feat(icons): spectrum aperture icon set + dedicated tray variant

Regenerate the LedGrab icon family from a single Pillow script
(build/generate_icon.py): a rounded-square aperture traced by a
continuous RGB color-wheel stroke over a vignette canvas with a soft
chromatic bloom. 4x supersampled then downsampled per output for
crispness. Outputs 192/512 standard, 512 maskable (safe-area padded
for PWA round-crops), and a new 256 transparent-background tray
variant so the taskbar icon reads cleanly against light themes
instead of showing a dark tile.

icon.ico now embeds 16/24/32/48/64/128/256 frames sourced from the
transparent tray master, fixing the dark-square halo around the
file/taskbar icon on light Windows themes.

__main__ picks icon-tray.png for the tray and falls back to
icon-192.png when the tray asset isn't present (older bundles /
forks).
This commit is contained in:
2026-05-28 17:26:18 +03:00
parent 85da2e538d
commit 3645216669
7 changed files with 331 additions and 2 deletions
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"""Generate LedGrab app icon assets.
Concept: "Spectrum Aperture" — a rounded-square frame (the screen/display)
traced by a continuous RGB color-wheel stroke (the bias-light LED strip),
on a near-black canvas with a soft chromatic bloom behind it.
Outputs:
server/src/ledgrab/static/icons/icon-512.png (standard, opaque vignette bg)
server/src/ledgrab/static/icons/icon-192.png (downscale of 512)
server/src/ledgrab/static/icons/icon-512-maskable.png (safe-area padded, opaque)
server/src/ledgrab/static/icons/icon-tray.png (256, transparent bg, frame + glow)
server/src/ledgrab/static/icons/icon.ico (16/24/32/48/64/128/256)
Run from repo root:
py -3.13 build/generate_icon.py
"""
from __future__ import annotations
import colorsys
import math
from pathlib import Path
from PIL import Image, ImageDraw, ImageFilter
# ── Tunables ────────────────────────────────────────────────────────────
SUPERSAMPLE = 4 # render at 4x and downsample for crispness
BASE = 1024 # logical canvas size
HQ = BASE * SUPERSAMPLE # render canvas
BG_TOP = (12, 14, 22) # near-black, faint cool tint
BG_BOTTOM = (6, 7, 12) # darker at edges (vignette feel)
FRAME_INSET = 0.18 # margin from canvas edge to frame (fraction)
FRAME_RADIUS = 0.22 # corner radius (fraction of frame side)
FRAME_STROKE = 0.085 # stroke width (fraction of canvas)
BLOOM_OPACITY = 0.62 # outer bloom strength (01)
INNER_GLOW_OPACITY = 0.38 # inner chromatic reflection strength
# Hue rotation offset so red sits at the top
HUE_OFFSET = -90.0 # degrees (negative = counter-clockwise shift)
def lerp(a: float, b: float, t: float) -> float:
return a + (b - a) * t
def hue_to_rgb(hue_deg: float) -> tuple[int, int, int]:
"""Bright, slightly desaturated spectral color (LED-like)."""
h = (hue_deg % 360) / 360.0
r, g, b = colorsys.hls_to_rgb(h, 0.58, 0.92)
return int(r * 255), int(g * 255), int(b * 255)
def vignette_background(size: int) -> Image.Image:
"""Dark canvas with a soft radial vignette + faint scanline noise."""
img = Image.new("RGB", (size, size), BG_TOP)
px = img.load()
cx, cy = size / 2, size / 2
max_r = math.hypot(cx, cy)
for y in range(size):
for x in range(size):
d = math.hypot(x - cx, y - cy) / max_r
t = min(1.0, d**1.6)
px[x, y] = (
int(lerp(BG_TOP[0], BG_BOTTOM[0], t)),
int(lerp(BG_TOP[1], BG_BOTTOM[1], t)),
int(lerp(BG_TOP[2], BG_BOTTOM[2], t)),
)
return img
def draw_chromatic_bloom(size: int) -> Image.Image:
"""Soft, large chromatic glow behind the frame — the bias-light effect."""
layer = Image.new("RGBA", (size, size), (0, 0, 0, 0))
draw = ImageDraw.Draw(layer)
cx, cy = size / 2, size / 2
radius = size * 0.36
blob_r = int(size * 0.30)
n_blobs = 24
for i in range(n_blobs):
a = i / n_blobs * 360.0
bx = cx + math.cos(math.radians(a - 90)) * radius
by = cy + math.sin(math.radians(a - 90)) * radius
r, g, b = hue_to_rgb(a + HUE_OFFSET)
alpha = int(255 * BLOOM_OPACITY * 0.55)
draw.ellipse(
(bx - blob_r, by - blob_r, bx + blob_r, by + blob_r),
fill=(r, g, b, alpha),
)
# Heavy blur → continuous, dreamy halo
layer = layer.filter(ImageFilter.GaussianBlur(radius=size * 0.10))
return layer
def rounded_rect_mask(size: int, inset: int, radius: int, stroke: int) -> Image.Image:
"""L-mode mask of a rounded-rect ring (the frame stroke region)."""
mask = Image.new("L", (size, size), 0)
draw = ImageDraw.Draw(mask)
box_outer = (inset, inset, size - inset, size - inset)
box_inner = (
inset + stroke,
inset + stroke,
size - inset - stroke,
size - inset - stroke,
)
r_outer = radius
r_inner = max(0, radius - stroke)
draw.rounded_rectangle(box_outer, radius=r_outer, fill=255)
draw.rounded_rectangle(box_inner, radius=r_inner, fill=0)
return mask
def draw_spectrum_frame(size: int) -> Image.Image:
"""Draw the rounded-square frame stroke filled with a hue-rotation gradient.
Strategy: paint a full-canvas angular hue gradient (centered), then
clip it with the rounded-ring mask. This guarantees a continuous,
seam-free color flow around the entire frame.
"""
cx, cy = size / 2, size / 2
gradient = Image.new("RGB", (size, size), (0, 0, 0))
gpx = gradient.load()
for y in range(size):
dy = y - cy
for x in range(size):
dx = x - cx
ang = math.degrees(math.atan2(dy, dx)) + 90.0 # 0° = top
r, g, b = hue_to_rgb(ang + HUE_OFFSET)
gpx[x, y] = (r, g, b)
inset = int(size * FRAME_INSET)
frame_side = size - 2 * inset
stroke = int(size * FRAME_STROKE)
radius = int(frame_side * FRAME_RADIUS)
mask = rounded_rect_mask(size, inset, radius, stroke)
out = Image.new("RGBA", (size, size), (0, 0, 0, 0))
out.paste(gradient, (0, 0), mask)
return out
def draw_inner_screen(size: int) -> Image.Image:
"""Subtle dark rounded square inside the frame, with faint chromatic
inner reflection along the edges — like a screen catching ambient light."""
inset = int(size * FRAME_INSET)
stroke = int(size * FRAME_STROKE)
frame_side = size - 2 * inset
radius = int(frame_side * FRAME_RADIUS)
pad = int(stroke * 0.35)
box = (
inset + stroke + pad,
inset + stroke + pad,
size - inset - stroke - pad,
size - inset - stroke - pad,
)
r_inner = max(0, radius - stroke - pad)
layer = Image.new("RGBA", (size, size), (0, 0, 0, 0))
draw = ImageDraw.Draw(layer)
# Dark fill, very slight cool tint
draw.rounded_rectangle(box, radius=r_inner, fill=(10, 12, 18, 255))
# Inner chromatic glow: same spectrum, very soft, clipped to the screen
bloom = draw_chromatic_bloom(size)
screen_mask = Image.new("L", (size, size), 0)
ImageDraw.Draw(screen_mask).rounded_rectangle(box, radius=r_inner, fill=255)
bloom_alpha = bloom.split()[-1].point(lambda v: int(v * INNER_GLOW_OPACITY))
bloom.putalpha(bloom_alpha)
masked_bloom = Image.new("RGBA", (size, size), (0, 0, 0, 0))
masked_bloom.paste(bloom, (0, 0), screen_mask)
layer.alpha_composite(masked_bloom)
# Faint highlight glint top-left
glint = Image.new("RGBA", (size, size), (0, 0, 0, 0))
gdraw = ImageDraw.Draw(glint)
glint_box = (
box[0] + int(frame_side * 0.04),
box[1] + int(frame_side * 0.04),
box[0] + int(frame_side * 0.42),
box[1] + int(frame_side * 0.18),
)
gdraw.rounded_rectangle(glint_box, radius=int(frame_side * 0.05), fill=(255, 255, 255, 22))
glint = glint.filter(ImageFilter.GaussianBlur(radius=size * 0.012))
masked_glint = Image.new("RGBA", (size, size), (0, 0, 0, 0))
masked_glint.paste(glint, (0, 0), screen_mask)
layer.alpha_composite(masked_glint)
return layer
def add_outer_frame_glow(frame_rgba: Image.Image) -> Image.Image:
"""Take the spectrum frame and produce a blurred, brightened copy for glow."""
glow = frame_rgba.copy()
# Slightly inflate brightness for glow
r, g, b, a = glow.split()
glow = Image.merge("RGBA", (r, g, b, a.point(lambda v: min(255, int(v * 0.85)))))
glow = glow.filter(ImageFilter.GaussianBlur(radius=glow.width * 0.025))
return glow
def render_tray(size: int) -> Image.Image:
"""Render a tray-optimised icon: transparent background, bolder frame,
tight outer glow. Designed to read clearly at 1632 px on top of any
taskbar color."""
hq = size * SUPERSAMPLE
# Pull the frame inward a touch and beef up the stroke so it reads at 16 px.
global FRAME_INSET, FRAME_STROKE
saved_inset, saved_stroke = FRAME_INSET, FRAME_STROKE
FRAME_INSET = 0.13
FRAME_STROKE = 0.115
try:
frame = draw_spectrum_frame(hq)
finally:
FRAME_INSET, FRAME_STROKE = saved_inset, saved_stroke
# Tight, bright glow that doesn't bleed past the tray cell.
glow = frame.copy()
r, g, b, a = glow.split()
glow = Image.merge("RGBA", (r, g, b, a.point(lambda v: min(255, int(v * 0.95)))))
glow = glow.filter(ImageFilter.GaussianBlur(radius=hq * 0.012))
canvas = Image.new("RGBA", (hq, hq), (0, 0, 0, 0))
canvas.alpha_composite(glow)
canvas.alpha_composite(frame)
return canvas.resize((size, size), Image.LANCZOS)
def render(size: int, *, maskable: bool = False) -> Image.Image:
"""Render the full icon at the given size."""
hq = size * SUPERSAMPLE
if maskable:
# Maskable: pad inward so the entire icon survives a circular crop.
# We render the standard composition at 80% of canvas size, centered.
bg = Image.new("RGB", (hq, hq), BG_BOTTOM).convert("RGBA")
bg.paste(vignette_background(hq), (0, 0))
inner = render(size, maskable=False).resize((int(hq * 0.78), int(hq * 0.78)), Image.LANCZOS)
# Strip the bg from the inner render: composite the spectrum
# parts on top of our maskable background.
ox = (hq - inner.width) // 2
oy = (hq - inner.height) // 2
bg.alpha_composite(inner, (ox, oy))
return bg.resize((size, size), Image.LANCZOS)
bg = vignette_background(hq).convert("RGBA")
bloom = draw_chromatic_bloom(hq)
frame = draw_spectrum_frame(hq)
frame_glow = add_outer_frame_glow(frame)
inner_screen = draw_inner_screen(hq)
# Composite order: bg → bloom → frame_glow → inner_screen → frame
canvas = Image.new("RGBA", (hq, hq), (0, 0, 0, 0))
canvas.alpha_composite(bg)
canvas.alpha_composite(bloom)
canvas.alpha_composite(frame_glow)
canvas.alpha_composite(inner_screen)
canvas.alpha_composite(frame)
return canvas.resize((size, size), Image.LANCZOS)
def main() -> None:
repo_root = Path(__file__).resolve().parent.parent
targets = [
repo_root / "server" / "src" / "ledgrab" / "static" / "icons",
repo_root
/ "android"
/ "app"
/ "build"
/ "python"
/ "sources"
/ "debug"
/ "ledgrab"
/ "static"
/ "icons",
]
print("Rendering 1024 master...")
master = render(1024, maskable=False)
print("Rendering maskable 1024 master...")
maskable_master = render(1024, maskable=True)
print("Rendering tray 512 master (transparent bg)...")
tray_master = render_tray(512)
for icons_dir in targets:
if not icons_dir.exists():
print(f" skip (missing): {icons_dir}")
continue
out_512 = icons_dir / "icon-512.png"
out_192 = icons_dir / "icon-192.png"
out_mask = icons_dir / "icon-512-maskable.png"
out_tray = icons_dir / "icon-tray.png"
out_ico = icons_dir / "icon.ico"
master.resize((512, 512), Image.LANCZOS).save(out_512, "PNG", optimize=True)
master.resize((192, 192), Image.LANCZOS).save(out_192, "PNG", optimize=True)
maskable_master.resize((512, 512), Image.LANCZOS).save(out_mask, "PNG", optimize=True)
tray_master.save(out_tray, "PNG", optimize=True)
# Pre-resize each frame from the 1024 master for maximum crispness.
# Pass them via the `sizes` arg so Pillow embeds every variant.
ico_sizes = [(16, 16), (24, 24), (32, 32), (48, 48), (64, 64), (128, 128), (256, 256)]
# Use the tray (transparent-bg) variant for ICO frames so the file/
# taskbar icon doesn't show a dark tile against light backgrounds.
ico_source = tray_master.resize((256, 256), Image.LANCZOS)
ico_source.save(out_ico, format="ICO", sizes=ico_sizes)
print(f" wrote: {icons_dir}")
if __name__ == "__main__":
main()
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@@ -49,7 +49,8 @@ from ledgrab.utils.win_shutdown import WindowsShutdownGuard # noqa: E402
setup_logging()
logger = get_logger(__name__)
_ICON_PATH = Path(__file__).parent / "static" / "icons" / "icon-192.png"
_ICON_PATH = Path(__file__).parent / "static" / "icons" / "icon-tray.png"
_ICON_FALLBACK_PATH = Path(__file__).parent / "static" / "icons" / "icon-192.png"
def _run_server(server: uvicorn.Server) -> None:
@@ -154,8 +155,9 @@ def main() -> None:
).start()
# Tray on main thread (blocking)
tray_icon = _ICON_PATH if _ICON_PATH.exists() else _ICON_FALLBACK_PATH
tray = TrayManager(
icon_path=_ICON_PATH,
icon_path=tray_icon,
port=config.server.port,
on_exit=lambda: _request_shutdown(server),
)
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