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Identity 01
Source 02
Picture Source derives colors from a screen capture. Single Color fills all LEDs with one constant color. Gradient distributes a color gradient across all LEDs.
Which screen capture source to use as input for LED color calculation
How to calculate LED color from sampled border pixels
Temporal blending between frames (0=none, 1=full). Reduces flicker.
The solid color that will be sent to all LEDs on the strip.
Select a palette from the library. Create and edit palettes in the Palettes tab.
Controls how colors blend between stops.
The procedural effect algorithm to use.
Color palette used by the effect.
Head color for the meteor effect.
Effect-specific intensity.
Spatial zoom level.
Bounce back and forth instead of wrapping around.
Modulate this effect's brightness and/or saturation with live audio loudness.
Stack multiple color strip sources. First layer is the bottom, last is the top.
Each zone maps a color strip source to a specific LED range. Zones are placed side-by-side.
How audio data is rendered to LEDs.
Mono audio source that provides audio data for this visualization. Create and manage audio sources in the Sources tab.
Gain multiplier for audio levels. Higher values make LEDs react to quieter sounds.
Temporal smoothing between frames. Higher values produce smoother but slower-reacting visuals.
Color palette used for spectrum bars or beat pulse coloring.
Low-level color for VU meter bar.
High-level color at the top of the VU meter bar.
How quickly the beat pulse fades. Lower values = longer fade, higher = snappier response.
Mirror spectrum from center outward: bass in the middle, treble at the edges.
Color to display when no data has been received within the timeout period.
How long to wait for new color data before reverting to the fallback color.
How to resize incoming LED data when its count differs from the device's LED count.
Use these URLs to push LED color data from your external application.
When enabled, this source automatically fires when a desktop notification appears (Windows toast / Linux D-Bus). Requires the app to have notification access permission.
Visual effect when a notification fires.
How long the notification effect plays, in milliseconds.
Color used when the notification has no app-specific color mapping.
Filter notifications by app name. Off = accept all, Whitelist = only listed apps, Blacklist = all except listed apps.
One app name per line. Use Browse to pick from running processes.
Sound
Pick a sound asset to play when a notification fires. Leave empty for silent.
Global volume for notification sounds (0–100%).
Per-App Overrides
Per-app overrides for color and sound. Each row can set a custom color, sound asset, and volume for a specific app.
Use this URL to trigger notifications from external systems.
When enabled, LED color matches the actual time of day. Speed is ignored.
Cycle speed multiplier. 1.0 = full day/night cycle in ~4 minutes. Higher values cycle faster.
Your geographic latitude (-90 to 90). Steepens or flattens the sunrise/sunset edges of the cycle.
Your geographic longitude (-180 to 180). Shifts solar noon for accurate sunrise/sunset alignment with your wall clock.
The warm base color of the candle flame. Default is a natural warm amber.
How much the candles flicker. Low values = gentle glow, high values = windy candle.
How many independent candle sources along the strip. Each flickers with its own pattern. More candles = more variation.
Speed of the flicker animation. Higher values produce faster, more restless flames.
Wind simulation strength. Higher values create correlated gusts across all candles.
Preset that adjusts flicker behavior without changing other settings.
The weather data source to use for ambient colors
Speed of the ambient color drift animation
How much the current temperature shifts the color palette warm/cool. 0 = pure condition colors, 1 = strong shift.
The color strip source whose output will be processed
Filter chain to apply to the input source output
Select the game integration that provides events for this source.
LED color when no game events are active.
Override or add event-to-effect mappings for this source. These supplement the integration-level mappings.
The gradient used to color the wave output. Wave values are mapped to positions along this gradient.
Animation speed multiplier. Higher values make the wave move faster.
Add multiple wave layers that are combined together. Each wave has its own waveform, frequency, amplitude, phase and offset.
Strip 03
Total number of LEDs on the strip. Set to 0 to auto-detect from calibration or device.
The animation effect to apply. Available effects depend on source type. Select None to disable animation.
Optionally link to a sync clock to synchronize animation timing and speed with other sources