feat: complete house plan maker application

Full-featured house/apartment floor plan editor with:

- Turborepo monorepo (React/Vite client, Fastify/Prisma server, shared Zod schemas)
- 2D room editor with walls, doors, windows, furniture, electrical elements
- 3D room preview with Three.js (auto-hide nearest walls, bird's eye default)
- Wall projection views with interactive drag (elevation, position)
- Apartment floor plan view with room positioning
- Copy/paste, alignment tools, measurement tool, annotations
- Item-attached annotations with leader lines (visible on projections)
- Door open direction (LEFT/RIGHT/INWARD/OUTWARD) with swing arc
- Floor type textures (wood, tile, concrete, laminate, herringbone)
- Wall color picker for 3D view
- Furniture: bed, desk, wardrobe, sofa, table, chair, shelf, nightstand, dresser, bookcase, TV (with stand toggle), AC unit
- Furniture elevation support (wall-mounted items)
- Auto-save with dirty state tracking, batch save API
- Rotation-aware collision detection (SAT/OBB) with 3D elevation check
- Rotation-aware hit testing
- i18n (English/Russian) with locale-aware number formatting
- Dark mode with system preference detection
- Undo/redo, keyboard shortcuts, scale bar
- PDF/PNG/JSON export and JSON import
- Focus trap modal, toast notifications, tooltips
- Responsive layout with overlay palettes
This commit is contained in:
2026-04-05 22:34:03 +03:00
parent b84807bbdb
commit af8b9fe00f
188 changed files with 35795 additions and 0 deletions
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import { memo, useMemo } from 'react';
import { Layer, Group, Rect, Line } from 'react-konva';
import type { Point, FurnitureItem } from '@house-plan-maker/shared';
import { BedSilhouette } from '../symbols/furniture/BedSilhouette';
import { DeskSilhouette } from '../symbols/furniture/DeskSilhouette';
import { WardrobeSilhouette } from '../symbols/furniture/WardrobeSilhouette';
import { SofaSilhouette } from '../symbols/furniture/SofaSilhouette';
import { TableSilhouette } from '../symbols/furniture/TableSilhouette';
import { ChairSilhouette } from '../symbols/furniture/ChairSilhouette';
import { ShelfSilhouette } from '../symbols/furniture/ShelfSilhouette';
import { TvSilhouette } from '../symbols/furniture/TvSilhouette';
import { findCollidingFurniture } from '../utils/collisionDetection';
interface FurnitureLayerProps {
readonly items: readonly FurnitureItem[];
readonly zoom: number;
readonly panOffset: Point;
readonly selectedIds: ReadonlySet<string>;
readonly visible?: boolean;
}
const FURNITURE_COLOR = '#495057';
const FURNITURE_FILL = 'rgba(222, 226, 230, 0.5)';
const SELECTED_COLOR = '#4c6ef5';
const SELECTED_FILL = 'rgba(76, 110, 245, 0.1)';
const COLLISION_COLOR = '#e03131';
const COLLISION_FILL = 'rgba(224, 49, 49, 0.1)';
function toScreen(point: Point, zoom: number, panOffset: Point): { x: number; y: number } {
return {
x: point.x * zoom + panOffset.x,
y: point.y * zoom + panOffset.y,
};
}
export const FurnitureLayer = memo(function FurnitureLayer({
items,
zoom,
panOffset,
selectedIds,
visible = true,
}: FurnitureLayerProps) {
const collidingIds = useMemo(() => findCollidingFurniture(items), [items]);
return (
<Layer listening={false} visible={visible}>
{items.map((item) => {
// x,y is the top-left corner; compute center for silhouette rendering
const centerX = item.x + item.width / 2;
const centerY = item.y + item.depth / 2;
const screenCenter = toScreen({ x: centerX, y: centerY }, zoom, panOffset);
const isSelected = selectedIds.has(item.id);
const isColliding = collidingIds.has(item.id);
const widthPx = item.width * zoom;
const depthPx = item.depth * zoom;
const color = isColliding ? COLLISION_COLOR : isSelected ? SELECTED_COLOR : FURNITURE_COLOR;
const fillColor = isColliding ? COLLISION_FILL : isSelected ? SELECTED_FILL : FURNITURE_FILL;
return (
<Group key={item.id}>
{renderFurnitureSilhouette(
item.type,
screenCenter.x,
screenCenter.y,
widthPx,
depthPx,
item.rotation,
color,
fillColor,
)}
{/* Rotation handle indicator for selected furniture */}
{isSelected && (
<RotationHandle
x={screenCenter.x}
y={screenCenter.y}
depthPx={depthPx}
rotation={item.rotation}
/>
)}
</Group>
);
})}
</Layer>
);
});
interface RotationHandleProps {
readonly x: number;
readonly y: number;
readonly depthPx: number;
readonly rotation: number;
}
function RotationHandle({ x, y, depthPx, rotation }: RotationHandleProps) {
const handleOffset = depthPx / 2 + 12;
const rad = (rotation * Math.PI) / 180;
const hx = x - Math.sin(rad) * handleOffset;
const hy = y - Math.cos(rad) * handleOffset;
return (
<Group>
{/* Line from center to handle */}
<Line
points={[x, y, hx, hy]}
stroke={SELECTED_COLOR}
strokeWidth={1}
dash={[3, 3]}
listening={false}
/>
{/* Handle circle */}
<Rect
x={hx - 4}
y={hy - 4}
width={8}
height={8}
fill={SELECTED_COLOR}
cornerRadius={4}
listening={false}
/>
</Group>
);
}
function renderFurnitureSilhouette(
type: string,
x: number,
y: number,
width: number,
depth: number,
rotation: number,
color: string,
fillColor: string,
): React.ReactNode {
const props = { x, y, width, depth, rotation, color, fillColor };
switch (type) {
case 'BED':
return <BedSilhouette {...props} />;
case 'DESK':
return <DeskSilhouette {...props} />;
case 'WARDROBE':
return <WardrobeSilhouette {...props} />;
case 'SOFA':
return <SofaSilhouette {...props} />;
case 'TABLE':
return <TableSilhouette {...props} />;
case 'CHAIR':
return <ChairSilhouette {...props} />;
case 'SHELF':
case 'BOOKCASE':
return <ShelfSilhouette {...props} />;
case 'NIGHTSTAND':
return <DeskSilhouette {...props} />;
case 'DRESSER':
return <WardrobeSilhouette {...props} />;
case 'TV':
return <TvSilhouette {...props} />;
default:
// Generic rectangle for OTHER / unknown
return (
<Rect
x={x - width / 2}
y={y - depth / 2}
width={width}
height={depth}
rotation={rotation}
stroke={color}
strokeWidth={1.5}
fill={fillColor}
listening={false}
/>
);
}
}