. With mode: restart, a trailing delay
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throttles updates naturally — new state changes during the delay
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restart the automation with fresh data. Set to 0 for unlimited.
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default: 0
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selector:
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number:
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min: 0
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max: 60
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mode: slider
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brightness_override:
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name: Brightness Override
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description: >
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Override brightness for all lights (0–255).
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Set to 0 to use each sensor's brightness attribute instead.
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default: 0
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selector:
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number:
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min: 0
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max: 255
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mode: slider
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min_brightness:
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name: Minimum Brightness
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description: >
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Minimum brightness for all lights (1–255). If the sensor or
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override brightness is below this value, this minimum is used
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instead. Prevents lights from becoming too dim to see.
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default: 5
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selector:
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number:
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min: 1
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max: 255
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mode: slider
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none_action:
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name: When Sensor is Unavailable
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description: "Action to take when a sensor state is None, unknown, or unavailable."
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default: "turn_off"
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selector:
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select:
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options:
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- label: "Turn Off Light"
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value: "turn_off"
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- label: "Keep Last Color"
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value: "keep_last"
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- label: "Set Default Color"
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value: "default_color"
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default_color:
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name: Default Color
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description: >
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Color to apply when a sensor is unavailable.
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Only used when "When Sensor is Unavailable" is set to "Set Default Color".
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default: [255, 255, 255]
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selector:
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color_rgb:
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# -------------------------------------------------------------------------
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# Callback Actions
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# -------------------------------------------------------------------------
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actions_group:
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name: "Callback Actions"
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collapsed: true
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input:
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post_update_action:
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name: Post-Update Action
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description: >
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Custom action to run after all sensor-light pairs have been processed.
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Runs once per update cycle, after all lights are set.
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Leave empty to do nothing.
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default: []
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selector:
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action:
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# -------------------------------------------------------------------------
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# Debug
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# -------------------------------------------------------------------------
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debug:
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name: "Debug"
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collapsed: true
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input:
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enable_debug_notifications:
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name: Enable Debug Notifications
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description: >
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Send persistent notifications showing sensor states and light
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updates for troubleshooting.
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default: false
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selector:
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boolean:
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# Restart mode ensures the latest sensor state always wins.
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# Combined with a trailing delay (FPS throttle), incoming state changes
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# during the delay cancel the current run and restart with fresh data.
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mode: restart
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# =============================================================================
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# TRIGGERS
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# =============================================================================
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trigger:
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# Any color sensor changes state
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- platform: state
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entity_id: !input color_sensors
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id: "sensor_changed"
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# Control entity toggled on/off
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- platform: state
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entity_id: !input control_entity
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id: "control_changed"
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# =============================================================================
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# VARIABLES
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# =============================================================================
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variables:
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# ---------------------------------------------------------------------------
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# Input References
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# ---------------------------------------------------------------------------
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control_entity: !input control_entity
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turn_off_on_disable: !input turn_off_on_disable
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color_sensors: !input color_sensors
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lights: !input lights
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max_fps: !input max_fps
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brightness_override: !input brightness_override
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min_brightness: !input min_brightness
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none_action: !input none_action
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default_color: !input default_color
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enable_debug_notifications: !input enable_debug_notifications
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post_update_action: !input post_update_action
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# ---------------------------------------------------------------------------
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# Computed Values
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# ---------------------------------------------------------------------------
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# Use the shorter list length to avoid index-out-of-range errors
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pair_count: "{{ [color_sensors | length, lights | length] | min }}"
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# =============================================================================
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# ACTIONS
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# =============================================================================
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action:
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# ---------------------------------------------------------------------------
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# Debug Logging
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# ---------------------------------------------------------------------------
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- choose:
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- conditions:
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- condition: template
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value_template: "{{ enable_debug_notifications }}"
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sequence:
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- service: persistent_notification.create
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data:
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title: "Light Color Mapper Debug"
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message: >
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**Trigger:** {{ trigger.id }}
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**Control:** {{ states(control_entity) }}
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**Pairs:** {{ pair_count }}
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**FPS:** {{ max_fps }}
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**Brightness Override:** {{ brightness_override }}
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**Min Brightness:** {{ min_brightness }}
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**Sensor States:**
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{% for i in range(pair_count | int) %}
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{{ i }}: {{ color_sensors[i] }} = {{ states(color_sensors[i]) }} (rgb: {{ state_attr(color_sensors[i], 'rgb_color') }}, brightness: {{ state_attr(color_sensors[i], 'brightness') }})
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{% endfor %}
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# ---------------------------------------------------------------------------
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# Check Control Entity
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# ---------------------------------------------------------------------------
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- choose:
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- conditions:
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- condition: template
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value_template: "{{ not is_state(control_entity, 'on') }}"
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sequence:
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# Turn off all mapped lights if configured
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- choose:
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- conditions:
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- condition: template
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value_template: "{{ turn_off_on_disable }}"
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sequence:
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- service: light.turn_off
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target:
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entity_id: "{{ lights[:pair_count | int] }}"
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- stop: "Control entity is off"
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# ---------------------------------------------------------------------------
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# Process Each Sensor-Light Pair
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# ---------------------------------------------------------------------------
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- repeat:
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count: "{{ pair_count | int }}"
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sequence:
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- variables:
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idx: "{{ repeat.index - 1 }}"
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current_sensor: "{{ color_sensors[idx] }}"
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current_light: "{{ lights[idx] }}"
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sensor_state: "{{ states(current_sensor) }}"
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is_unavailable: "{{ sensor_state in ['None', 'none', 'unknown', 'unavailable', 'undefined'] or sensor_state | length == 0 }}"
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- choose:
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# Sensor is unavailable — apply configured action
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- conditions:
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- condition: template
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value_template: "{{ is_unavailable }}"
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sequence:
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- choose:
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# Turn off the light
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- conditions:
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- condition: template
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value_template: "{{ none_action == 'turn_off' }}"
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sequence:
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- service: light.turn_off
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target:
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entity_id: "{{ current_light }}"
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# Set default color
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- conditions:
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- condition: template
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value_template: "{{ none_action == 'default_color' }}"
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sequence:
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- service: light.turn_on
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target:
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entity_id: "{{ current_light }}"
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data:
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rgb_color: "{{ default_color }}"
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brightness: "{{ [brightness_override | int if brightness_override | int > 0 else 255, min_brightness | int] | max }}"
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# keep_last — do nothing
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# Sensor has valid state — apply color to light
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default:
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- variables:
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sensor_rgb: "{{ state_attr(current_sensor, 'rgb_color') | default([255, 255, 255]) }}"
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sensor_brightness: "{{ state_attr(current_sensor, 'brightness') | default(255) }}"
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target_brightness: "{{ [brightness_override | int if brightness_override | int > 0 else sensor_brightness | int, min_brightness | int] | max }}"
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- service: light.turn_on
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target:
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entity_id: "{{ current_light }}"
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data:
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rgb_color: "{{ sensor_rgb }}"
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brightness: "{{ target_brightness }}"
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# ---------------------------------------------------------------------------
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# Post-Update Callback
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# ---------------------------------------------------------------------------
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- choose:
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- conditions:
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- condition: template
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value_template: "{{ post_update_action | length > 0 }}"
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sequence: !input post_update_action
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# ---------------------------------------------------------------------------
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# FPS Throttle
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# ---------------------------------------------------------------------------
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# With mode: restart, new triggers during this delay cancel and restart
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# the automation, effectively capping updates to max_fps per second.
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- choose:
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- conditions:
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- condition: template
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value_template: "{{ max_fps | int > 0 }}"
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sequence:
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- delay:
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milliseconds: "{{ (1000 / (max_fps | int)) | int }}"
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