docs(android): add audio-capture design + missing-functionality review
- android-audio-capture-plan.md — design behind the merged on-device audio
capture feature (487259a).
- android-missing-functionality.md — Android missing-feature review notes.
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# Plan: Android on-device audio capture
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> Status: proposed plan (not yet approved). No code changes. Last updated 2026-06-01.
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## Context
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LedGrab's audio-reactive features (music analyzer, audio value sources, band filters)
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depend on capturing an audio stream and running it through `AudioAnalyzer`
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(`server/src/ledgrab/core/audio/analysis.py`). On desktop this is fed by **WASAPI**
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(Windows) or **Sounddevice/PortAudio** (cross-platform). On the **experimental
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Android-TV build** neither is available — `sounddevice` has no Chaquopy wheel and PortAudio
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isn't bundled — so `core/audio/__init__.py` registers only `DemoAudioEngine`, and
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audio-reactive lighting is effectively dead on Android.
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Android does not need PortAudio: the platform exposes **`AudioPlaybackCapture`** (API 29+),
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which captures system playback audio and **takes a `MediaProjection` token — the very token
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the app already obtains for screen capture** (`ScreenCapture(projection, …)`). This plan adds
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a push-based Android audio engine so the TV box can drive sound-reactive lighting from its own
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media playback, at parity with how desktop audio feeds the analyzer.
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The design mirrors the working screen-capture bridge
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(`mediaprojection_engine.py` ↔ `ScreenCapture.kt` ↔ `PythonBridge`) and the existing audio
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engine abstraction (`AudioCaptureEngine` / `AudioCaptureStreamBase` /
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`AudioEngineRegistry`). **No new Python dependencies** (`numpy` is already bundled) → no
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Chaquopy / `build.gradle.kts` `pip {}` changes.
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---
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## Approach
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A new **push-based** audio engine registered in the existing `AudioEngineRegistry`:
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- **Python:** `AndroidAudioEngine` + `AndroidAudioCaptureStream` mirroring `SounddeviceEngine`,
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but `read_chunk()` pops PCM from a module-level queue that **Kotlin fills** (mirror of
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`mediaprojection_engine.push_frame`). High `ENGINE_PRIORITY` so
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`AudioEngineRegistry.get_best_available_engine()` selects it on Android. The existing
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`ManagedAudioStream` capture loop and `AudioAnalyzer` consume `read_chunk()` unchanged.
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- **Android:** an `AudioCapture` helper using `AudioRecord` + `AudioPlaybackCaptureConfiguration`
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(reusing `CaptureService`'s `MediaProjection`), pushing float32 PCM to Python. Mic
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(`AudioSource.MIC`) fallback. Wired into `CaptureService` next to `ScreenCapture`.
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```
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[media playback] → AudioRecord (AudioPlaybackCapture, reuses MediaProjection)
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→ AudioCapture.kt → PythonBridge.pushAudio(pcmFloat32, frames, channels)
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→ android_audio_engine.push_samples() [module-level queue]
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→ AndroidAudioCaptureStream.read_chunk() → ManagedAudioStream → AudioAnalyzer [unchanged]
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```
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---
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## Part A — Python (server)
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**New file: `server/src/ledgrab/core/audio/android_audio_engine.py`** — mirror
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`mediaprojection_engine.py` (queue + configure + push) and `sounddevice_engine.py` (engine/stream shape):
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```python
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import queue
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import numpy as np
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from typing import Any, Dict, List
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from ledgrab.core.audio.base import AudioCaptureEngine, AudioCaptureStreamBase, AudioDeviceInfo
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from ledgrab.utils import get_logger
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logger = get_logger(__name__)
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_pcm_queue: "queue.Queue[np.ndarray]" = queue.Queue(maxsize=8)
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_sample_rate = 48000
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_channels = 2
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_chunk_size = 1024
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_active = False
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def configure(sample_rate: int, channels: int, chunk_size: int) -> None:
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"""Called from Kotlin before audio frames start flowing. Drains stale PCM."""
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global _sample_rate, _channels, _chunk_size, _active
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while not _pcm_queue.empty():
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try: _pcm_queue.get_nowait()
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except queue.Empty: break
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_sample_rate, _channels, _chunk_size = sample_rate, channels, chunk_size
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_active = True
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def push_samples(pcm_float32: bytes) -> None:
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"""Push one interleaved float32 PCM chunk from Kotlin. Drops oldest if full."""
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samples = np.frombuffer(pcm_float32, dtype=np.float32)
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try:
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_pcm_queue.put_nowait(samples)
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except queue.Full:
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try: _pcm_queue.get_nowait()
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except queue.Empty: pass
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try: _pcm_queue.put_nowait(samples)
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except queue.Full: pass
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def shutdown() -> None:
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global _active
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_active = False
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class AndroidAudioCaptureStream(AudioCaptureStreamBase):
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@property
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def channels(self) -> int: return _channels
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@property
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def sample_rate(self) -> int: return _sample_rate
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@property
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def chunk_size(self) -> int: return _chunk_size
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def initialize(self) -> None:
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if not _active:
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raise RuntimeError("Android audio engine not configured (only valid in-app).")
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self._initialized = True
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def cleanup(self) -> None:
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self._initialized = False
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def read_chunk(self) -> np.ndarray | None:
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try:
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return _pcm_queue.get(timeout=0.1) # 1-D float32 interleaved
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except queue.Empty:
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return None
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class AndroidAudioEngine(AudioCaptureEngine):
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ENGINE_TYPE = "android_playback"
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ENGINE_PRIORITY = 100 # highest on Android (demo is lower)
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@classmethod
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def is_available(cls) -> bool:
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from ledgrab.utils.platform import is_android
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return is_android() and _active
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@classmethod
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def get_default_config(cls) -> Dict[str, Any]:
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return {"sample_rate": _sample_rate, "channels": _channels, "chunk_size": _chunk_size}
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@classmethod
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def enumerate_devices(cls) -> List[AudioDeviceInfo]:
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if not cls.is_available(): return []
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return [AudioDeviceInfo(index=0, name="Android playback (system audio)",
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is_input=True, is_loopback=True,
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channels=_channels, default_samplerate=float(_sample_rate))]
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@classmethod
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def create_stream(cls, device_index, is_loopback, config) -> AndroidAudioCaptureStream:
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return AndroidAudioCaptureStream(device_index, is_loopback, {**cls.get_default_config(), **config})
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```
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**Modify `server/src/ledgrab/core/audio/__init__.py`** — register behind a guarded import,
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matching the existing `_has_wasapi` / `_has_sounddevice` pattern:
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```python
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try:
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from ledgrab.core.audio.android_audio_engine import AndroidAudioEngine
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_has_android_audio = True
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except ImportError:
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_has_android_audio = False
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...
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if _has_android_audio:
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AudioEngineRegistry.register(AndroidAudioEngine)
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```
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**Reused, unchanged:** `AudioEngineRegistry.get_best_available_engine()` (picks by priority),
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`ManagedAudioStream._capture_loop()` (`audio_capture.py`), `AudioAnalyzer`, the audio value
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sources, and the device-enumeration endpoints. The Android engine appears as one loopback
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device named "Android playback (system audio)".
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---
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## Part B — Android (Kotlin + manifest)
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**New file: `android/app/src/main/java/com/ledgrab/android/AudioCapture.kt`**
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Mirrors `ScreenCapture.kt`, taking the same `MediaProjection`:
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```kotlin
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class AudioCapture(
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private val projection: MediaProjection,
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private val bridge: PythonBridge,
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private val sampleRate: Int = 48000,
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private val channels: Int = 2,
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private val chunkFrames: Int = 1024,
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)
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```
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- `start()` (API 29+, MediaProjection mode):
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- Build `AudioPlaybackCaptureConfiguration(projection)` adding usages
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`USAGE_MEDIA`, `USAGE_GAME`, `USAGE_UNKNOWN` (the capturable set).
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- `AudioRecord.Builder().setAudioPlaybackCaptureConfig(cfg)` with
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`AudioFormat(ENCODING_PCM_FLOAT, sampleRate, CHANNEL_IN_STEREO)`.
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- On a dedicated `HandlerThread`, loop `audioRecord.read(floatBuf, …, READ_BLOCKING)` →
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wrap into a little-endian float32 `ByteArray` (reusable buffer, like `ScreenCapture`'s
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`frameBuffer`) → `bridge.pushAudio(bytes, framesRead, channels)`.
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- `stop()`: stop/release `AudioRecord`, quit the thread.
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- **Mic fallback** (`startMic()`): `AudioSource.MIC` for root mode (no MediaProjection) or
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API < 29. Used only when playback capture is unavailable.
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**Modify `android/app/src/main/java/com/ledgrab/android/PythonBridge.kt`** — add the audio
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push path (same shape as `pushFrame`, with a cached PyObject handle):
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```kotlin
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@Volatile private var androidAudioEngine: PyObject? = null
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fun configureAudio(sampleRate: Int, channels: Int, chunkFrames: Int) {
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val engine = Python.getInstance().getModule("ledgrab.core.audio.android_audio_engine")
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engine.callAttr("configure", sampleRate, channels, chunkFrames)
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androidAudioEngine = engine
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}
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fun pushAudio(pcmFloat32: ByteArray, frames: Int, channels: Int) {
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if (!running) return
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androidAudioEngine?.let {
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try { it.callAttr("push_samples", pcmFloat32) }
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catch (e: Exception) { Log.w(TAG, "pushAudio failed: ${e.message}") }
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}
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}
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```
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**Modify `android/app/src/main/java/com/ledgrab/android/CaptureService.kt`** — in the
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MediaProjection start path (where `ScreenCapture` is created with the projection), if
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`RECORD_AUDIO` is granted and API ≥ 29, also `bridge.configureAudio(...)` and start an
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`AudioCapture(projection, bridge)`. Stop/release it in `onDestroy` alongside `ScreenCapture`.
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Root path → optional mic fallback (or skip; see Risks).
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**Modify `android/app/src/main/AndroidManifest.xml`:**
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```xml
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<uses-permission android:name="android.permission.RECORD_AUDIO" />
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<!-- For mic-mode foreground capture on API 34+ (playback capture is covered by the
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existing mediaProjection FGS type): -->
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<uses-permission android:name="android.permission.FOREGROUND_SERVICE_MICROPHONE" />
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```
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The existing `CaptureService` already declares `foregroundServiceType="mediaProjection|specialUse"`
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and holds `FOREGROUND_SERVICE_MEDIA_PROJECTION`; add `microphone` to the type only if mic
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fallback is implemented.
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**Modify `MainActivity.kt`** — request `RECORD_AUDIO` at runtime alongside the existing
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`ensureNotificationPermission()` (POST_NOTIFICATIONS) flow, before starting capture. Capture
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proceeds without audio if denied (graceful degradation).
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---
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## Orchestration decision (the main trade-off)
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Desktop starts audio capture **on demand** when an audio-reactive source is acquired
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(`AudioCaptureManager.acquire`). On Android, PCM only flows if Kotlin has set up `AudioRecord`.
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- **MVP (recommended):** start `AudioCapture` when `CaptureService` starts (if `RECORD_AUDIO`
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granted + MediaProjection mode + API ≥ 29) and push continuously; the bounded queue drops
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frames when no audio source consumes them. Simplest; modest extra CPU.
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- **Future optimization:** on-demand start/stop signaled Python→Kotlin (Chaquopy can call
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Kotlin, as `BleBridge`/`UsbSerialBridge` show) so `AudioRecord` runs only while an
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audio-reactive source is active. Defer unless CPU/battery on low-end boxes warrants it.
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---
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## What does NOT change
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- **Frontend / API** — audio engine + device selection, the music analyzer UI, and audio value
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sources are engine-agnostic; the Android engine shows up via the existing device enumeration.
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- **`build.gradle.kts` / Chaquopy pip block** — no new Python packages.
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- **Audio analysis pipeline** — `AudioAnalyzer`, band filters, `ManagedAudioStream` untouched.
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---
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## Files
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**Create**
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- `server/src/ledgrab/core/audio/android_audio_engine.py`
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- `android/app/src/main/java/com/ledgrab/android/AudioCapture.kt`
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- `server/tests/core/audio/test_android_audio_engine.py`
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**Modify**
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- `server/src/ledgrab/core/audio/__init__.py` — guarded import + registry registration.
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- `android/app/src/main/java/com/ledgrab/android/PythonBridge.kt` — `configureAudio` + `pushAudio`.
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- `android/app/src/main/java/com/ledgrab/android/CaptureService.kt` — start/stop `AudioCapture`.
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- `android/app/src/main/java/com/ledgrab/android/MainActivity.kt` — request `RECORD_AUDIO`.
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- `android/app/src/main/AndroidManifest.xml` — `RECORD_AUDIO` (+ mic FGS if mic fallback).
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---
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## Tests (Python — run on desktop CI, no Android device needed)
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New `server/tests/core/audio/test_android_audio_engine.py`:
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- `configure()` then `push_samples()` → `read_chunk()` returns the same float32 samples;
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queue drops oldest when full (push > maxsize).
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- `AndroidAudioEngine.is_available()` is `False` until `configure()` and only on Android
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(monkeypatch `ledgrab.utils.platform.is_android`); `True` after.
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- `enumerate_devices()` returns exactly one loopback device when active, `[]` otherwise.
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- Integration: with `is_android()` patched true + `configure()`, `get_best_available_engine()`
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returns `"android_playback"` (priority beats demo), and a stream created via
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`AudioEngineRegistry.create_stream("android_playback", 0, True, {})` yields pushed chunks.
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- Registry isolation: use `AudioEngineRegistry.clear_registry()` / re-register in fixtures so
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desktop engines aren't disturbed.
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## Verification
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1. **Python:** `py -3.13 -m pytest tests/core/audio/test_android_audio_engine.py --no-cov -q`
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(from `server/`), then the full suite.
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2. **Lint:** `ruff check src/ tests/ --fix` (from `server/`).
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3. **Android build:** `./gradlew :app:assembleDebug` (from `android/`).
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4. **On device/emulator (manual):** install APK → grant `RECORD_AUDIO` + screen-capture consent
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→ start capture → play non-DRM media (e.g. a local video / YouTube web) → create an
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audio-reactive value source bound to a strip → confirm the LEDs react to the audio, and the
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Android playback device appears in audio device enumeration.
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## Risks / notes
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- **DRM opt-out:** Netflix/Disney+/etc. set audio as non-capturable; `AudioPlaybackCapture`
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yields silence for them. Works for non-DRM media and the device's own audio. Document in UI.
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- **API 29 minimum** for playback capture (minSdk is 24). API 24–28 and root mode (no
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MediaProjection) → mic fallback only, or audio unsupported. Gate cleanly + log.
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- **`RECORD_AUDIO`** is a runtime "dangerous" permission — must be requested; capture must
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degrade gracefully when denied.
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- **Format:** request `ENCODING_PCM_FLOAT` so Kotlin pushes float32 matching
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`read_chunk()`'s contract (1-D interleaved float32, length = frames × channels). If a device
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rejects float, capture 16-bit PCM and convert (`/32768.0`) before pushing.
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- **Latency/CPU:** small `chunkFrames` (e.g. 1024 @ 48 kHz ≈ 21 ms) keeps reactivity tight;
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continuous capture (MVP) adds modest CPU on low-end boxes — see the orchestration trade-off.
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- **R8/ProGuard:** minify is disabled and the Python module is resolved by string from Kotlin;
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no new keep-rules needed.
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