Files
ledgrab-haos-integration/custom_components/ledgrab/button.py
T
alexei.dolgolyov 579553a850 feat: initial release — LedGrab Home Assistant integration
HACS-compatible custom component split out from the main LedGrab repo.
Creates light, switch, sensor, number, and select entities for each
configured LedGrab device.
2026-04-12 22:32:46 +03:00

75 lines
2.4 KiB
Python

"""Button platform for LED Screen Controller — scene preset activation."""
from __future__ import annotations
import logging
from typing import Any
from homeassistant.components.button import ButtonEntity
from homeassistant.config_entries import ConfigEntry
from homeassistant.core import HomeAssistant
from homeassistant.helpers.entity_platform import AddEntitiesCallback
from homeassistant.helpers.update_coordinator import CoordinatorEntity
from .const import DOMAIN, DATA_COORDINATOR
from .coordinator import LedGrabCoordinator
_LOGGER = logging.getLogger(__name__)
async def async_setup_entry(
hass: HomeAssistant,
entry: ConfigEntry,
async_add_entities: AddEntitiesCallback,
) -> None:
"""Set up scene preset buttons."""
data = hass.data[DOMAIN][entry.entry_id]
coordinator: LedGrabCoordinator = data[DATA_COORDINATOR]
entities = []
if coordinator.data:
for preset in coordinator.data.get("scene_presets", []):
entities.append(
SceneActivateButton(coordinator, preset, entry.entry_id)
)
async_add_entities(entities)
class SceneActivateButton(CoordinatorEntity, ButtonEntity):
"""Button that activates a scene preset."""
_attr_has_entity_name = True
def __init__(
self,
coordinator: LedGrabCoordinator,
preset: dict[str, Any],
entry_id: str,
) -> None:
"""Initialize the button."""
super().__init__(coordinator)
self._preset_id = preset["id"]
self._entry_id = entry_id
self._attr_unique_id = f"{entry_id}_scene_{preset['id']}"
self._attr_translation_key = "activate_scene"
self._attr_translation_placeholders = {"scene_name": preset["name"]}
self._attr_icon = "mdi:palette"
@property
def device_info(self) -> dict[str, Any]:
"""Return device information — all scene buttons belong to the Scenes device."""
return {"identifiers": {(DOMAIN, f"{self._entry_id}_scenes")}}
@property
def available(self) -> bool:
"""Return if entity is available."""
if not self.coordinator.data:
return False
return self._preset_id in {
p["id"] for p in self.coordinator.data.get("scene_presets", [])
}
async def async_press(self) -> None:
"""Activate the scene preset."""
await self.coordinator.activate_scene(self._preset_id)