feat: server telemetry, update entity, sync-clock controls

- Server device exposing CPU/RAM/GPU/temperature/battery sensors via
  /api/v1/system/performance, plus last-restart timestamp (cached with
  jitter threshold so the recorder doesn't see poll wobble) and version.
- Update entity backed by /api/v1/system/update — installs via
  /apply, hides the install button when the server reports
  can_auto_update=false.
- Sync-clock entities: reset button, speed number, running switch, and
  the event listener now refreshes on entity_changed events too.
- Bump manifest to 0.4.0.
This commit is contained in:
2026-04-27 01:35:42 +03:00
parent e8f2b5e528
commit a666d9eb9c
12 changed files with 1080 additions and 23 deletions
+40 -1
View File
@@ -25,12 +25,16 @@ async def async_setup_entry(
data = hass.data[DOMAIN][entry.entry_id]
coordinator: LedGrabCoordinator = data[DATA_COORDINATOR]
entities = []
entities: list[ButtonEntity] = []
if coordinator.data:
for preset in coordinator.data.get("scene_presets", []):
entities.append(
SceneActivateButton(coordinator, preset, entry.entry_id)
)
for clock in coordinator.data.get("sync_clocks", []):
entities.append(
SyncClockResetButton(coordinator, clock["id"], entry.entry_id)
)
async_add_entities(entities)
@@ -72,3 +76,38 @@ class SceneActivateButton(CoordinatorEntity, ButtonEntity):
async def async_press(self) -> None:
"""Activate the scene preset."""
await self.coordinator.activate_scene(self._preset_id)
class SyncClockResetButton(CoordinatorEntity, ButtonEntity):
"""Button that resets a sync clock to t=0 (linked animations restart)."""
_attr_has_entity_name = True
_attr_icon = "mdi:restart"
def __init__(
self,
coordinator: LedGrabCoordinator,
clock_id: str,
entry_id: str,
) -> None:
super().__init__(coordinator)
self._clock_id = clock_id
self._entry_id = entry_id
self._attr_unique_id = f"{clock_id}_reset"
self._attr_translation_key = "sync_clock_reset"
@property
def device_info(self) -> dict[str, Any]:
return {"identifiers": {(DOMAIN, self._clock_id)}}
@property
def available(self) -> bool:
if not self.coordinator.data:
return False
return any(
c.get("id") == self._clock_id
for c in self.coordinator.data.get("sync_clocks", [])
)
async def async_press(self) -> None:
await self.coordinator.reset_sync_clock(self._clock_id)