- Filter type picker: IconSelect with 3-column grid, auto-add on select, removed redundant + button
- Audio mode picker: IconSelect with SVG visualizations for RMS/Peak/Beat
- Capture engine grid: added per-engine icons and localized descriptions
- Fixed scroll flash during icon grid open animation (settled class after transitionend)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
FPS chart stays always visible; timing, frames, keepalive, errors, and
uptime are collapsed behind an animated toggle. Error warning icon
appears next to target name when errors_count > 0. Uses CSS grid
0fr→1fr transition for smooth expand/collapse animation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace plain <select> dropdowns with a searchable command palette modal
for 16 entity selectors across 6 editors (targets, streams, CSS sources,
value sources, audio sources, pattern templates). Unified EntityPalette
singleton + EntitySelect wrapper in core/entity-palette.js.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replaces the plain <select> dropdown with a visual grid popup showing
icon, label, and description for each source type. The IconSelect
component is generic and reusable for other type selectors.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Extract shared process picker module (core/process-picker.js) used by
both automation conditions and notification CSS app filter
- Remove led_count property from notification CSS source (backend + frontend)
- Replace comma-separated app filter with newline-separated textarea + browse
- Inline color cycle add button (+) into the color row
- Fix notification app color layout to horizontal rows
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Zone picker UI in device add/settings modals with per-zone checkbox selection
- Combined mode: pixels distributed sequentially across zones
- Separate mode: full effect resampled independently to each zone via linear interpolation
- Per-zone LED preview in target cards: one canvas strip per zone with hover overlay labels
- Zone badges on device cards enriched with actual LED counts from OpenRGB API
- Fix stale led_count by using device_led_count discovered at connect time
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Per-automation webhook URL with auto-generated 128-bit hex token.
External services (Home Assistant, IFTTT, curl) can POST to
/api/v1/webhooks/{token} with {"action": "activate"|"deactivate"}
to control automation state — no API key required (token is auth).
Backend: WebhookCondition model, engine state tracking with
immediate evaluation, webhook endpoint, schema/route updates.
Frontend: webhook option in condition editor, URL display with
copy button, card badge, i18n for en/ru/zh.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Color picker popover now uses fixed positioning on small screens to
escape the header toolbar overflow container. Section titles, sub-tab
labels, and filter placeholders use data-i18n attributes so they update
automatically on language change. Display picker title switches to
"Select a Device" for engine-owned display lists.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Cache camera enumeration results for 30s and limit probe range using
WMI camera count on Windows. Open source modal instantly with a loading
spinner while dropdowns are populated asynchronously.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- PWA manifest, service worker (stale-while-revalidate for static assets,
network-only for API), and app icons for installability
- Root-scoped /manifest.json and /sw.js routes in FastAPI
- New mobile.css with responsive breakpoints at 768/600/400px:
fixed bottom tab bar on phones, single-column cards, full-screen modals,
compact header toolbar, touch-friendly targets
- Fix modal-content-wide min-width overflow on small screens
- Update README with Camera, OpenRGB, and PWA features
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- New CameraEngine using OpenCV VideoCapture for webcam capture
- HAS_OWN_DISPLAYS class attribute on CaptureEngine base to distinguish
engines with their own device lists from desktop monitor engines
- Display picker renders device list for cameras/scrcpy, spatial layout
for desktop monitors
- Engine-aware display label formatting (camera name vs monitor index)
- Stream modal properly loads engine-specific displays on template change,
edit, and clone
- Camera backend config rendered as dropdown (auto/dshow/msmf/v4l2)
- Remove offline label from device cards (healthcheck indicator suffices)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add noise gate filter: suppresses per-pixel color flicker below threshold
using stateful frame comparison with pre-allocated int16 buffers
- Add palette quantization filter: maps pixels to nearest color in preset
or custom hex palette, using chunked processing for memory efficiency
- Add "string" option type to filter schema system (base, API, frontend)
- Replace up/down buttons with pointer-event drag-and-drop in PP template
filter list, with clone/placeholder feedback and modal auto-scroll
- Add frame_interpolation locale keys (was missing from all 3 locales)
- Update TODO.md: mark completed processing pipeline items
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add stop-all buttons to LED targets and KC targets section headers
(visible only when targets are running, uses headerExtra on CardSection)
- Add reset ability to performance chart color pickers (removes custom
color from localStorage and reverts to default)
- Remove CODEBASE_REVIEW.md
- Add prioritized TODO.md with P1/P2/P3 feature roadmap
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fetch /picture-targets/batch/states alongside entity data and show a
small green glowing dot next to targets that are currently processing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Change .header-locale background from transparent to var(--card-bg)
to prevent white flash on dark theme when leaving the dropdown
- Show card color as border-left on command palette items when a
custom color is assigned via the card color picker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Merge the 900px and 768px breakpoints so the header switches to
vertical layout (column) at 900px instead of awkwardly wrapping
toolbar items into two rows.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduce localStorage-backed card color assignment for all card types
with a reusable wrapCard() helper that provides consistent card shell
structure (top actions, bottom actions with color picker). Move color
picker from top-right to bottom-right action bar. Add color reset
button to clear card color back to default.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- New WS device type: broadcaster singleton + LEDClient that sends binary
frames to connected WebSocket clients during processing
- FastAPI WS endpoint at /api/v1/devices/{device_id}/ws with token auth
- Frontend: add/edit WS devices, connection URL with copy button in settings
- Add health_check and auto_restore capabilities to WLED and Serial providers;
hide health interval and auto-restore toggle for devices without them
- Skip health check loop for virtual devices (Mock, MQTT, WS) — set always-online
- Copy buttons and labels for API CSS push endpoints (REST POST / WebSocket)
- Hide mock:// and ws:// URLs in target device dropdown
- Hide filter textbox when card section is collapsed (cs-collapsed CSS class)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove DeviceBrightnessSnapshot and AutomationSnapshot from scene data model
- Simplify capture_current_snapshot and apply_scene_state to targets only
- Remove device/automation dependencies from scene preset API routes
- Add target selector (combobox + add/remove) to scene capture modal
- Fix stale profiles reference bug in scene_preset_store recapture
- Update automation engine call sites for simplified scene functions
- Sync scene presets cache between automations and scene-presets modules
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Rename the "profiles" entity to "automations" throughout the entire
codebase for clarity. Updates Python models, storage, API routes/schemas,
engine, frontend JS modules, HTML templates, CSS classes, i18n keys
(en/ru/zh), dashboard, tutorials, and command palette.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Profiles now activate scene presets instead of individual targets, with
configurable deactivation behavior (none/revert/fallback scene). The
target checklist UI is replaced by a searchable combobox for scene
selection that scales well with many scenes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add enumerate_devices_by_engine() returning per-engine device lists
without cross-engine dedup so frontend can filter correctly
- API /audio-devices now includes by_engine dict alongside flat list
- Frontend caches per-engine data, filters device dropdown by selected
template's engine_type, refreshes on template change
- Reorder getting-started tutorial: add API docs and accent color steps
- Fix tutorial trigger button focus outline persisting on step 2
- Use accent color variable for tutorial pulse ring animation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace btn-icon with transparent flat dashboard-action-btn style
- Use Lucide power icon instead of square for stop/turn-off buttons
- Add accent-tinted hover backgrounds for start (green) and stop (amber)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Show CPU and GPU model names as overlays on performance chart cards
- Add cpu_name field to performance API with cross-platform detection
- Extract reusable color-picker popover module (9 presets + custom picker)
- Per-chart color customization for CPU/RAM/GPU performance charts
- Redesign header: compact toolbar container with icon-only buttons
- Compact language dropdown (EN/RU/ZH), icon-only login/logout
- Use accent color for FPS charts, range slider accent, dashboard icons
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add --primary-contrast CSS variable that auto-switches between white and
dark text based on accent color luminance (WCAG relative luminance).
Replace all hardcoded #fff/white on primary-color backgrounds with
var(--primary-contrast) so light accent colors like yellow remain readable.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Color SVG icons in card titles (.card-title, .template-name) with accent
- Color SVG icons in property badges (.stream-card-prop, .card-meta) with accent
- Revert badge icon to white on crosslink hover
- Remove border-bottom separator from subtab bar
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace all emoji characters across WebUI with inline Lucide SVG icons
for cross-platform consistency (icon paths in icon-paths.js)
- Add accent color picker popover with 9 preset colors + custom picker,
persisted to localStorage, updates all CSS custom properties
- Remove subtab separator line for cleaner look
- Color badge icons with accent color for visual pop
- Remove processing badge from target cards
- Fix hardcoded #4CAF50 in FPS labels and active badges to use CSS vars
- Replace CSS content emoji (▶) with pure CSS triangle
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add sub-tutorials for Dashboard, Targets, Sources, and Profiles tabs
with ? trigger buttons, en/ru/zh translations, and hidden-ancestor
skip via offsetParent check
- Add expand/collapse all buttons to Profiles tab toolbar
- Move dashboard poll slider from section header to toolbar
- Fix cardEnter animation forcing opacity:1 on disabled profile cards
- Use data-card-section selectors instead of data-cs-toggle to avoid
z-index misalignment during tutorial spotlight
- Add tutorial sync convention to CLAUDE.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove card-enter class after entrance animation completes to prevent
re-triggering when card-highlight is removed. Change fill-mode from
both to backwards so stale transforms don't block hover effects.
Suppress hover globally during drag via body.cs-drag-active class.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Dashboard cards (targets, auto-start, profiles) are now clickable,
navigating to the full entity card on the appropriate tab. Card
sections support drag-and-drop reordering via grip handles with
localStorage persistence. Fix crosslink navigation scoping to avoid
matching dashboard cards, and fix highlight race on rapid clicks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
DDP uses fire-and-forget UDP, so when a WiFi device becomes overwhelmed
by sustained traffic, sends appear successful while the device is
actually unreachable. This adds:
- HTTP liveness probe (GET /json/info, 2s timeout) every 10s during
streaming, exposed as device_streaming_reachable in target state
- Adaptive FPS (opt-in): exponential backoff when device is unreachable,
gradual recovery when it stabilizes — finds sustainable send rate
- Honest health checks: removed the lie that forced device_online=true
during streaming; now runs actual health checks regardless
- Target editor toggle, FPS display shows effective rate when throttled,
health dot reflects streaming reachability, red highlight when
unreachable
- Auto-backup scheduling support in settings modal
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace blocking REST-based capture tests with WebSocket endpoints that
stream intermediate frame thumbnails at ~100ms intervals, giving real-time
visual feedback during capture. Preview resolution adapts dynamically to
the client viewport size and device pixel ratio.
- New shared helper (_test_helpers.py) with engine_factory pattern to
avoid MSS thread-affinity issues
- WS endpoints for stream, capture template, and PP template tests
- Enhanced overlay spinner with live preview image and stats
- Frontend _runTestViaWS shared helper replaces three REST test runners
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add real-time value source test: WebSocket endpoint streams get_value() at
~20Hz, frontend renders scrolling time-series chart with min/max/current stats
- Add auto-gain for audio value sources: rolling peak normalization with slow
decay, sensitivity range increased to 0.1-20.0
- Always show brightness overlay on LED preview when brightness source is set
- Refactor ValueStreamManager to shared ref-counted streams (value streams
produce scalars, not LED-count-dependent, so sharing is correct)
- Simplify acquire/release API: remove consumer_id parameter since streams
are no longer consumer-dependent
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Show effective brightness percentage on the LED preview when a
value source dims below 100%. Prepend a brightness byte to the
preview WebSocket wire format. Increase preview height to 32px.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add WebSocket endpoints for live audio spectrum streaming at ~20Hz
- Audio source test: resolves device/channel, shares stream via ref-counting
- Audio template test: includes device picker dropdown for selecting input
- Canvas-based 64-band spectrum visualizer with falling peaks and beat flash
- Channel-aware: mono sources show left/right/mixed spectrum correctly
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduces an engine+template abstraction for audio capture, mirroring the
existing screen capture engine pattern. This enables multiple audio backends
(WASAPI for Windows, sounddevice for cross-platform) with per-source
engine configuration via reusable templates.
Backend:
- AudioCaptureEngine ABC with WasapiEngine and SounddeviceEngine implementations
- AudioEngineRegistry for engine discovery and factory creation
- AudioAnalyzer class decouples FFT/RMS/beat analysis from engine-specific capture
- ManagedAudioStream wraps engine stream + analyzer in background thread
- AudioCaptureTemplate model and AudioTemplateStore with JSON CRUD
- AudioCaptureManager keyed by (engine_type, device_index, is_loopback)
- Auto-migration: default template created on startup, assigned to existing sources
- Full REST API: CRUD for audio templates + engine listing with availability flags
- audio_template_id added to MultichannelAudioSource model and API schemas
Frontend:
- Audio template cards in Streams > Audio tab with engine badge and config details
- Audio template editor modal with engine selector and dynamic config fields
- Audio template dropdown in multichannel audio source editor
- Template name crosslink badge on multichannel audio source cards
- Confirm modal z-index fix (always stacks above editor modals)
- i18n keys for EN and RU
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Charts: blue filled area for fps_actual (rolling avg), green line for
fps_current (real-time sends/sec)
- Labels: fps_current/fps_target as primary, avg fps_actual as secondary
- Track fps_current in metrics history for dashboard chart preload
- Applied to both LED targets page and dashboard
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add tab refresh loading bar animation for all 4 tab loaders
- Add profiles loading guard to prevent concurrent fetches
- Centralize theme colors into CSS variables (--text-secondary, --text-muted,
--bg-secondary, --success-color, --shadow-color) for both dark/light themes
- Replace hardcoded gray values across 10 CSS files with variables
- Fix duplicate .btn-sm definition in modal.css
- Fix z-index: toast 2001→2500 to safely clear modals at 2000
- Add :focus-visible keyboard navigation indicators for all interactive elements
- Add responsive breakpoints for tab bar and header on narrow screens
- Prevent background page scroll when command palette is open
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add loading guard to loadPictureSources to prevent concurrent fetches
- Pause perf chart polling and uptime timer when browser tab is hidden
- Disconnect KC and LED preview WebSockets when leaving targets tab
- Add error toasts to loadCaptureTemplates and saveKCBrightness
- Skip auto-refresh polling when document is hidden
- Widen auto-start dashboard cards for better text display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add auto_start boolean field to PictureTarget model (persisted per-target)
- Wire auto_start through API schemas, routes, and store
- Auto-start targets on server boot in main.py lifespan
- Add star toggle button on target cards (next to delete button)
- Add auto-start section on dashboard between performance and profiles
- Remove auto-start section from profiles tab
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add AlwaysCondition model and evaluation (always returns true)
- Add condition type selector (Always/Application) in profile editor
- Show condition type pill on profile cards
- Fix misleading empty-conditions text (was "never activate", actually always active)
- Add i18n keys for Always condition (en + ru)
- Add CSS for condition type selector and description
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Make header sticky so search button stays visible on scroll. Section
headers stick below it using a JS-measured --header-height variable.
Add dim overlay behind highlighted cards for better focus effect.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sort filtered items by group order so display indices match the array,
preventing wrong entity selection. Raise card-highlight z-index above
sticky section headers so the outline isn't clipped.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Keyboard shortcuts: Ctrl+1-4 for tab switching
- URL hash routing: #tab/subtab format with browser back/forward support
- Tab count badges: running targets and active profiles counts
- Cross-entity quick links: clickable references navigate to related cards
- Command palette (Ctrl+K): global search across all entities with keyboard navigation
- Expand/collapse all sections: buttons in sub-tab bars
- Sticky section headers: headers pin while scrolling long card grids
- Improved section filter: better styling with reset button
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Place the overlay button inside the preview screen as a pill toggle,
add it as a tutorial step that auto-skips in device calibration mode.
Tutorial engine now skips hidden/missing targets in both directions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>