feat: expose scene presets as voice-controllable scene.* entities (0.5.0)

Add a SCENE platform (scene.py) so each scene preset becomes a scene.*
entity. Alexa / Google Assistant / HomeKit expose the scene, light, and
switch domains — but NOT button — so the existing button.* scene entities
are invisible to voice assistants. Scenes use a distinct unique_id so both
coexist (buttons for dashboards, scenes for voice).

- Register Platform.SCENE; bump manifest 0.4.0 -> 0.5.0
- README: "Voice Control (Alexa / Google / Siri)" guide (Nabu Casa cloud,
  manual skill linking, HomeKit bridge, voice-friendly naming)
This commit is contained in:
2026-06-23 00:50:38 +03:00
parent eca6cb516a
commit f101ca4c73
4 changed files with 118 additions and 2 deletions
+1
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@@ -31,6 +31,7 @@ _LOGGER = logging.getLogger(__name__)
PLATFORMS: list[Platform] = [
Platform.BUTTON,
Platform.LIGHT,
Platform.SCENE,
Platform.SWITCH,
Platform.SENSOR,
Platform.NUMBER,
+1 -1
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@@ -8,5 +8,5 @@
"iot_class": "local_push",
"issue_tracker": "https://git.dolgolyov-family.by/alexei.dolgolyov/ledgrab-haos-integration/issues",
"requirements": ["aiohttp>=3.9.0"],
"version": "0.4.0"
"version": "0.5.0"
}
+81
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@@ -0,0 +1,81 @@
"""Scene platform for LedGrab — scene presets as voice-activatable scenes.
Scene presets are also exposed as ``button.*`` entities (see button.py) for
dashboard use. Buttons, however, are NOT in the set of entity domains that
Alexa / Google Assistant / HomeKit expose to voice assistants — ``scene.*`` is.
This platform adds a ``scene.*`` entity per preset so "Alexa, turn on Movie
Night" works, while leaving the buttons in place for existing dashboards.
"""
from __future__ import annotations
import logging
from typing import Any
from homeassistant.components.scene import Scene
from homeassistant.config_entries import ConfigEntry
from homeassistant.core import HomeAssistant
from homeassistant.helpers.entity_platform import AddEntitiesCallback
from homeassistant.helpers.update_coordinator import CoordinatorEntity
from .const import DOMAIN, DATA_COORDINATOR
from .coordinator import LedGrabCoordinator
_LOGGER = logging.getLogger(__name__)
async def async_setup_entry(
hass: HomeAssistant,
entry: ConfigEntry,
async_add_entities: AddEntitiesCallback,
) -> None:
"""Set up a scene entity per scene preset."""
data = hass.data[DOMAIN][entry.entry_id]
coordinator: LedGrabCoordinator = data[DATA_COORDINATOR]
entities: list[Scene] = []
if coordinator.data:
for preset in coordinator.data.get("scene_presets", []):
entities.append(LedGrabScene(coordinator, preset, entry.entry_id))
async_add_entities(entities)
class LedGrabScene(CoordinatorEntity, Scene):
"""A scene preset exposed as a HA scene (voice-friendly)."""
# Full standalone name so utterances like "turn on Movie Night" match,
# instead of the "<device> <entity>" composite that has_entity_name gives.
_attr_has_entity_name = False
_attr_icon = "mdi:palette"
def __init__(
self,
coordinator: LedGrabCoordinator,
preset: dict[str, Any],
entry_id: str,
) -> None:
"""Initialize the scene."""
super().__init__(coordinator)
self._preset_id = preset["id"]
self._entry_id = entry_id
# Distinct from the button's unique_id so both can coexist.
self._attr_unique_id = f"{entry_id}_scene_entity_{preset['id']}"
self._attr_name = preset["name"]
@property
def device_info(self) -> dict[str, Any]:
"""All scene entities belong to the same Scenes device as the buttons."""
return {"identifiers": {(DOMAIN, f"{self._entry_id}_scenes")}}
@property
def available(self) -> bool:
"""Return if the underlying preset still exists."""
if not self.coordinator.data:
return False
return self._preset_id in {
p["id"] for p in self.coordinator.data.get("scene_presets", [])
}
async def async_activate(self, **kwargs: Any) -> None:
"""Activate the scene preset."""
await self.coordinator.activate_scene(self._preset_id)