feat: initial release — LedGrab Home Assistant integration
HACS-compatible custom component split out from the main LedGrab repo. Creates light, switch, sensor, number, and select entities for each configured LedGrab device.
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"""Button platform for LED Screen Controller — scene preset activation."""
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from __future__ import annotations
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import logging
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from typing import Any
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from homeassistant.components.button import ButtonEntity
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from homeassistant.config_entries import ConfigEntry
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from homeassistant.core import HomeAssistant
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from homeassistant.helpers.entity_platform import AddEntitiesCallback
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from homeassistant.helpers.update_coordinator import CoordinatorEntity
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from .const import DOMAIN, DATA_COORDINATOR
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from .coordinator import LedGrabCoordinator
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_LOGGER = logging.getLogger(__name__)
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async def async_setup_entry(
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hass: HomeAssistant,
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entry: ConfigEntry,
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async_add_entities: AddEntitiesCallback,
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) -> None:
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"""Set up scene preset buttons."""
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data = hass.data[DOMAIN][entry.entry_id]
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coordinator: LedGrabCoordinator = data[DATA_COORDINATOR]
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entities = []
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if coordinator.data:
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for preset in coordinator.data.get("scene_presets", []):
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entities.append(
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SceneActivateButton(coordinator, preset, entry.entry_id)
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)
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async_add_entities(entities)
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class SceneActivateButton(CoordinatorEntity, ButtonEntity):
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"""Button that activates a scene preset."""
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_attr_has_entity_name = True
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def __init__(
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self,
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coordinator: LedGrabCoordinator,
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preset: dict[str, Any],
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entry_id: str,
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) -> None:
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"""Initialize the button."""
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super().__init__(coordinator)
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self._preset_id = preset["id"]
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self._entry_id = entry_id
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self._attr_unique_id = f"{entry_id}_scene_{preset['id']}"
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self._attr_translation_key = "activate_scene"
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self._attr_translation_placeholders = {"scene_name": preset["name"]}
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self._attr_icon = "mdi:palette"
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@property
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def device_info(self) -> dict[str, Any]:
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"""Return device information — all scene buttons belong to the Scenes device."""
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return {"identifiers": {(DOMAIN, f"{self._entry_id}_scenes")}}
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@property
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def available(self) -> bool:
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"""Return if entity is available."""
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if not self.coordinator.data:
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return False
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return self._preset_id in {
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p["id"] for p in self.coordinator.data.get("scene_presets", [])
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}
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async def async_press(self) -> None:
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"""Activate the scene preset."""
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await self.coordinator.activate_scene(self._preset_id)
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