fix(devices): SP110E vendor handshake + Windows/bleak robustness
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SP110E peripherals silently tear down the GATT link ~1s after connect
unless a two-write vendor handshake (01 00 → FFE2, 01 B7 E3 D5 → FFE1)
arrives immediately. Without it the first real write hangs 30s then
reconnect-loops forever. Adds optional BLEProtocol.init_writes executed
on connect, plumbs a per-write char_uuid through both transports, and
fixes the SP110E color/power frames from an incorrect 5 bytes to the
documented 4 bytes.

Windows/WinRT robustness:
- asyncio.wait_for hangs on bleak because WinRT IAsyncOperations refuse
  to cancel. _bounded_await() uses asyncio.wait() instead so timeouts
  actually return control even when the inner task is uncancellable.
- BleakClient connect by raw MAC string times out when WinRT guesses
  address type wrong; switched to pre-scanning with BleakScanner and
  passing the resolved BLEDevice, which carries the address type.
- Target-start fetch timeout bumped to 30s with retry disabled so the
  UI doesn't abort during the BLE pre-scan + connect + handshake path.

UI:
- Settings modal exposes Protocol Family (IconSelect grid, shared with
  add-device via parameterized ensureBleFamilyIconSelect) so users can
  fix a wrong family pick without recreating the device. Govee AES key
  row toggles on/off with family selection.

Also turns LAN auth back on in default_config.yaml, logs start_processing
requests on entry for easier diagnosis, and captures the full debug trail
in docs/BLE_LED_CONTROLLERS.md for future BLE work.

Refs the mbullington SP110E protocol gist for the handshake bytes.
This commit is contained in:
2026-04-21 17:45:21 +03:00
parent 2b5dac2c42
commit 45f93fd30e
14 changed files with 448 additions and 55 deletions
+2 -2
View File
@@ -15,8 +15,8 @@ auth:
# To enable LAN access, add one or more label: "api-key" entries below
# and send `Authorization: Bearer <api-key>` with each request.
# Generate secure keys: openssl rand -hex 32
api_keys: {}
# dev: "replace-with-openssl-rand-hex-32"
api_keys:
dev: "development-key-change-in-production"
# Storage paths default to ./data relative to the server's working directory.
# Set LEDGRAB_DATA_DIR in the environment to point at a different data root