fix(ui): audio-source modal — preserve device on refresh, relocate refresh action
- Move the device refresh button into the label row next to "Audio Device:" so it can no longer overflow the Source panel edge; introduces a small .label-row-action style alongside .hint-toggle. - Restore device selection after refresh by matching on (index, loopback) value first, with a trimmed name fallback for OS-side reindexing. - _selectAudioDevice now syncs the EntitySelect trigger so the visible label matches the underlying <select> when the modal opens in edit mode. - Drop unused min-width/overflow on .transport-status.
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@@ -151,8 +151,6 @@ h1 {
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font-family: var(--font-mono, monospace);
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font-size: 0.7rem;
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color: var(--lux-ink-dim, var(--text-secondary));
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min-width: 0;
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overflow: hidden;
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}
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.transport-status {
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@@ -2189,6 +2189,40 @@
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box-shadow: 0 0 0 2px color-mix(in srgb, var(--primary-color) 22%, transparent);
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}
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/* Compact action button slotted into a .label-row alongside .hint-toggle.
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Pushes itself to the trailing edge so the label and hint stay grouped
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left while utility actions (e.g. refresh) sit at the row end. */
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.label-row-action {
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margin-left: auto;
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flex-shrink: 0;
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background: none;
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border: 1px solid var(--border-color);
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border-radius: 50%;
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width: 20px;
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height: 20px;
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font-size: 0.85rem;
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line-height: 1;
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color: var(--text-secondary);
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cursor: pointer;
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padding: 0;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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opacity: 0.7;
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transition: opacity 0.2s, color 0.2s, border-color 0.2s;
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}
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.label-row-action:hover {
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opacity: 1;
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color: var(--lux-ink, var(--text-color));
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border-color: var(--lux-line-bold, var(--border-color));
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}
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.label-row-action:disabled {
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opacity: 0.35;
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cursor: not-allowed;
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}
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/* Floating hint tooltip — anchored to the active `.hint-toggle` button.
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Replaces the legacy inline small.input-hint reveal which pushed the
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form below it down on every help click. The popover is `position:
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@@ -2406,16 +2440,6 @@
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min-width: auto;
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}
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.select-with-action {
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display: flex;
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gap: 6px;
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align-items: center;
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}
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.select-with-action select {
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flex: 1;
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min-width: 0;
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}
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.fps-hint {
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display: block;
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@@ -279,8 +279,15 @@ function _filterDevicesBySelectedTemplate() {
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const select = document.getElementById('audio-source-device') as HTMLSelectElement | null;
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if (!select) return;
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// Snapshot current selection BEFORE rebuilding options. We try to
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// restore it afterwards by:
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// 1. exact value match — `${index}:${loopback}` — survives a refresh
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// whenever the OS keeps the same device index (the common case);
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// 2. name match — survives an OS-side reindex (Windows occasionally
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// reorders devices) provided the device label is unchanged.
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const prevValue = select.value;
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const prevOption = select.options[select.selectedIndex];
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const prevName = prevOption ? prevOption.textContent : '';
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const prevName = (prevOption?.textContent ?? '').trim();
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const templateId = ((document.getElementById('audio-source-audio-template') as HTMLSelectElement | null) || { value: '' } as any).value;
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const templates = _cachedAudioTemplates || [];
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@@ -305,9 +312,16 @@ function _filterDevicesBySelectedTemplate() {
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select.innerHTML = '<option value="-1:1">Default</option>';
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}
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if (prevName) {
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const match = Array.from(select.options).find((o: HTMLOptionElement) => o.textContent === prevName);
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if (match) select.value = match.value;
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const opts = Array.from(select.options) as HTMLOptionElement[];
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let restored: HTMLOptionElement | undefined;
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if (prevValue) {
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restored = opts.find(o => o.value === prevValue);
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}
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if (!restored && prevName) {
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restored = opts.find(o => (o.textContent ?? '').trim() === prevName);
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}
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if (restored) {
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select.value = restored.value;
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}
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if (_asDeviceEntitySelect) _asDeviceEntitySelect.destroy();
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@@ -330,7 +344,14 @@ function _selectAudioDevice(deviceIndex: any, isLoopback: any) {
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if (!select) return;
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const val = `${deviceIndex ?? -1}:${isLoopback !== false ? '1' : '0'}`;
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const opt = Array.from(select.options).find((o: HTMLOptionElement) => o.value === val);
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if (opt) select.value = val;
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if (opt) {
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select.value = val;
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// EntitySelect's trigger button is a separate DOM node populated at
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// construction time from the select's then-current value. Without
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// this, the trigger keeps showing the first option even though the
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// native select already points at the saved device.
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if (_asDeviceEntitySelect) _asDeviceEntitySelect.setValue(val);
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}
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}
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function _loadParentSources(selectedId?: any) {
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@@ -64,14 +64,12 @@
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<div class="label-row">
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<label for="audio-source-device" data-i18n="audio_source.device">Audio Device:</label>
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<button type="button" class="hint-toggle" onclick="toggleHint(this)" title="?" data-i18n-aria-label="aria.hint">?</button>
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<button type="button" class="label-row-action" id="audio-source-refresh-devices" onclick="refreshAudioDevices()" data-i18n-title="audio_source.refresh_devices" title="Refresh devices">↻</button>
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</div>
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<small class="input-hint" style="display:none" data-i18n="audio_source.device.hint">Audio input source. Loopback devices capture system audio output; input devices capture microphone or line-in.</small>
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<div class="select-with-action">
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<select id="audio-source-device">
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<!-- populated dynamically -->
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</select>
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<button type="button" class="btn btn-secondary btn-sm" id="audio-source-refresh-devices" onclick="refreshAudioDevices()" data-i18n-title="audio_source.refresh_devices" title="Refresh devices">↻</button>
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</div>
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</div>
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</div>
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