705616f8b0
One device per scene playlist (model "Scene Playlist"), each with: - a switch (start/stop; the server cycles one playlist at a time, so starting one stops any other) - a "Current Scene" sensor that resolves the active preset name from scene_presets while this playlist is cycling - an "Items" diagnostic sensor (configured scene count; no state_class) The coordinator reads scene_playlists plus the flat playlist_state from the /api/v1/snapshot payload and gains start_playlist()/stop_playlist(); __init__ registers and prunes per-playlist devices and reloads on playlist-id changes; the event listener also refreshes on the playlist_state_changed WS event. Shared device/lookup/running-state plumbing lives in a new LedGrabPlaylistEntity base (entity.py) used by both the switch and the sensors. Adds en/ru translation keys. Note: this also lands the in-progress coordinator migration from the per-request fan-out to the single /api/v1/snapshot poll that was already present in the working tree. Requires the led-grab server /api/v1/snapshot to emit scene_playlists + playlist_state (companion server change, tracked separately).
237 lines
7.8 KiB
Python
237 lines
7.8 KiB
Python
"""Switch platform for LED Screen Controller."""
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from __future__ import annotations
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import logging
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from typing import Any
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from homeassistant.components.switch import SwitchEntity
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from homeassistant.config_entries import ConfigEntry
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from homeassistant.core import HomeAssistant
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from homeassistant.helpers.entity_platform import AddEntitiesCallback
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from homeassistant.helpers.update_coordinator import CoordinatorEntity
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from .const import DOMAIN, DATA_COORDINATOR
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from .coordinator import LedGrabCoordinator
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from .entity import LedGrabPlaylistEntity
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_LOGGER = logging.getLogger(__name__)
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async def async_setup_entry(
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hass: HomeAssistant,
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entry: ConfigEntry,
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async_add_entities: AddEntitiesCallback,
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) -> None:
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"""Set up LED Screen Controller switches."""
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data = hass.data[DOMAIN][entry.entry_id]
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coordinator: LedGrabCoordinator = data[DATA_COORDINATOR]
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entities: list[SwitchEntity] = []
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if coordinator.data and "targets" in coordinator.data:
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for target_id, target_data in coordinator.data["targets"].items():
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entities.append(
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LedGrabSwitch(coordinator, target_id, entry.entry_id)
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)
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if coordinator.data:
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for clock in coordinator.data.get("sync_clocks", []):
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entities.append(
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LedGrabSyncClockSwitch(coordinator, clock["id"], entry.entry_id)
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)
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for playlist in coordinator.data.get("scene_playlists", []):
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entities.append(
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LedGrabPlaylistSwitch(coordinator, playlist["id"], entry.entry_id)
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)
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async_add_entities(entities)
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class LedGrabSwitch(CoordinatorEntity, SwitchEntity):
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"""Representation of a LED Screen Controller target processing switch."""
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_attr_has_entity_name = True
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def __init__(
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self,
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coordinator: LedGrabCoordinator,
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target_id: str,
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entry_id: str,
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) -> None:
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"""Initialize the switch."""
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super().__init__(coordinator)
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self._target_id = target_id
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self._entry_id = entry_id
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self._attr_unique_id = f"{target_id}_processing"
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self._attr_translation_key = "processing"
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self._attr_icon = "mdi:television-ambient-light"
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@property
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def device_info(self) -> dict[str, Any]:
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"""Return device information."""
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return {"identifiers": {(DOMAIN, self._target_id)}}
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@property
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def is_on(self) -> bool:
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"""Return true if processing is active."""
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target_data = self._get_target_data()
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if not target_data or not target_data.get("state"):
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return False
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return target_data["state"].get("processing", False)
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@property
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def available(self) -> bool:
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"""Return if entity is available."""
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return self._get_target_data() is not None
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@property
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def extra_state_attributes(self) -> dict[str, Any]:
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"""Return additional state attributes."""
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target_data = self._get_target_data()
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if not target_data:
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return {}
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attrs: dict[str, Any] = {"target_id": self._target_id}
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state = target_data.get("state") or {}
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metrics = target_data.get("metrics") or {}
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if state:
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attrs["fps_target"] = state.get("fps_target")
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attrs["fps_actual"] = state.get("fps_actual")
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if metrics:
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attrs["frames_processed"] = metrics.get("frames_processed")
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attrs["errors_count"] = metrics.get("errors_count")
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attrs["uptime_seconds"] = metrics.get("uptime_seconds")
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return attrs
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async def async_turn_on(self, **kwargs: Any) -> None:
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"""Start processing."""
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await self.coordinator.start_processing(self._target_id)
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async def async_turn_off(self, **kwargs: Any) -> None:
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"""Stop processing."""
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await self.coordinator.stop_processing(self._target_id)
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def _get_target_data(self) -> dict[str, Any] | None:
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"""Get target data from coordinator."""
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if not self.coordinator.data:
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return None
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return self.coordinator.data.get("targets", {}).get(self._target_id)
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class LedGrabSyncClockSwitch(CoordinatorEntity, SwitchEntity):
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"""Running/paused control for a sync clock.
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On = clock running (linked animations advance), off = paused (frozen).
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"""
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_attr_has_entity_name = True
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_attr_icon = "mdi:clock-outline"
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def __init__(
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self,
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coordinator: LedGrabCoordinator,
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clock_id: str,
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entry_id: str,
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) -> None:
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super().__init__(coordinator)
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self._clock_id = clock_id
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self._entry_id = entry_id
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self._attr_unique_id = f"{clock_id}_running"
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self._attr_translation_key = "sync_clock_running"
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@property
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def device_info(self) -> dict[str, Any]:
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return {"identifiers": {(DOMAIN, self._clock_id)}}
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@property
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def is_on(self) -> bool:
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clock = self._get_clock()
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if not clock:
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return False
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return bool(clock.get("is_running", False))
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@property
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def available(self) -> bool:
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return self._get_clock() is not None
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async def async_turn_on(self, **kwargs: Any) -> None:
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await self.coordinator.resume_sync_clock(self._clock_id)
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async def async_turn_off(self, **kwargs: Any) -> None:
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await self.coordinator.pause_sync_clock(self._clock_id)
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def _get_clock(self) -> dict[str, Any] | None:
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if not self.coordinator.data:
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return None
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for clock in self.coordinator.data.get("sync_clocks", []):
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if clock.get("id") == self._clock_id:
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return clock
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return None
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class LedGrabPlaylistSwitch(LedGrabPlaylistEntity, SwitchEntity):
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"""Start/stop control for a scene playlist.
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On = this playlist is cycling, off = stopped. The server runs at most one
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playlist at a time, so turning one on stops any other that was running (the
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other switches flip off on the next refresh).
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Device/availability/lookup plumbing lives in :class:`LedGrabPlaylistEntity`
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so it stays in sync with the playlist stats sensors.
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"""
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_attr_icon = "mdi:playlist-play"
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def __init__(
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self,
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coordinator: LedGrabCoordinator,
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playlist_id: str,
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entry_id: str,
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) -> None:
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super().__init__(coordinator, playlist_id, entry_id)
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self._attr_unique_id = f"{playlist_id}_active"
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self._attr_translation_key = "playlist_active"
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@property
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def is_on(self) -> bool:
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playlist = self._get_playlist()
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if not playlist:
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return False
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return bool(playlist.get("is_running", False))
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@property
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def extra_state_attributes(self) -> dict[str, Any]:
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playlist = self._get_playlist()
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if not playlist:
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return {}
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attrs: dict[str, Any] = {
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"playlist_id": self._playlist_id,
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"item_count": len(playlist.get("items") or []),
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"loop": playlist.get("loop"),
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"shuffle": playlist.get("shuffle"),
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"tags": playlist.get("tags") or [],
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}
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# Runtime cycling details only apply to whichever playlist is running.
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state = self._running_state()
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if state:
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attrs["current_index"] = state.get("current_index")
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attrs["current_preset_id"] = state.get("current_preset_id")
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attrs["step_duration"] = state.get("step_duration")
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attrs["started_at"] = state.get("started_at")
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return attrs
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async def async_turn_on(self, **kwargs: Any) -> None:
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await self.coordinator.start_playlist(self._playlist_id)
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async def async_turn_off(self, **kwargs: Any) -> None:
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# Stop is global; only act if this playlist is the one actually cycling
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# so toggling an already-idle switch can't stop a different playlist.
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if self.is_on:
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await self.coordinator.stop_playlist()
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