docs(android): add audio-capture design + missing-functionality review
- android-audio-capture-plan.md — design behind the merged on-device audio
capture feature (487259a).
- android-missing-functionality.md — Android missing-feature review notes.
This commit is contained in:
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# Plan: Android on-device audio capture
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> Status: proposed plan (not yet approved). No code changes. Last updated 2026-06-01.
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## Context
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LedGrab's audio-reactive features (music analyzer, audio value sources, band filters)
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depend on capturing an audio stream and running it through `AudioAnalyzer`
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(`server/src/ledgrab/core/audio/analysis.py`). On desktop this is fed by **WASAPI**
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(Windows) or **Sounddevice/PortAudio** (cross-platform). On the **experimental
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Android-TV build** neither is available — `sounddevice` has no Chaquopy wheel and PortAudio
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isn't bundled — so `core/audio/__init__.py` registers only `DemoAudioEngine`, and
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audio-reactive lighting is effectively dead on Android.
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Android does not need PortAudio: the platform exposes **`AudioPlaybackCapture`** (API 29+),
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which captures system playback audio and **takes a `MediaProjection` token — the very token
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the app already obtains for screen capture** (`ScreenCapture(projection, …)`). This plan adds
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a push-based Android audio engine so the TV box can drive sound-reactive lighting from its own
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media playback, at parity with how desktop audio feeds the analyzer.
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The design mirrors the working screen-capture bridge
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(`mediaprojection_engine.py` ↔ `ScreenCapture.kt` ↔ `PythonBridge`) and the existing audio
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engine abstraction (`AudioCaptureEngine` / `AudioCaptureStreamBase` /
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`AudioEngineRegistry`). **No new Python dependencies** (`numpy` is already bundled) → no
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Chaquopy / `build.gradle.kts` `pip {}` changes.
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---
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## Approach
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A new **push-based** audio engine registered in the existing `AudioEngineRegistry`:
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- **Python:** `AndroidAudioEngine` + `AndroidAudioCaptureStream` mirroring `SounddeviceEngine`,
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but `read_chunk()` pops PCM from a module-level queue that **Kotlin fills** (mirror of
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`mediaprojection_engine.push_frame`). High `ENGINE_PRIORITY` so
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`AudioEngineRegistry.get_best_available_engine()` selects it on Android. The existing
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`ManagedAudioStream` capture loop and `AudioAnalyzer` consume `read_chunk()` unchanged.
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- **Android:** an `AudioCapture` helper using `AudioRecord` + `AudioPlaybackCaptureConfiguration`
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(reusing `CaptureService`'s `MediaProjection`), pushing float32 PCM to Python. Mic
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(`AudioSource.MIC`) fallback. Wired into `CaptureService` next to `ScreenCapture`.
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```
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[media playback] → AudioRecord (AudioPlaybackCapture, reuses MediaProjection)
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→ AudioCapture.kt → PythonBridge.pushAudio(pcmFloat32, frames, channels)
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→ android_audio_engine.push_samples() [module-level queue]
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→ AndroidAudioCaptureStream.read_chunk() → ManagedAudioStream → AudioAnalyzer [unchanged]
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```
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---
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## Part A — Python (server)
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**New file: `server/src/ledgrab/core/audio/android_audio_engine.py`** — mirror
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`mediaprojection_engine.py` (queue + configure + push) and `sounddevice_engine.py` (engine/stream shape):
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```python
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import queue
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import numpy as np
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from typing import Any, Dict, List
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from ledgrab.core.audio.base import AudioCaptureEngine, AudioCaptureStreamBase, AudioDeviceInfo
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from ledgrab.utils import get_logger
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logger = get_logger(__name__)
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_pcm_queue: "queue.Queue[np.ndarray]" = queue.Queue(maxsize=8)
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_sample_rate = 48000
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_channels = 2
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_chunk_size = 1024
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_active = False
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def configure(sample_rate: int, channels: int, chunk_size: int) -> None:
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"""Called from Kotlin before audio frames start flowing. Drains stale PCM."""
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global _sample_rate, _channels, _chunk_size, _active
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while not _pcm_queue.empty():
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try: _pcm_queue.get_nowait()
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except queue.Empty: break
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_sample_rate, _channels, _chunk_size = sample_rate, channels, chunk_size
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_active = True
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def push_samples(pcm_float32: bytes) -> None:
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"""Push one interleaved float32 PCM chunk from Kotlin. Drops oldest if full."""
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samples = np.frombuffer(pcm_float32, dtype=np.float32)
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try:
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_pcm_queue.put_nowait(samples)
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except queue.Full:
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try: _pcm_queue.get_nowait()
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except queue.Empty: pass
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try: _pcm_queue.put_nowait(samples)
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except queue.Full: pass
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def shutdown() -> None:
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global _active
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_active = False
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class AndroidAudioCaptureStream(AudioCaptureStreamBase):
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@property
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def channels(self) -> int: return _channels
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@property
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def sample_rate(self) -> int: return _sample_rate
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@property
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def chunk_size(self) -> int: return _chunk_size
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def initialize(self) -> None:
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if not _active:
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raise RuntimeError("Android audio engine not configured (only valid in-app).")
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self._initialized = True
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def cleanup(self) -> None:
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self._initialized = False
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def read_chunk(self) -> np.ndarray | None:
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try:
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return _pcm_queue.get(timeout=0.1) # 1-D float32 interleaved
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except queue.Empty:
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return None
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class AndroidAudioEngine(AudioCaptureEngine):
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ENGINE_TYPE = "android_playback"
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ENGINE_PRIORITY = 100 # highest on Android (demo is lower)
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@classmethod
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def is_available(cls) -> bool:
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from ledgrab.utils.platform import is_android
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return is_android() and _active
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@classmethod
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def get_default_config(cls) -> Dict[str, Any]:
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return {"sample_rate": _sample_rate, "channels": _channels, "chunk_size": _chunk_size}
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@classmethod
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def enumerate_devices(cls) -> List[AudioDeviceInfo]:
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if not cls.is_available(): return []
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return [AudioDeviceInfo(index=0, name="Android playback (system audio)",
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is_input=True, is_loopback=True,
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channels=_channels, default_samplerate=float(_sample_rate))]
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@classmethod
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def create_stream(cls, device_index, is_loopback, config) -> AndroidAudioCaptureStream:
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return AndroidAudioCaptureStream(device_index, is_loopback, {**cls.get_default_config(), **config})
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```
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**Modify `server/src/ledgrab/core/audio/__init__.py`** — register behind a guarded import,
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matching the existing `_has_wasapi` / `_has_sounddevice` pattern:
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```python
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try:
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from ledgrab.core.audio.android_audio_engine import AndroidAudioEngine
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_has_android_audio = True
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except ImportError:
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_has_android_audio = False
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...
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if _has_android_audio:
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AudioEngineRegistry.register(AndroidAudioEngine)
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```
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**Reused, unchanged:** `AudioEngineRegistry.get_best_available_engine()` (picks by priority),
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`ManagedAudioStream._capture_loop()` (`audio_capture.py`), `AudioAnalyzer`, the audio value
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sources, and the device-enumeration endpoints. The Android engine appears as one loopback
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device named "Android playback (system audio)".
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---
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## Part B — Android (Kotlin + manifest)
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**New file: `android/app/src/main/java/com/ledgrab/android/AudioCapture.kt`**
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Mirrors `ScreenCapture.kt`, taking the same `MediaProjection`:
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```kotlin
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class AudioCapture(
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private val projection: MediaProjection,
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private val bridge: PythonBridge,
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private val sampleRate: Int = 48000,
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private val channels: Int = 2,
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private val chunkFrames: Int = 1024,
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)
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```
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- `start()` (API 29+, MediaProjection mode):
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- Build `AudioPlaybackCaptureConfiguration(projection)` adding usages
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`USAGE_MEDIA`, `USAGE_GAME`, `USAGE_UNKNOWN` (the capturable set).
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- `AudioRecord.Builder().setAudioPlaybackCaptureConfig(cfg)` with
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`AudioFormat(ENCODING_PCM_FLOAT, sampleRate, CHANNEL_IN_STEREO)`.
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- On a dedicated `HandlerThread`, loop `audioRecord.read(floatBuf, …, READ_BLOCKING)` →
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wrap into a little-endian float32 `ByteArray` (reusable buffer, like `ScreenCapture`'s
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`frameBuffer`) → `bridge.pushAudio(bytes, framesRead, channels)`.
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- `stop()`: stop/release `AudioRecord`, quit the thread.
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- **Mic fallback** (`startMic()`): `AudioSource.MIC` for root mode (no MediaProjection) or
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API < 29. Used only when playback capture is unavailable.
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**Modify `android/app/src/main/java/com/ledgrab/android/PythonBridge.kt`** — add the audio
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push path (same shape as `pushFrame`, with a cached PyObject handle):
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```kotlin
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@Volatile private var androidAudioEngine: PyObject? = null
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fun configureAudio(sampleRate: Int, channels: Int, chunkFrames: Int) {
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val engine = Python.getInstance().getModule("ledgrab.core.audio.android_audio_engine")
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engine.callAttr("configure", sampleRate, channels, chunkFrames)
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androidAudioEngine = engine
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}
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fun pushAudio(pcmFloat32: ByteArray, frames: Int, channels: Int) {
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if (!running) return
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androidAudioEngine?.let {
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try { it.callAttr("push_samples", pcmFloat32) }
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catch (e: Exception) { Log.w(TAG, "pushAudio failed: ${e.message}") }
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}
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}
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```
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**Modify `android/app/src/main/java/com/ledgrab/android/CaptureService.kt`** — in the
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MediaProjection start path (where `ScreenCapture` is created with the projection), if
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`RECORD_AUDIO` is granted and API ≥ 29, also `bridge.configureAudio(...)` and start an
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`AudioCapture(projection, bridge)`. Stop/release it in `onDestroy` alongside `ScreenCapture`.
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Root path → optional mic fallback (or skip; see Risks).
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**Modify `android/app/src/main/AndroidManifest.xml`:**
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```xml
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<uses-permission android:name="android.permission.RECORD_AUDIO" />
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<!-- For mic-mode foreground capture on API 34+ (playback capture is covered by the
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existing mediaProjection FGS type): -->
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<uses-permission android:name="android.permission.FOREGROUND_SERVICE_MICROPHONE" />
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```
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The existing `CaptureService` already declares `foregroundServiceType="mediaProjection|specialUse"`
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and holds `FOREGROUND_SERVICE_MEDIA_PROJECTION`; add `microphone` to the type only if mic
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fallback is implemented.
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**Modify `MainActivity.kt`** — request `RECORD_AUDIO` at runtime alongside the existing
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`ensureNotificationPermission()` (POST_NOTIFICATIONS) flow, before starting capture. Capture
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proceeds without audio if denied (graceful degradation).
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---
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## Orchestration decision (the main trade-off)
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Desktop starts audio capture **on demand** when an audio-reactive source is acquired
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(`AudioCaptureManager.acquire`). On Android, PCM only flows if Kotlin has set up `AudioRecord`.
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- **MVP (recommended):** start `AudioCapture` when `CaptureService` starts (if `RECORD_AUDIO`
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granted + MediaProjection mode + API ≥ 29) and push continuously; the bounded queue drops
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frames when no audio source consumes them. Simplest; modest extra CPU.
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- **Future optimization:** on-demand start/stop signaled Python→Kotlin (Chaquopy can call
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Kotlin, as `BleBridge`/`UsbSerialBridge` show) so `AudioRecord` runs only while an
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audio-reactive source is active. Defer unless CPU/battery on low-end boxes warrants it.
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---
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## What does NOT change
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- **Frontend / API** — audio engine + device selection, the music analyzer UI, and audio value
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sources are engine-agnostic; the Android engine shows up via the existing device enumeration.
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- **`build.gradle.kts` / Chaquopy pip block** — no new Python packages.
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- **Audio analysis pipeline** — `AudioAnalyzer`, band filters, `ManagedAudioStream` untouched.
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---
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## Files
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**Create**
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- `server/src/ledgrab/core/audio/android_audio_engine.py`
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- `android/app/src/main/java/com/ledgrab/android/AudioCapture.kt`
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- `server/tests/core/audio/test_android_audio_engine.py`
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**Modify**
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- `server/src/ledgrab/core/audio/__init__.py` — guarded import + registry registration.
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- `android/app/src/main/java/com/ledgrab/android/PythonBridge.kt` — `configureAudio` + `pushAudio`.
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- `android/app/src/main/java/com/ledgrab/android/CaptureService.kt` — start/stop `AudioCapture`.
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- `android/app/src/main/java/com/ledgrab/android/MainActivity.kt` — request `RECORD_AUDIO`.
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- `android/app/src/main/AndroidManifest.xml` — `RECORD_AUDIO` (+ mic FGS if mic fallback).
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---
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## Tests (Python — run on desktop CI, no Android device needed)
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New `server/tests/core/audio/test_android_audio_engine.py`:
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- `configure()` then `push_samples()` → `read_chunk()` returns the same float32 samples;
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queue drops oldest when full (push > maxsize).
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- `AndroidAudioEngine.is_available()` is `False` until `configure()` and only on Android
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(monkeypatch `ledgrab.utils.platform.is_android`); `True` after.
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- `enumerate_devices()` returns exactly one loopback device when active, `[]` otherwise.
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- Integration: with `is_android()` patched true + `configure()`, `get_best_available_engine()`
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returns `"android_playback"` (priority beats demo), and a stream created via
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`AudioEngineRegistry.create_stream("android_playback", 0, True, {})` yields pushed chunks.
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- Registry isolation: use `AudioEngineRegistry.clear_registry()` / re-register in fixtures so
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desktop engines aren't disturbed.
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## Verification
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1. **Python:** `py -3.13 -m pytest tests/core/audio/test_android_audio_engine.py --no-cov -q`
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(from `server/`), then the full suite.
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2. **Lint:** `ruff check src/ tests/ --fix` (from `server/`).
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3. **Android build:** `./gradlew :app:assembleDebug` (from `android/`).
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4. **On device/emulator (manual):** install APK → grant `RECORD_AUDIO` + screen-capture consent
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→ start capture → play non-DRM media (e.g. a local video / YouTube web) → create an
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audio-reactive value source bound to a strip → confirm the LEDs react to the audio, and the
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Android playback device appears in audio device enumeration.
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## Risks / notes
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- **DRM opt-out:** Netflix/Disney+/etc. set audio as non-capturable; `AudioPlaybackCapture`
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yields silence for them. Works for non-DRM media and the device's own audio. Document in UI.
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- **API 29 minimum** for playback capture (minSdk is 24). API 24–28 and root mode (no
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MediaProjection) → mic fallback only, or audio unsupported. Gate cleanly + log.
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- **`RECORD_AUDIO`** is a runtime "dangerous" permission — must be requested; capture must
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degrade gracefully when denied.
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- **Format:** request `ENCODING_PCM_FLOAT` so Kotlin pushes float32 matching
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`read_chunk()`'s contract (1-D interleaved float32, length = frames × channels). If a device
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rejects float, capture 16-bit PCM and convert (`/32768.0`) before pushing.
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- **Latency/CPU:** small `chunkFrames` (e.g. 1024 @ 48 kHz ≈ 21 ms) keeps reactivity tight;
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continuous capture (MVP) adds modest CPU on low-end boxes — see the orchestration trade-off.
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- **R8/ProGuard:** minify is disabled and the Python module is resolved by string from Kotlin;
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no new keep-rules needed.
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@@ -0,0 +1,153 @@
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# Android (TV) — Missing Functionality Assessment
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> Status: review/feasibility document. No code changes. Last updated 2026-06-01.
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## Context
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LedGrab ships an **experimental on-device Android-TV build**: a Kotlin shell that
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embeds the Python FastAPI server via **Chaquopy**, with Kotlin↔Python **bridges**
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(`PythonBridge`, `BleBridge`, `UsbSerialBridge`). Several desktop features are
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unavailable on this build because their Python backends rely on native libraries
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that have no Android/Chaquopy wheels (`mss`, `dxcam`, `sounddevice`/PortAudio,
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`opencv`, `nvidia-ml-py`, `winrt`, `dbus-next`), or on OS facilities Android
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sandboxes differently.
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The README "Feature support by OS" table now carries an Android column reflecting
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this. This document assesses **whether each missing feature can be added**, how, and
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whether it's worth it.
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### The enabling pattern (why most of this is feasible)
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Every desktop capability that's "missing" on Android is missing only because of a
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*native dependency*, not because the capability is impossible. Android exposes the
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same capability through a platform API, and the codebase already has the bridge
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shape to plug it in:
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> **Bridge pattern:** a Kotlin component captures an event/buffer → pushes it across
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> the Chaquopy JNI boundary into a **module-level receiver** in a small Python engine
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> → an existing engine/stream consumes it unchanged.
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Reference implementation: `server/src/ledgrab/core/capture_engines/mediaprojection_engine.py`
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(`configure()` + `push_frame()` + a bounded `queue.Queue`) ↔
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`android/app/src/main/java/com/ledgrab/android/ScreenCapture.kt` ↔
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`PythonBridge.pushFrame()`. Screen capture already works on Android this exact way.
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So for most missing features the work is: **add a Kotlin capture source + a thin
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Python receiver engine mirroring that pattern.**
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---
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## Current Android capability matrix
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| Feature | Desktop | Android (TV) today | Missing? |
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| ------- | ------- | ------------------ | -------- |
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| Screen capture | DXCam/WGC/MSS | ✅ MediaProjection + root `screenrecord` | No |
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| LED transports (network/USB-serial/BLE) | ✅ | ✅ (USB via Android driver, BLE via Android bridge) | No |
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| System metrics | psutil | ✅ CPU/RAM/battery/thermal via `/proc`, `/sys` (`AndroidMetricsProvider`) | No |
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| **Audio capture** | WASAPI / Sounddevice | ❌ no PortAudio | **Yes** |
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| **Notification capture** | WinRT / D-Bus | ❌ listener only Win/Linux | **Yes** |
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| Webcam capture | OpenCV | ❌ no OpenCV wheel | Yes (niche) |
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| GPU monitoring | NVML | ❌ no NVIDIA GPU | Marginal |
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| Capture from *another* Android phone | scrcpy/ADB | ❌ | Skip (redundant) |
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| Automation: window/process conditions | Windows ctypes | ❌ sandboxed | Partial |
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| Monitor names / multi-display | WMI / generic | Single built-in display | Low value |
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---
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## Per-feature feasibility
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### 🔊 Audio capture — **FEASIBLE, HIGH VALUE** ⭐ (detailed plan exists)
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- **Blocker:** only `sounddevice`/PortAudio is missing — not the capability.
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- **Android path:** `AudioPlaybackCapture` (API 29+) captures system playback audio and
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**takes a `MediaProjection` token — which the app already obtains for screen capture.**
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Kotlin `AudioRecord` → push PCM (float32) → a new push-based `AndroidAudioEngine`
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mirroring `mediaprojection_engine.py`, registered in `core/audio/__init__.py`, feeding
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the existing `AudioAnalyzer` unchanged. Mic (`AudioSource.MIC`) is the fallback.
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- **Effort:** moderate. **Value:** high — music/sound-reactive lighting is a flagship use
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on a TV box. **No new Python deps.**
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- ⚠️ DRM-protected apps (Netflix etc.) opt out of playback capture; works for non-DRM
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media and the device's own audio. Root mode (no MediaProjection) → mic-only.
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- 📄 **See `android-audio-capture-plan.md`** for the full implementation plan.
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### 🔔 Notification capture — **FEASIBLE, HIGH VALUE** ⭐ (planned)
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- **Android is the *best* platform for this:** `NotificationListenerService` is the native,
|
||||
event-push mechanism (no polling).
|
||||
- **Path:** a `NotificationListenerService` resolves the posting app's display label and
|
||||
pushes it via a module-level `push_notification()` into the existing
|
||||
`os_notification_listener.py` pipeline (a new push-based `_AndroidBackend` alongside
|
||||
`_WindowsBackend`/`_LinuxBackend`). Existing `NotificationColorStripSource` filters,
|
||||
per-app colors/sounds, and the history endpoint all work unchanged. **No new Python deps.**
|
||||
- **Permission:** user enables "Notification access" in Settings (`ACTION_NOTIFICATION_LISTENER_SETTINGS`);
|
||||
no runtime-permission popup.
|
||||
- **Effort:** moderate. **Value:** high.
|
||||
- 📄 **Plan approved & detailed** — see `C:\Users\Alexei\.claude\plans\deep-enchanting-muffin.md`
|
||||
(app-name parity; prompt-once permission UX).
|
||||
|
||||
### 📷 Webcam capture — **FEASIBLE, LOW VALUE**
|
||||
|
||||
- **Blocker** is `opencv-python-headless` (no Chaquopy cp311 wheel) — but capture doesn't
|
||||
*need* OpenCV. Use **CameraX / Camera2** + `ImageReader` in Kotlin and push frames through
|
||||
the same bridge as MediaProjection into a new `CameraBridgeEngine`.
|
||||
- **Effort:** moderate. **Value:** low — TVs rarely have cameras; USB-UVC webcams need extra
|
||||
device handling. Recommend deferring unless a concrete use case appears.
|
||||
|
||||
### 🎮 GPU monitoring — **MARGINAL, SKIP FOR NOW**
|
||||
|
||||
- NVML is desktop-NVIDIA only. Android GPU load lives in **vendor-specific sysfs**
|
||||
(Adreno `/sys/class/kgsl/kgsl-3d0/gpubusy`, Mali `/sys/class/devfreq/*.mali/...`),
|
||||
inconsistent and often root-only.
|
||||
- CPU/RAM/battery/thermal are **already** covered by `AndroidMetricsProvider`. A best-effort
|
||||
GPU-load reader could be added to that provider, but reliability is poor and value is low.
|
||||
|
||||
### 🪟 Automation: window/process conditions — **PARTIAL**
|
||||
|
||||
- Android forbids full window/process enumeration (`getRunningTasks` restricted since API 21+).
|
||||
- **Obtainable:** the *current foreground app package* via `UsageStatsManager` (needs the
|
||||
`PACKAGE_USAGE_STATS` special access) or an `AccessibilityService`.
|
||||
- So "when <app> is in the foreground → scene X" is feasible (mirrors
|
||||
`automations/platform_detector.py`, which currently returns empty off-Windows); full
|
||||
window-title matching is **not**. **Effort:** moderate. **Value:** moderate (per-app scenes
|
||||
on a TV box).
|
||||
|
||||
### 📱 Capture from *another* Android phone (scrcpy/ADB) — **SKIP**
|
||||
|
||||
- Impractical and redundant: no `adb` binary in Chaquopy, TV boxes can't reliably host an
|
||||
adb server, and the device already captures its **own** screen via MediaProjection.
|
||||
|
||||
### 🖥️ Monitor names / multi-display — **LOW VALUE**
|
||||
|
||||
- `DisplayManager` can report a better display name and enumerate secondary (HDMI) displays,
|
||||
but MediaProjection captures the default display; capturing a secondary display is more
|
||||
involved and rarely useful on a single-screen box.
|
||||
|
||||
---
|
||||
|
||||
## Prioritization
|
||||
|
||||
| Priority | Feature | Effort | Value | New Python deps | Status |
|
||||
| -------- | ------- | ------ | ----- | --------------- | ------ |
|
||||
| 1 | Notification capture | Moderate | High | None | **Plan approved** |
|
||||
| 2 | Audio capture | Moderate | High | None | **Plan written** (this folder) |
|
||||
| 3 | Automation: foreground-app condition | Moderate | Moderate | None | Idea |
|
||||
| 4 | Webcam capture (CameraX) | Moderate | Low | None | Idea |
|
||||
| — | GPU load (vendor sysfs) | Low–Med | Low | None | Not recommended |
|
||||
| — | Capture from another phone | — | — | — | Won't do |
|
||||
| — | Multi-display / monitor names | Low | Low | None | Not recommended |
|
||||
|
||||
**Recommended order:** ship notifications → ship audio → reassess. Both reuse existing
|
||||
infrastructure (bridge pattern, the MediaProjection consent token, the audio/notification
|
||||
pipelines) and add **zero** Python dependencies, so neither risks the Chaquopy
|
||||
`--no-deps` build constraint documented in `CLAUDE.md`.
|
||||
|
||||
## Cross-cutting notes
|
||||
|
||||
- **No `build.gradle.kts` / Chaquopy pip impact** for notifications or audio — both use Android
|
||||
platform APIs (Kotlin) + stdlib/`numpy` (already bundled) on the Python side.
|
||||
- **Per-instance `PythonBridge`:** `PythonBridge` is created per `CaptureService` instance, so
|
||||
system-bound services (e.g. a `NotificationListenerService`) call Python via the
|
||||
process-global `Python.getInstance()` rather than borrowing that bridge.
|
||||
- **Permissions are the recurring friction**, not the capture: audio needs `RECORD_AUDIO` +
|
||||
(for playback capture) a MediaProjection token; notifications need the "Notification access"
|
||||
settings toggle; foreground-app automation needs `PACKAGE_USAGE_STATS`.
|
||||
Reference in New Issue
Block a user