af8b9fe00f
Full-featured house/apartment floor plan editor with: - Turborepo monorepo (React/Vite client, Fastify/Prisma server, shared Zod schemas) - 2D room editor with walls, doors, windows, furniture, electrical elements - 3D room preview with Three.js (auto-hide nearest walls, bird's eye default) - Wall projection views with interactive drag (elevation, position) - Apartment floor plan view with room positioning - Copy/paste, alignment tools, measurement tool, annotations - Item-attached annotations with leader lines (visible on projections) - Door open direction (LEFT/RIGHT/INWARD/OUTWARD) with swing arc - Floor type textures (wood, tile, concrete, laminate, herringbone) - Wall color picker for 3D view - Furniture: bed, desk, wardrobe, sofa, table, chair, shelf, nightstand, dresser, bookcase, TV (with stand toggle), AC unit - Furniture elevation support (wall-mounted items) - Auto-save with dirty state tracking, batch save API - Rotation-aware collision detection (SAT/OBB) with 3D elevation check - Rotation-aware hit testing - i18n (English/Russian) with locale-aware number formatting - Dark mode with system preference detection - Undo/redo, keyboard shortcuts, scale bar - PDF/PNG/JSON export and JSON import - Focus trap modal, toast notifications, tooltips - Responsive layout with overlay palettes
74 lines
1.9 KiB
TypeScript
74 lines
1.9 KiB
TypeScript
import type { Point, FurnitureItem } from '@house-plan-maker/shared';
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import { generateLocalId } from '../utils/geometry';
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import type { FurnitureDef } from '../symbols/furniture';
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export interface FurniturePlacementPreview {
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readonly x: number;
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readonly y: number;
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readonly width: number;
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readonly depth: number;
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readonly rotation: number;
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readonly isValid: boolean;
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}
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/**
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* Compute furniture placement preview.
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* The x,y represents the top-left corner of the furniture piece.
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* The cursor world point is treated as the desired center, so we offset
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* by half-width and half-depth to get the top-left corner.
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*/
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export function computeFurniturePreview(
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worldPoint: Point,
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furnitureDef: FurnitureDef,
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rotation: number = 0,
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): FurniturePlacementPreview {
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return {
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x: worldPoint.x - furnitureDef.width / 2,
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y: worldPoint.y - furnitureDef.depth / 2,
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width: furnitureDef.width,
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depth: furnitureDef.depth,
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rotation,
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isValid: true,
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};
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}
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/**
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* Create a FurnitureItem from placement data.
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*/
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export function createFurnitureItemFromPlacement(
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roomId: string,
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preview: FurniturePlacementPreview,
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furnitureDef: FurnitureDef,
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): FurnitureItem {
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return {
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id: generateLocalId(),
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roomId,
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type: furnitureDef.type,
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x: preview.x,
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y: preview.y,
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width: preview.width,
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depth: preview.depth,
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height: furnitureDef.height,
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rotation: preview.rotation,
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elevationFromFloor: furnitureDef.type === 'AC_UNIT' ? 2.2 : furnitureDef.height <= 0.05 ? 1.2 : 0,
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label: furnitureDef.label,
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};
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}
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/** Rotate a furniture item by the given delta in degrees. */
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export function rotateFurniture(item: FurnitureItem, deltaDeg: number): FurnitureItem {
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return {
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...item,
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rotation: (item.rotation + deltaDeg) % 360,
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};
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}
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/** Move a furniture item to a new position. */
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export function moveFurniture(item: FurnitureItem, newPos: Point): FurnitureItem {
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return {
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...item,
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x: newPos.x,
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y: newPos.y,
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};
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}
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