feat(ui): Lumenworks studio-console WebUI redesign
Full-app UI/UX refresh committing to a tech-instrument / studio-console aesthetic inspired by hardware synths, Eurorack panels, and DAW layouts. Design tokens and fonts: - Embed Manrope (body), JetBrains Mono (labels/metrics), Big Shoulders Display (numeric readouts) as local .woff2 variable fonts with latin + latin-ext + cyrillic + cyrillic-ext subsets via unicode-range. - New Lumenworks token layer in base.css: --lux-bg-0..3, --lux-line(-bold), --lux-ink(-dim/-mute/-faint), --ch-signal/-cyan/-magenta/-amber/-coral/ -violet channel palette, --lux-signal-glow, --lux-shadow-rack, all theme-aware for dark + light. Existing tokens untouched for compat. Shell (header + sidebar): - Header rebuilt as a 3-column CSS-grid transport bar (brand | center | toolbar) with a glowing LED brand mark rendered via pseudo-elements on .header-title. Gradient channel-color rule under the bottom border. - New sidebar.css introduces a vertical channel-strip nav. Active tab gets a glowing left stripe + radial tint + LED pip. .sidebar-foot contains a live CPU/FPS meter plate. - Sidebar collapses to a 56 px icon rail at <=1100 px and hides via display:contents at <=600 px so mobile.css's fixed bottom tab-bar flows through unchanged. Cards and dashboard: - .card gets channel stripe (data-card-type + .ch-* utilities auto-map from data-target-id / data-stream-id / data-automation-id etc.), corner bracket, gradient background, subtle rack shadow. - .card-running replaces the old @property --border-angle conic-gradient rotating border with a lightweight signalFlow linear-gradient strip on the bottom edge (cheaper paint, no GPU layer compositing per card). - Skeleton loaders rewritten: left hairline + corner bracket + gradient shimmer instead of the old text-color opacity pulse. - .dashboard-target rows pick up the same channel-stripe + signalFlow treatment. Section headers use mono micro-caps with a channel-green underline accent consistent across the app. - .perf-chart-card: channel stripe replaces old border-top; per-metric accents moved to the channel palette (CPU=coral, RAM=violet, GPU=green, temp=amber). Metric values use tabular-nums + a soft glow. Live bindings (no new endpoints): - _updateSidebarMeter: binds the sidebar Load + FPS bars to the existing /system/performance poll. - _updateTransportStatus: toggles the transport chip between "Ready" and "Armed - N live" whenever the dashboard's running-target set is recomputed. Tree-nav + sub-tabs: - tree-nav.css trigger pill gets a channel-stripe left edge that glows when open; panel has a gradient channel-accent rule across the top; group headers use silkscreened micro-caps; active leaf has a pulsing LED pip + channel tint. - .stream-tab-btn / .subtab-section-header adopt the same mono-caps + channel-underline language for consistency. - Graph editor toolbar gets gradient + hairline + rack shadow + backdrop blur. Canvas and nodes untouched. Modals (40+ modals share modal.css): - Radial-dim + 6 px blur backdrop. Content gets a gradient background, hairline border, deep rack shadow, top channel-accent rule driven by --modal-ch, bottom-right corner bracket (hidden on mobile fullscreen). - Per-modal-ID channel lanes: target editors = green, source/input editors = cyan, audio = magenta, automation/scene/game = violet, settings/auth = amber, confirm = coral. - Modal headers: vertical channel stripe left of the title + hairline divider. Modal footers: hairline top border + subtle gradient wash. Forms: - Inputs use hairline borders; number inputs switch to mono + tabular-nums for column alignment. Focus state: channel-green ring + soft glow. - Buttons use mono-uppercase type with signal-glow on primary and coral- glow on danger. Mobile (<=600 px): - Fixed bottom .tab-bar gets the full Lumenworks treatment: gradient fill, top channel-accent rule matching the transport bar, backdrop blur. Active tab has an LED pip above the icon + channel tint + icon recolor. - Fullscreen modals: corner bracket hidden, header stripe slimmed. Microcopy (en / ru / zh): - "Targets" -> "Channels" / "Каналы" / "通道" - "Sources" -> "Inputs" / "Входы" / "输入" - Internal tab keys (dashboard/automations/targets/streams/integrations/ graph) kept stable so no JS or localStorage migration is needed. - Added: sidebar.workspaces, sidebar.load, sidebar.fps, transport.status.ready, transport.status.armed. Compatibility: - All existing class hooks preserved (.tab-bar, .tab-btn, .card, .card-running, .tree-dd-*, .cs-*, .perf-chart-card, .modal-content, .dashboard-target, etc.). No JS or API changes required for the new look to take effect. - Tour selectors survive (header .header-title, #tab-btn-*, onclick markers on theme/settings/search, #cp-wrap-accent, etc.). - Mobile <=600 px bottom tab-bar keeps working via display:contents fall-through in the new sidebar. Build: tsc --noEmit clean; npm run build clean. CSS bundle grew from ~177 KB to ~201 KB for the full new visual system. Fonts loaded lazily per unicode-range subset (~98 KB critical path for English). Phased plan + deferred follow-ups (dashboard hero strip, legacy-token cleanup) recorded at the top of TODO.md. Reference mockup: server/docs/ui-redesign-mockup.html.
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# LedGrab TODO
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## WebUI Redesign — "Lumenworks" Studio-Console Aesthetic
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Full-app UI/UX refresh. Design direction committed to by user 2026-04-24.
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Mockup lives at [server/docs/ui-redesign-mockup.html](server/docs/ui-redesign-mockup.html).
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Phases are independent and CSS-only where possible — backend untouched.
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### Phase 1 — Design tokens & font embed
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- [x] Embed variable fonts (`server/src/ledgrab/static/fonts/`):
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Manrope (latin + latin-ext + cyrillic + cyrillic-ext),
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JetBrains Mono (same 4 subsets),
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Big Shoulders Display (latin + latin-ext). Total +201 KB gzipped,
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served via `unicode-range` so only latin paints on first load.
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- [x] `fonts.css` — declare `@font-face` entries for all new families with
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proper `unicode-range` subsetting; keep DM Sans + Orbitron registered
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for legacy-token callers during migration.
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- [x] `base.css` — add additive Lumenworks tokens:
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`--font-display/--font-brand/--font-body`, `--lux-r-*`, `--lux-hairline`,
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`--lux-rule`. Both `[data-theme="dark"]` and `[data-theme="light"]`
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define `--lux-bg-0…3`, `--lux-line/-bold`, `--lux-ink/-dim/-mute/-faint`,
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`--ch-signal/-cyan/-magenta/-amber/-coral/-violet`, `--lux-signal-glow`,
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`--lux-shadow-rack`. Existing tokens untouched — no visual regression.
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### Phase 2 — Shell (header → transport bar + channel-strip sidebar)
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- [x] `index.html` — `.tab-bar` moved out of `<header>` into a new
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`<aside class="sidebar">`; wrapped content in `.app-body` 2-col grid
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(sidebar | main). `.transport-center` section added between
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`.header-title` and `.header-toolbar` with a placeholder `.transport-status`
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chip ("Ready" → "Armed · N live" wired in Phase 3). All tab-button IDs,
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`data-tab` attributes, and `onclick="switchTab(…)"` handlers preserved.
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- [x] `layout.css` — `<header>` rebuilt as the transport bar: 3-column grid
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(brand | center | toolbar), 60 px fixed height, sticky, gradient bottom
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rule with channel-color wash. `.header-title::before/::after` render
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the glowing LED brand mark; `#server-status` repositioned as the LED
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core pip. `#server-version` restyled as a mono-type console badge.
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- [x] `sidebar.css` (new) — vertical channel-strip navigation. Active tab
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gets a glowing left stripe + radial tint. `.sidebar-foot` contains
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a `.cpu-meter` plate with two live bars (Load, FPS) ready to be
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JS-bound in Phase 3. Collapses to a 56 px icon rail at ≤1100 px;
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hides entirely at ≤600 px via `display: contents` so `.tab-bar`
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falls through to `mobile.css`'s fixed-bottom strip unchanged.
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- [x] `all.css` — new sidebar import after layout.
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- [x] `base.css` — body font-family switched to `var(--font-body)` which
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resolves to Manrope (with DM Sans + system fallbacks). Added
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`font-feature-settings` for stylistic set + alternate 1.
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- [x] Locale additions: `sidebar.workspaces`, `sidebar.load`, `sidebar.fps`,
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`transport.status.ready`, `transport.status.armed` in en/ru/zh.
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- [x] Tutorial + auth selectors (`header .header-title`, `#tab-btn-*`,
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`.tab-bar` querySelector, `a.header-link[href="/docs"]`, onclick
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markers on theme/settings/search) all survive the move.
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- [ ] JS: bind `.cpu-meter` + `.transport-status` chip to existing
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`performance` WebSocket / poller. Done as part of Phase 3.
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- [ ] Tablet-range visual polish pass once other phases render (some tabs
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currently have their own internal sticky headers that may overlap
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the transport bar on narrow viewports).
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### Phase 3 — Dashboard hero + module redesign
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- [x] `cards.css` — `.card` gets rack-module treatment: channel stripe on
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left edge (color-coded via `data-card-type` + `.ch-*` utility classes),
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`::after` corner bracket in top-right, mono-typed metric labels
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planned for Phase 4. Running cards glow the stripe brighter + emit a
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`signalFlow` keyframe strip along the bottom edge.
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- [x] Removed the `@property --border-angle` rotating conic-gradient border
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(retired the WebKit mask workaround + light-theme variant + fallback
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for `@supports not (mask-composite: exclude)`). Replaced with the
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signal-flow strip — one animated linear-gradient on a 2 px line, no
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GPU layer compositing per card.
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- [x] `dashboard.css` — `.dashboard-target` rows pick up the same channel
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stripe + signal-flow treatment. Section headers now use mono caps
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with a channel-green underline accent. Metric values use mono with
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tabular numerics; labels use silkscreened micro-caps.
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- [x] Skeleton-card rewritten: left hairline + corner bracket so it reads
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as "loading module" instead of a generic flashing block.
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`skeletonShimmer` gradient replaces the old opacity-pulse on
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`--text-color`.
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- [x] `_updateSidebarMeter` binds CPU% (Load) and app-CPU share (FPS)
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to the sidebar meter plate on every perf poll.
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- [x] `_updateTransportStatus` updates the transport chip ("Ready" →
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"Armed · N live") whenever the dashboard's running-target set is
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recomputed.
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- [ ] `.hero` 4-cell readout row (Active Patches / Throughput / CPU /
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Latency + inline sparklines) — CSS tokens + layout are ready; HTML
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render deferred until the dashboard JS is refactored to emit it
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(Phase 3b, non-blocking).
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### Phase 4 — Other tabs adopt module language
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- [x] `tree-nav.css` — trigger pill gets a channel stripe on its left edge
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(glows + widens when open). Trigger title uses mono-uppercase with
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wide letter-spacing. Dropdown panel has a gradient channel-accent
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rule across its top edge. Group headers use silkscreened micro-caps
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with a small square marker instead of the old bold-uppercase. Active
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leaf has a pulsing LED pip on the left and a channel tint behind it.
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Count badges switched to mono tabular-nums in 2-px-radius pills.
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- [x] `.subtab-section-header` — channel-green underline accent + mono
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micro-caps. Consistent with the dashboard-section pattern so the
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whole app shares one section-header language.
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- [x] `.stream-tab-btn` sub-tabs — mono uppercase with wide tracking,
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active tab shows channel-green underline + glowing count badge.
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- [x] `.perf-chart-card` — channel stripe on the left (replaces old
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`border-top` accent). Per-metric accents swapped to channel palette
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(`--ch-coral` for CPU, `--ch-violet` for RAM, `--ch-signal` for GPU,
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`--ch-amber` for temp). Corner bracket added. Metric values pick up
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`tabular-nums` + a soft glow.
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- [x] `cards.css` — channel-color mapping extended to attributes the JS
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already emits (`data-target-id` → green, `data-stream-id` → cyan,
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`data-audio-source-id` → magenta, `data-automation-id` /
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`data-scene-id` → violet). No JS changes required; cards pick up
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their correct stripe automatically on the Targets/Sources/Automations
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tabs.
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- [x] Graph editor — toolbar gets a gradient background + hairline +
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rack shadow + backdrop blur. Canvas and nodes untouched.
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### Phase 5 — Modal restyle
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- [x] `modal.css` — backdrop gains a radial dim + 6 px blur for stronger
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separation. `.modal-content` gets a gradient background + hairline +
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deep rack shadow. Channel-accent rule across the top edge driven by
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`--modal-ch` (per-modal override). Corner bracket bottom-right on
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desktop. `.modal-header` gains a vertical channel-color stripe to
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the left of the title; `.modal-footer` picks up a hairline divider.
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- [x] Per-modal channel mapping by modal ID:
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- Target editors → green
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- Input/Source editors → cyan
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- Audio editors → magenta
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- Automation / Scene / Game editors → violet
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- Settings / API key / Setup / Notifications → amber
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- Confirm dialog → coral
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- [x] `components.css` — inputs use hairline borders, tabular-nums mono
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for `input[type="number"]`, channel-green focus ring + glow. Buttons
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use mono-uppercase type, signal-glow on primary, coral-glow on
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danger. `<select>` audit deferred (project already enforces via
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CLAUDE.md rule + IconSelect/EntitySelect wrappers).
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### Phase 6 — Mobile dedicated shell
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- [x] `mobile.css` (existing file, not forked) — fixed-bottom `.tab-bar`
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promoted to full Lumenworks treatment: gradient background + hairline
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divider at top + channel-accent rule matching the transport-bar
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bottom. Active tab gets an LED pip above the icon and a channel-tint
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background. Tab labels + badges use mono uppercase to match the
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rest of the app. Phone (≤600 px): modal corner-bracket hidden
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(fullscreen modals), modal-header stripe slimmed to 18 px.
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- [x] Phase 2's layout.css already strips the transport-center on phones
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and collapses the sidebar via `display: contents`, so the mobile
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shell automatically routes the tab-bar to the bottom without a
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separate JS hook.
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- [WONTDO] Fork into `mobile-shell.css` — keeping changes in `mobile.css`
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since the cascade was already organized by viewport. A rename adds
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churn without improving maintainability.
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### Phase 7 — Microcopy + retire legacy
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- [x] Locale rename: `targets.title` + `dashboard.section.targets` →
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"Channels" (en) / "Каналы" (ru) / "通道" (zh);
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`streams.title` → "Inputs" / "Входы" / "输入".
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Automations kept as-is (Automations + Scenes is a meaningful
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distinction; "Patches" would conflate them). Internal tab keys
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(`dashboard` / `automations` / `targets` / `streams` / `integrations`
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/ `graph`) unchanged so no JS or localStorage migration needed.
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- [x] Ambient WebGL background — default is already `off`; kept the
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toggle button and localStorage preference so users who want the
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shader can turn it on. No entry-point change needed: `data-bg-anim`
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is initialized from localStorage with `off` fallback.
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- [DEFERRED] Delete DM Sans + legacy color tokens — would cascade through
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every file that reads `--primary-color` / `--text-color` etc. Safer
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as a separate cleanup PR after the new design has soaked.
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- [WONTDO] Delete `mobile.css` — Phase 6 kept the filename.
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## BLE LED Controller Support (SP110E / Triones / Zengge / Govee)
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Add support for Bluetooth Low Energy LED controllers driven by mobile apps like "LED Hue", HappyLighting, iLightsIn. Whole-strip ambient-color output only — these protocols don't support per-pixel streaming.
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