feat: initial release — LedGrab Home Assistant integration
HACS-compatible custom component split out from the main LedGrab repo. Creates light, switch, sensor, number, and select entities for each configured LedGrab device.
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"""Switch platform for LED Screen Controller."""
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from __future__ import annotations
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import logging
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from typing import Any
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from homeassistant.components.switch import SwitchEntity
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from homeassistant.config_entries import ConfigEntry
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from homeassistant.core import HomeAssistant
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from homeassistant.helpers.entity_platform import AddEntitiesCallback
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from homeassistant.helpers.update_coordinator import CoordinatorEntity
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from .const import DOMAIN, DATA_COORDINATOR
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from .coordinator import LedGrabCoordinator
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_LOGGER = logging.getLogger(__name__)
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async def async_setup_entry(
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hass: HomeAssistant,
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entry: ConfigEntry,
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async_add_entities: AddEntitiesCallback,
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) -> None:
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"""Set up LED Screen Controller switches."""
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data = hass.data[DOMAIN][entry.entry_id]
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coordinator: LedGrabCoordinator = data[DATA_COORDINATOR]
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entities = []
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if coordinator.data and "targets" in coordinator.data:
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for target_id, target_data in coordinator.data["targets"].items():
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entities.append(
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LedGrabSwitch(coordinator, target_id, entry.entry_id)
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)
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async_add_entities(entities)
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class LedGrabSwitch(CoordinatorEntity, SwitchEntity):
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"""Representation of a LED Screen Controller target processing switch."""
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_attr_has_entity_name = True
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def __init__(
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self,
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coordinator: LedGrabCoordinator,
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target_id: str,
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entry_id: str,
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) -> None:
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"""Initialize the switch."""
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super().__init__(coordinator)
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self._target_id = target_id
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self._entry_id = entry_id
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self._attr_unique_id = f"{target_id}_processing"
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self._attr_translation_key = "processing"
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self._attr_icon = "mdi:television-ambient-light"
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@property
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def device_info(self) -> dict[str, Any]:
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"""Return device information."""
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return {"identifiers": {(DOMAIN, self._target_id)}}
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@property
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def is_on(self) -> bool:
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"""Return true if processing is active."""
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target_data = self._get_target_data()
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if not target_data or not target_data.get("state"):
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return False
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return target_data["state"].get("processing", False)
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@property
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def available(self) -> bool:
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"""Return if entity is available."""
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return self._get_target_data() is not None
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@property
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def extra_state_attributes(self) -> dict[str, Any]:
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"""Return additional state attributes."""
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target_data = self._get_target_data()
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if not target_data:
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return {}
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attrs: dict[str, Any] = {"target_id": self._target_id}
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state = target_data.get("state") or {}
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metrics = target_data.get("metrics") or {}
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if state:
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attrs["fps_target"] = state.get("fps_target")
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attrs["fps_actual"] = state.get("fps_actual")
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if metrics:
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attrs["frames_processed"] = metrics.get("frames_processed")
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attrs["errors_count"] = metrics.get("errors_count")
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attrs["uptime_seconds"] = metrics.get("uptime_seconds")
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return attrs
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async def async_turn_on(self, **kwargs: Any) -> None:
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"""Start processing."""
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await self.coordinator.start_processing(self._target_id)
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async def async_turn_off(self, **kwargs: Any) -> None:
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"""Stop processing."""
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await self.coordinator.stop_processing(self._target_id)
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def _get_target_data(self) -> dict[str, Any] | None:
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"""Get target data from coordinator."""
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if not self.coordinator.data:
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return None
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return self.coordinator.data.get("targets", {}).get(self._target_id)
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