feat(ui): Lumenworks studio-console WebUI redesign

Full-app UI/UX refresh committing to a tech-instrument / studio-console
aesthetic inspired by hardware synths, Eurorack panels, and DAW layouts.

Design tokens and fonts:
- Embed Manrope (body), JetBrains Mono (labels/metrics), Big Shoulders
  Display (numeric readouts) as local .woff2 variable fonts with
  latin + latin-ext + cyrillic + cyrillic-ext subsets via unicode-range.
- New Lumenworks token layer in base.css: --lux-bg-0..3, --lux-line(-bold),
  --lux-ink(-dim/-mute/-faint), --ch-signal/-cyan/-magenta/-amber/-coral/
  -violet channel palette, --lux-signal-glow, --lux-shadow-rack, all
  theme-aware for dark + light. Existing tokens untouched for compat.

Shell (header + sidebar):
- Header rebuilt as a 3-column CSS-grid transport bar (brand | center |
  toolbar) with a glowing LED brand mark rendered via pseudo-elements on
  .header-title. Gradient channel-color rule under the bottom border.
- New sidebar.css introduces a vertical channel-strip nav. Active tab
  gets a glowing left stripe + radial tint + LED pip. .sidebar-foot
  contains a live CPU/FPS meter plate.
- Sidebar collapses to a 56 px icon rail at <=1100 px and hides via
  display:contents at <=600 px so mobile.css's fixed bottom tab-bar
  flows through unchanged.

Cards and dashboard:
- .card gets channel stripe (data-card-type + .ch-* utilities auto-map
  from data-target-id / data-stream-id / data-automation-id etc.), corner
  bracket, gradient background, subtle rack shadow.
- .card-running replaces the old @property --border-angle conic-gradient
  rotating border with a lightweight signalFlow linear-gradient strip on
  the bottom edge (cheaper paint, no GPU layer compositing per card).
- Skeleton loaders rewritten: left hairline + corner bracket + gradient
  shimmer instead of the old text-color opacity pulse.
- .dashboard-target rows pick up the same channel-stripe + signalFlow
  treatment. Section headers use mono micro-caps with a channel-green
  underline accent consistent across the app.
- .perf-chart-card: channel stripe replaces old border-top; per-metric
  accents moved to the channel palette (CPU=coral, RAM=violet, GPU=green,
  temp=amber). Metric values use tabular-nums + a soft glow.

Live bindings (no new endpoints):
- _updateSidebarMeter: binds the sidebar Load + FPS bars to the existing
  /system/performance poll.
- _updateTransportStatus: toggles the transport chip between "Ready" and
  "Armed - N live" whenever the dashboard's running-target set is
  recomputed.

Tree-nav + sub-tabs:
- tree-nav.css trigger pill gets a channel-stripe left edge that glows
  when open; panel has a gradient channel-accent rule across the top;
  group headers use silkscreened micro-caps; active leaf has a pulsing
  LED pip + channel tint.
- .stream-tab-btn / .subtab-section-header adopt the same mono-caps +
  channel-underline language for consistency.
- Graph editor toolbar gets gradient + hairline + rack shadow + backdrop
  blur. Canvas and nodes untouched.

Modals (40+ modals share modal.css):
- Radial-dim + 6 px blur backdrop. Content gets a gradient background,
  hairline border, deep rack shadow, top channel-accent rule driven by
  --modal-ch, bottom-right corner bracket (hidden on mobile fullscreen).
- Per-modal-ID channel lanes: target editors = green, source/input
  editors = cyan, audio = magenta, automation/scene/game = violet,
  settings/auth = amber, confirm = coral.
- Modal headers: vertical channel stripe left of the title + hairline
  divider. Modal footers: hairline top border + subtle gradient wash.

Forms:
- Inputs use hairline borders; number inputs switch to mono + tabular-nums
  for column alignment. Focus state: channel-green ring + soft glow.
- Buttons use mono-uppercase type with signal-glow on primary and coral-
  glow on danger.

Mobile (<=600 px):
- Fixed bottom .tab-bar gets the full Lumenworks treatment: gradient fill,
  top channel-accent rule matching the transport bar, backdrop blur.
  Active tab has an LED pip above the icon + channel tint + icon recolor.
- Fullscreen modals: corner bracket hidden, header stripe slimmed.

Microcopy (en / ru / zh):
- "Targets" -> "Channels" / "Каналы" / "通道"
- "Sources" -> "Inputs"    / "Входы"   / "输入"
- Internal tab keys (dashboard/automations/targets/streams/integrations/
  graph) kept stable so no JS or localStorage migration is needed.
- Added: sidebar.workspaces, sidebar.load, sidebar.fps,
  transport.status.ready, transport.status.armed.

Compatibility:
- All existing class hooks preserved (.tab-bar, .tab-btn, .card,
  .card-running, .tree-dd-*, .cs-*, .perf-chart-card, .modal-content,
  .dashboard-target, etc.). No JS or API changes required for the new
  look to take effect.
- Tour selectors survive (header .header-title, #tab-btn-*, onclick
  markers on theme/settings/search, #cp-wrap-accent, etc.).
- Mobile <=600 px bottom tab-bar keeps working via display:contents
  fall-through in the new sidebar.

Build: tsc --noEmit clean; npm run build clean. CSS bundle grew from
~177 KB to ~201 KB for the full new visual system. Fonts loaded lazily
per unicode-range subset (~98 KB critical path for English).

Phased plan + deferred follow-ups (dashboard hero strip, legacy-token
cleanup) recorded at the top of TODO.md.

Reference mockup: server/docs/ui-redesign-mockup.html.
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# LedGrab TODO
## WebUI Redesign — "Lumenworks" Studio-Console Aesthetic
Full-app UI/UX refresh. Design direction committed to by user 2026-04-24.
Mockup lives at [server/docs/ui-redesign-mockup.html](server/docs/ui-redesign-mockup.html).
Phases are independent and CSS-only where possible — backend untouched.
### Phase 1 — Design tokens & font embed
- [x] Embed variable fonts (`server/src/ledgrab/static/fonts/`):
Manrope (latin + latin-ext + cyrillic + cyrillic-ext),
JetBrains Mono (same 4 subsets),
Big Shoulders Display (latin + latin-ext). Total +201 KB gzipped,
served via `unicode-range` so only latin paints on first load.
- [x] `fonts.css` — declare `@font-face` entries for all new families with
proper `unicode-range` subsetting; keep DM Sans + Orbitron registered
for legacy-token callers during migration.
- [x] `base.css` — add additive Lumenworks tokens:
`--font-display/--font-brand/--font-body`, `--lux-r-*`, `--lux-hairline`,
`--lux-rule`. Both `[data-theme="dark"]` and `[data-theme="light"]`
define `--lux-bg-0…3`, `--lux-line/-bold`, `--lux-ink/-dim/-mute/-faint`,
`--ch-signal/-cyan/-magenta/-amber/-coral/-violet`, `--lux-signal-glow`,
`--lux-shadow-rack`. Existing tokens untouched — no visual regression.
### Phase 2 — Shell (header → transport bar + channel-strip sidebar)
- [x] `index.html``.tab-bar` moved out of `<header>` into a new
`<aside class="sidebar">`; wrapped content in `.app-body` 2-col grid
(sidebar | main). `.transport-center` section added between
`.header-title` and `.header-toolbar` with a placeholder `.transport-status`
chip ("Ready" → "Armed · N live" wired in Phase 3). All tab-button IDs,
`data-tab` attributes, and `onclick="switchTab(…)"` handlers preserved.
- [x] `layout.css``<header>` rebuilt as the transport bar: 3-column grid
(brand | center | toolbar), 60 px fixed height, sticky, gradient bottom
rule with channel-color wash. `.header-title::before/::after` render
the glowing LED brand mark; `#server-status` repositioned as the LED
core pip. `#server-version` restyled as a mono-type console badge.
- [x] `sidebar.css` (new) — vertical channel-strip navigation. Active tab
gets a glowing left stripe + radial tint. `.sidebar-foot` contains
a `.cpu-meter` plate with two live bars (Load, FPS) ready to be
JS-bound in Phase 3. Collapses to a 56 px icon rail at ≤1100 px;
hides entirely at ≤600 px via `display: contents` so `.tab-bar`
falls through to `mobile.css`'s fixed-bottom strip unchanged.
- [x] `all.css` — new sidebar import after layout.
- [x] `base.css` — body font-family switched to `var(--font-body)` which
resolves to Manrope (with DM Sans + system fallbacks). Added
`font-feature-settings` for stylistic set + alternate 1.
- [x] Locale additions: `sidebar.workspaces`, `sidebar.load`, `sidebar.fps`,
`transport.status.ready`, `transport.status.armed` in en/ru/zh.
- [x] Tutorial + auth selectors (`header .header-title`, `#tab-btn-*`,
`.tab-bar` querySelector, `a.header-link[href="/docs"]`, onclick
markers on theme/settings/search) all survive the move.
- [ ] JS: bind `.cpu-meter` + `.transport-status` chip to existing
`performance` WebSocket / poller. Done as part of Phase 3.
- [ ] Tablet-range visual polish pass once other phases render (some tabs
currently have their own internal sticky headers that may overlap
the transport bar on narrow viewports).
### Phase 3 — Dashboard hero + module redesign
- [x] `cards.css``.card` gets rack-module treatment: channel stripe on
left edge (color-coded via `data-card-type` + `.ch-*` utility classes),
`::after` corner bracket in top-right, mono-typed metric labels
planned for Phase 4. Running cards glow the stripe brighter + emit a
`signalFlow` keyframe strip along the bottom edge.
- [x] Removed the `@property --border-angle` rotating conic-gradient border
(retired the WebKit mask workaround + light-theme variant + fallback
for `@supports not (mask-composite: exclude)`). Replaced with the
signal-flow strip — one animated linear-gradient on a 2 px line, no
GPU layer compositing per card.
- [x] `dashboard.css``.dashboard-target` rows pick up the same channel
stripe + signal-flow treatment. Section headers now use mono caps
with a channel-green underline accent. Metric values use mono with
tabular numerics; labels use silkscreened micro-caps.
- [x] Skeleton-card rewritten: left hairline + corner bracket so it reads
as "loading module" instead of a generic flashing block.
`skeletonShimmer` gradient replaces the old opacity-pulse on
`--text-color`.
- [x] `_updateSidebarMeter` binds CPU% (Load) and app-CPU share (FPS)
to the sidebar meter plate on every perf poll.
- [x] `_updateTransportStatus` updates the transport chip ("Ready" →
"Armed · N live") whenever the dashboard's running-target set is
recomputed.
- [ ] `.hero` 4-cell readout row (Active Patches / Throughput / CPU /
Latency + inline sparklines) — CSS tokens + layout are ready; HTML
render deferred until the dashboard JS is refactored to emit it
(Phase 3b, non-blocking).
### Phase 4 — Other tabs adopt module language
- [x] `tree-nav.css` — trigger pill gets a channel stripe on its left edge
(glows + widens when open). Trigger title uses mono-uppercase with
wide letter-spacing. Dropdown panel has a gradient channel-accent
rule across its top edge. Group headers use silkscreened micro-caps
with a small square marker instead of the old bold-uppercase. Active
leaf has a pulsing LED pip on the left and a channel tint behind it.
Count badges switched to mono tabular-nums in 2-px-radius pills.
- [x] `.subtab-section-header` — channel-green underline accent + mono
micro-caps. Consistent with the dashboard-section pattern so the
whole app shares one section-header language.
- [x] `.stream-tab-btn` sub-tabs — mono uppercase with wide tracking,
active tab shows channel-green underline + glowing count badge.
- [x] `.perf-chart-card` — channel stripe on the left (replaces old
`border-top` accent). Per-metric accents swapped to channel palette
(`--ch-coral` for CPU, `--ch-violet` for RAM, `--ch-signal` for GPU,
`--ch-amber` for temp). Corner bracket added. Metric values pick up
`tabular-nums` + a soft glow.
- [x] `cards.css` — channel-color mapping extended to attributes the JS
already emits (`data-target-id` → green, `data-stream-id` → cyan,
`data-audio-source-id` → magenta, `data-automation-id` /
`data-scene-id` → violet). No JS changes required; cards pick up
their correct stripe automatically on the Targets/Sources/Automations
tabs.
- [x] Graph editor — toolbar gets a gradient background + hairline +
rack shadow + backdrop blur. Canvas and nodes untouched.
### Phase 5 — Modal restyle
- [x] `modal.css` — backdrop gains a radial dim + 6 px blur for stronger
separation. `.modal-content` gets a gradient background + hairline +
deep rack shadow. Channel-accent rule across the top edge driven by
`--modal-ch` (per-modal override). Corner bracket bottom-right on
desktop. `.modal-header` gains a vertical channel-color stripe to
the left of the title; `.modal-footer` picks up a hairline divider.
- [x] Per-modal channel mapping by modal ID:
- Target editors → green
- Input/Source editors → cyan
- Audio editors → magenta
- Automation / Scene / Game editors → violet
- Settings / API key / Setup / Notifications → amber
- Confirm dialog → coral
- [x] `components.css` — inputs use hairline borders, tabular-nums mono
for `input[type="number"]`, channel-green focus ring + glow. Buttons
use mono-uppercase type, signal-glow on primary, coral-glow on
danger. `<select>` audit deferred (project already enforces via
CLAUDE.md rule + IconSelect/EntitySelect wrappers).
### Phase 6 — Mobile dedicated shell
- [x] `mobile.css` (existing file, not forked) — fixed-bottom `.tab-bar`
promoted to full Lumenworks treatment: gradient background + hairline
divider at top + channel-accent rule matching the transport-bar
bottom. Active tab gets an LED pip above the icon and a channel-tint
background. Tab labels + badges use mono uppercase to match the
rest of the app. Phone (≤600 px): modal corner-bracket hidden
(fullscreen modals), modal-header stripe slimmed to 18 px.
- [x] Phase 2's layout.css already strips the transport-center on phones
and collapses the sidebar via `display: contents`, so the mobile
shell automatically routes the tab-bar to the bottom without a
separate JS hook.
- [WONTDO] Fork into `mobile-shell.css` — keeping changes in `mobile.css`
since the cascade was already organized by viewport. A rename adds
churn without improving maintainability.
### Phase 7 — Microcopy + retire legacy
- [x] Locale rename: `targets.title` + `dashboard.section.targets`
"Channels" (en) / "Каналы" (ru) / "通道" (zh);
`streams.title` → "Inputs" / "Входы" / "输入".
Automations kept as-is (Automations + Scenes is a meaningful
distinction; "Patches" would conflate them). Internal tab keys
(`dashboard` / `automations` / `targets` / `streams` / `integrations`
/ `graph`) unchanged so no JS or localStorage migration needed.
- [x] Ambient WebGL background — default is already `off`; kept the
toggle button and localStorage preference so users who want the
shader can turn it on. No entry-point change needed: `data-bg-anim`
is initialized from localStorage with `off` fallback.
- [DEFERRED] Delete DM Sans + legacy color tokens — would cascade through
every file that reads `--primary-color` / `--text-color` etc. Safer
as a separate cleanup PR after the new design has soaked.
- [WONTDO] Delete `mobile.css` — Phase 6 kept the filename.
## BLE LED Controller Support (SP110E / Triones / Zengge / Govee)
Add support for Bluetooth Low Energy LED controllers driven by mobile apps like "LED Hue", HappyLighting, iLightsIn. Whole-strip ambient-color output only — these protocols don't support per-pixel streaming.