feat: complete house plan maker application

Full-featured house/apartment floor plan editor with:

- Turborepo monorepo (React/Vite client, Fastify/Prisma server, shared Zod schemas)
- 2D room editor with walls, doors, windows, furniture, electrical elements
- 3D room preview with Three.js (auto-hide nearest walls, bird's eye default)
- Wall projection views with interactive drag (elevation, position)
- Apartment floor plan view with room positioning
- Copy/paste, alignment tools, measurement tool, annotations
- Item-attached annotations with leader lines (visible on projections)
- Door open direction (LEFT/RIGHT/INWARD/OUTWARD) with swing arc
- Floor type textures (wood, tile, concrete, laminate, herringbone)
- Wall color picker for 3D view
- Furniture: bed, desk, wardrobe, sofa, table, chair, shelf, nightstand, dresser, bookcase, TV (with stand toggle), AC unit
- Furniture elevation support (wall-mounted items)
- Auto-save with dirty state tracking, batch save API
- Rotation-aware collision detection (SAT/OBB) with 3D elevation check
- Rotation-aware hit testing
- i18n (English/Russian) with locale-aware number formatting
- Dark mode with system preference detection
- Undo/redo, keyboard shortcuts, scale bar
- PDF/PNG/JSON export and JSON import
- Focus trap modal, toast notifications, tooltips
- Responsive layout with overlay palettes
This commit is contained in:
2026-04-05 22:34:03 +03:00
parent b84807bbdb
commit af8b9fe00f
188 changed files with 35795 additions and 0 deletions
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import { z } from 'zod';
import { FLOOR_TYPES } from '../types/room.js';
const floorTypeEnum = z.enum(FLOOR_TYPES);
const pointSchema = z.object({
x: z.number(),
y: z.number(),
});
export const createRoomSchema = z.object({
name: z.string().min(1, 'Name is required').max(255),
shape: z.array(pointSchema).optional(),
width: z.number().positive('Width must be positive').nullish(),
height: z.number().positive('Height must be positive').nullish(),
wallHeight: z.number().positive('Wall height must be positive').optional(),
plinthHeight: z.number().min(0, 'Plinth height must be non-negative').optional(),
plinthThickness: z.number().min(0, 'Plinth thickness must be non-negative').optional(),
order: z.number().int().min(0).optional(),
posX: z.number().optional(),
posY: z.number().optional(),
floorType: floorTypeEnum.optional(),
wallColor: z.string().max(20).optional(),
});
export const updateRoomSchema = z.object({
name: z.string().min(1, 'Name is required').max(255).optional(),
shape: z.array(pointSchema).optional(),
width: z.number().positive('Width must be positive').nullish(),
height: z.number().positive('Height must be positive').nullish(),
wallHeight: z.number().positive('Wall height must be positive').optional(),
plinthHeight: z.number().min(0, 'Plinth height must be non-negative').optional(),
plinthThickness: z.number().min(0, 'Plinth thickness must be non-negative').optional(),
order: z.number().int().min(0).optional(),
posX: z.number().optional(),
posY: z.number().optional(),
floorType: floorTypeEnum.optional(),
wallColor: z.string().max(20).optional(),
});
export type CreateRoomInput = z.infer<typeof createRoomSchema>;
export type UpdateRoomInput = z.infer<typeof updateRoomSchema>;