Final-review blocker: the setup scaffold created the LED output target in the
store but never registered it with the ProcessorManager, so the wizard's
"Start" step 404'd on a fresh setup (target not found) — the lights never
started despite a success screen. Now the scaffold calls
target.register_with_manager(manager) right after create (mirroring the
canonical POST /output-targets route, same ValueError guard), so
start_processing finds the target. Rollback unregisters via
manager.remove_target before deleting the store entity, so a post-registration
failure leaves no half-registered target.
Also from the final review:
- solve corner_indices elements now bounded ge=0 (clear 422 instead of silent
modulo-wrap).
- setup-wizard.ts: reuse tutorials' suppressGettingStartedTour()/TOUR_KEY
instead of a duplicated 'tour_completed' literal; drop a duplicate manual-form
submit listener.
Tests: + adversarial pass over the whole feature (solver/session/scaffold edge
cases) and a scaffold->register->startable regression test. Full suite
2149 passed / 2 skipped; tsc clean; build passes; ruff clean.
The aggregated /api/v1/snapshot poll now emits a `scene_playlists` section
(each playlist with its `is_running` flag) plus a companion `playlist_state`
key carrying the single global cycling state (running playlist, current index/
preset, dwell) — so the HA-coordinator and other low-overhead pollers get
playlist state in the same round trip as scenes/targets, matching the other
entity sections. Gated by the `scene_playlists` include-section like the rest.
Reuses the existing list_scene_playlists handler; snapshot route tests updated.
Backend for the first-run wizard (phase 4).
- POST /api/v1/setup/scaffold: given an existing device_id + display_index
(+ optional calibration), wires a working chain via the real validated
store create paths — create-or-reuse capture template -> raw picture
source -> picture color-strip source (calibration or default) -> LED
output target -> returns the ids. Does NOT auto-start. Rolls back every
entity it created (reverse order) on any partial failure, leaving no
orphans; "created" events are deferred until the whole chain succeeds so
a rolled-back scaffold never leaves ghost cards in the UI.
- Requires an existing device_id (no inline device creation) — the wizard
creates the device first via the canonical, URL-validated POST /devices,
so the scaffold can't bypass device validation. display_index is bounded.
- GET/PUT /api/v1/preferences/onboarding: persistent first-run flag
({onboarded, completed_at}) via db.set_setting; server stamps completed_at.
- Both routes AuthRequired. Tests: 25 (scaffold happy/reuse/rollback/
validation + onboarding + calibration round-trip integration). docs/API.md.
Part of the edge-calibration + first-run-wizard feature (Big Bang; intermediate
phase — full build/suite gated at the final phase).
Backend engine for guided LED-chase calibration, driven by the upcoming
auto-calibration UI (phase 3) and first-run wizard (phase 4).
- solve_calibration(): pure function mapping start corner + direction + 4
corner-tap indices to per-edge LED counts, consistent with EDGE_ORDER/
EDGE_REVERSE so it round-trips through build_segments().
- CalibrationChaseMixin.set_calibration_pixel(): light a specific LED index
(+ optional window) on a device, reusing the device_test_mode idle-client
send path.
- CalibrationSession: single-active session with start/position/stop/cancel,
a 60s idle-timeout watchdog, and a concurrency lock so interleaved calls
can't corrupt the stop/restore bookkeeping — start() stops + remembers any
running target on the device and stop/cancel/timeout always restore it
(never leaves the device dark or stuck in chase).
- Routes /api/v1/calibration/{session,session/position,session/stop,
session/cancel,session/state,solve} (all AuthRequired, bounds-validated);
calibration is persisted by reusing the existing PUT /color-strip-sources/
{id} (hot-reloads running streams) rather than a duplicate endpoint.
- Tests: 19 solver pure-logic + 19 route/bounds. docs/API.md updated.
Part of the edge-calibration + first-run-wizard feature (Big Bang; intermediate
phase — full build/suite gated at the final phase).
Add ordered, timed sequences of scene presets that auto-cycle — activating
each preset and holding it for its dwell duration before advancing.
Backend:
- ScenePlaylist / PlaylistItem models + SQLite store (new scene_playlists table)
- PlaylistEngine: cycles ONE playlist at a time (starting one stops any other),
loop/shuffle, re-reads the playlist each cycle so edits/deletes apply at the
boundary, skips missing presets, guards against busy-loops; reuses the shared
apply_scene_state path used by scene presets and automations
- REST API: CRUD + /start, /stop, /state with scene-preset reference validation
- Constructed in the app lifespan with a bounded stop on shutdown
Frontend:
- New "Playlists" sub-tab in the Automations tab with start/stop controls and a
running indicator; editor modal with ordered scene rows (reorder + per-item
duration), loop/shuffle toggles, and tags
- Live refresh via the playlist_state_changed WebSocket event
- i18n in en/ru/zh
Tests: new unit + API coverage for the store/model, engine (cycling,
single-active exclusivity, missing-preset skip, shuffle, and the
playlist_state_changed event contract), and routes. Full suite green;
ruff and tsc clean.
Make the existing Application automation rule (foreground app -> activate
scene) work on the Android-TV build. A Kotlin ForegroundAppBridge reads the
foreground app via UsageStatsManager and lists launchable apps via LauncherApps;
PlatformDetector bridges it in (ahead of the Windows-only ctypes guard) so the
existing AutomationEngine / ApplicationRule / storage / deactivation modes are
unchanged. New /system/installed-apps + /system/info endpoints feed an app picker
that stores package names (vs process names on desktop); on Android the editor
hides the match-type selector since the foreground app is the only obtainable
signal. PACKAGE_USAGE_STATS is granted via an on-device button + a web-UI banner
(no blanket prompt at capture start); detection degrades gracefully until granted.
Zero new Python/Gradle deps (UsageStatsManager + LauncherApps are in-platform;
matching only string-compares the package name, so no QUERY_ALL_PACKAGES).
assembleDebug + 1897 pytest + ruff + tsc + npm build all green; independent final
review (0 blockers) + security review (no critical issues).
A new `template` value source evaluates a hardened, sandboxed Jinja
expression over the live values of other value sources — the system's
first float combinator.
Backend:
- Shared engine (utils/template_expr.py): ImmutableSandboxedEnvironment with
filters/tests and auto-injected globals stripped; only min/max/abs/round/
clamp exposed; rejects **, string/collection-literal repetition, attribute
access and non-global calls; NaN/inf-safe result coercion.
- TemplateValueSource model + TemplateValueStream runtime: compile-once,
primitives-only eval context, raw[name] exposure, eval_interval throttle,
ref-counted input acquire/release, rename-safe hot-update.
- Validation: unbound-variable + reserved-name rejection, reference
cycle/depth guards (depth-only at create, full cycle at update), runtime
acquire() depth backstop, and delete referential-integrity.
- API: Create/Update/Response schemas + discriminated unions, _RESPONSE_MAP,
and an advisory POST /value-sources/validate-template endpoint.
- Demo seed: a static source plus a template combinator example.
Frontend:
- Editor modal section: repeatable inputs list (EntitySelect rows), a
zero-dependency Jinja syntax highlighter, a hints/reference panel, and a
debounced live validator that gates Save (stale-response-safe).
- Graph editor: read-only template node with one edge per input.
- i18n (en/ru/zh), icon, and card rendering.
Tests: engine, stream, factory/cycle, validate endpoint, and demo seed.
Backend
- snapshot: GET /api/v1/snapshot aggregates targets, devices, sources,
presets and system into one payload for the HA coordinator, collapsing
the prior ~2N+M request fan-out; per-section ?include= gating.
- graph: GET /api/v1/graph{,/schema,/dependents} backed by a pure,
unit-tested graph_schema engine — one authoritative connectable-field
registry so the editor no longer hard-codes topology in two places.
- devices: thread mqtt_source_id through DeviceCreate/Update/Response and
the routes for multi-broker MQTT; shared validate_mqtt_source_exists
(_mqtt_validation.py) reused by device + output-target routes; stop
update_device masking intentional 4xx as 500.
- shutdown: bound uvicorn graceful-shutdown via GRACEFUL_SHUTDOWN_TIMEOUT
(shared by __main__, android_entry, demo) so a lingering events WebSocket
can't strand LED targets or block process exit.
- access log: structured _access_log middleware attributing each request to
its authenticated token label (never the secret); uvicorn access_log off.
Frontend
- graph editor: generic schema-driven port/edge rendering, layout and
connection handling; service-worker refresh.
- device modals: MQTT broker EntitySelect for device_type=mqtt in add-device
and settings, wired into load/save/validate/dirty-check/clone.
- i18n: en/ru/zh keys.
Tests: graph routes + schema, snapshot routes, access log, mqtt_source_id
device regressions, bounded-shutdown entrypoint. 1614 passed.
ruff --select UP007,UP045 --fix converted ~1760 sites across the
backend: `Optional[T]` → `T | None`, `Union[X, Y]` → `X | Y`. The
remaining module-level alias targets that ruff conservatively skips
(BindableFloatInput, ColorList, DeviceConfig) were converted by hand
earlier in the pass. black -formatted the result so the wider unions
fit cleanly under the 100-char line budget.
pyproject.toml now sets [tool.ruff.lint] extend-select = ["UP007",
"UP045"] so future legacy imports fire CI on every push. The
pre-commit ruff hook was bumped from v0.8.0 -> v0.15.12 to recognise
UP045 (split off from UP007 in v0.13).
TestWLEDSchemeInference in test_devices_routes covers the POST/PUT
create-and-update flow with a stubbed WLED provider so the
infer_http_scheme integration hop has end-to-end coverage instead of
just the unit tests.
test_url_scheme grows public IPv6 (Cloudflare / Google / Quad9 DNS),
bracketed-form, and ULA cases. Adds an explicit pin for the Python
ipaddress documentation-prefix quirk (2001:db8::/32 is is_private,
so it routes to http:// even though some audits colloquially call it
"public").
update_service grows explicit URL validation on the redirect chain so a
hostile mirror can't bounce the updater to a private IP. restart.ps1
gets stricter argument handling and clearer log lines.
default_config.yaml exposes the new toggles. test_system_routes pins
the new behaviour.
New output kind that POSTs the current strip frame to a user-configured
HTTP endpoint, alongside WLED / MQTT / Hue. Stack mirrors the existing
output-target shape end-to-end: storage model + store, FastAPI router +
Pydantic schemas, JS feature module + modal template, router wiring in
api/__init__.py and the modal include in index.html. Tests cover both
the routes and the store.
``_target_to_response`` in ``api/routes/output_targets.py`` used to be
an isinstance ladder over the three OutputTarget subclasses with a
silent fallback that fabricated a ``LedOutputTargetResponse`` for
unknown types (audit finding H3). The fallback masked exactly the
kind of bug we hit on the CSS side in Phase 1.1: a new target subclass
slipped past the ladder and got mis-shaped on the wire.
Replace the ladder with a ``_TARGET_RESPONSE_BUILDERS`` dict keyed by
the concrete subclass plus an import-time
``_assert_target_response_coverage()`` that requires the registry to
exactly match ``{WledOutputTarget, HALightOutputTarget,
Z2MLightOutputTarget}``. ``_target_to_response`` now raises
``RuntimeError`` instead of silently fabricating a LED response for an
unknown subclass — coverage is asserted at import so this branch is
unreachable in normal operation.
Tests: 5 new regression tests cover bijection between expected classes
and registered builders, callable shape, the rogue-target-raises
contract, and missing/extra entry rejection in the assertion. 24
existing output-target tests stay green; ruff clean.
Two CRITICAL data-safety bugs from the architecture audit and the two
worst parallel-change problems are fixed in one coherent pass.
Audit findings addressed:
- C2 silent CSS response fallback. The previous _RESPONSE_MAP fell
through to a fabricated PictureCSSResponse whenever a source
class lacked an entry; in particular game_event sources were
silently mis-shaped. Now: GameEventCSSResponse/Create/Update
schemas exist, _RESPONSE_MAP is re-keyed by source_type string,
an import-time _assert_response_map_coverage() requires symmetric
agreement with storage._SOURCE_TYPE_MAP, and the runtime path
raises instead of fabricating a response.
- C11 string-replace JSON migration. ColorStripStore used
blob.replace('"source_type": "static"', '"source_type":
"single_color"') which can corrupt unrelated substrings (e.g.
an animation type named "static_wave") and provides no audit,
no transaction, no idempotency. Replaced with
storage.data_migrations.MigrationRunner backed by a
data_migrations audit table. Each migration runs inside one
db.transaction() that covers the applied-check, the apply(),
and the audit-INSERT — partial failures roll back atomically.
StaticToSingleColorMigration parses each row with json.loads
and mutates only the source_type field. Frozen-write databases
skip with a warning.
- C3+C4 color-strip stream dispatch. The 7-branch elif in
ColorStripStreamManager.acquire() and the duplicate one in
ws_stream._create_stream() now share a single STREAM_BUILDERS
registry in core.processing.color_strip_kinds, keyed by
source.source_type. Both call sites populate a StreamDeps bag
and delegate to build_stream(). _assert_stream_kind_coverage()
asserts at import that STREAM_BUILDERS plus SHARABLE_KINDS
partitions storage._SOURCE_TYPE_MAP. ws_stream's preview path
wraps each FastAPI-DI getter in _safe() so non-audio previews
no longer crash when audio/CSPT stores are not wired.
- C6+C7 value stream dispatch. The 14-branch isinstance ladder in
ValueStreamManager._create_stream and its silent
StaticValueStream(value=1.0) fallback are replaced by
core.processing.value_kinds.STREAM_BUILDERS, keyed by
source_type string (so AdaptiveValueSource's adaptive_time and
adaptive_scene route to different builders correctly). The
manager retains only the SyncClockRuntime pre-acquisition step
for animated_color (kinds needing this are listed explicitly
in NEEDS_CLOCK_RUNTIME). Symmetric coverage assertion plus a
separate assertion that NEEDS_CLOCK_RUNTIME is a subset of the
registry.
Bundled in: the static->single_color rename plus the HTTPValueStream
/ http_endpoint introduction that were already in flight on this
branch share these files; the registry refactor naturally absorbs
both via the new "single_color" / "static" alias entries and the
_build_http builder.
Tests: 26 new tests cover response-map coverage drift, migration
runner audit-table mechanics + transactional rollback +
frozen-write skip, and the two stream-builder registries. 343
existing storage / API / e2e tests stay green. Ruff clean.
Closes the issues surfaced by the pre-merge code review of the
expand-device-support branch.
CRITICAL #2 -- update_device double-encrypts secrets in memory.
storage/device_store.py round-tripped through device.to_dict() which
encrypts hue_username / hue_client_key / ble_govee_key / nanoleaf_token
via _enc(), but Device.__init__ does not decrypt. The cached
self._items[device_id] thus held ciphertext where plaintext belonged,
breaking runtime auth for paired devices on any update -- even an
innocuous rename. Sourcing kwargs from vars(device) directly avoids
the round-trip. Regression tests cover Nanoleaf and Hue.
HIGH #3 -- secrets leaked in GET /api/v1/devices response.
DeviceResponse previously returned nanoleaf_token / hue_username /
hue_client_key in plaintext (decrypted server-side from storage),
defeating the encryption-at-rest. Replaced with nanoleaf_paired and
hue_paired booleans. ble_govee_key intentionally stays -- it's a
user-managed value pasted from a third-party tool, must remain visible
for edit. Frontend types.ts + the one nanoleaf_token reader updated to
the boolean.
HIGH #4 -- SSRF surface. validate_lan_host() added to net_classify.py;
called from each new driver's validate_device (DDP / Yeelight / WiZ /
LIFX / Govee / OPC / Nanoleaf) and from pair_device. Rejects literal
public IPs with a descriptive ValueError; non-IP hostnames pass
through (mDNS labels, bare hostnames). RFC6890 ranges (documentation,
former class E) are accepted as LAN-like since Python's
ipaddress.is_private treats them so -- correct policy for LedGrab.
HIGH #5 -- decrypt failure deletes the device row. _dec() now catches
the exception, logs an error, and returns "" instead of propagating.
Without the fix, a regenerated data/.secret_key would silently make
every Hue / Nanoleaf / BLE-Govee device disappear from the device list
on next startup. Regression test asserts a corrupt envelope leaves the
device hydratable.
HIGH #6 -- update_device route does not rstrip("/") for non-WLED.
Moved the trim before the WLED-specific scheme inference so every
device type gets consistent URL normalization between create and
update.
MEDIUM #7 -- Govee discovery port 4002 collision. Added a lazily-
initialized module-level asyncio.Lock that serializes concurrent
discover_govee_devices() calls; the previous behavior had the second
parallel scan silently return [] when the first still held port 4002.
Error message also clarified to mention another Govee tool.
MEDIUM #8 -- Nanoleaf discover() leaked browser tasks on cancellation.
Moved the browser cancel loop into the finally block so an interrupted
mDNS scan still tears them down.
MEDIUM #9 -- pair endpoint logged user-supplied URL with exc_info=True.
Added _sanitize_url_for_log() that strips userinfo + fragment, and
demoted the log from exc_info to type(exc).__name__ + str(exc) so a
hostile receiver's response body can't end up in the log file.
LOW -- Nanoleaf was the only client without a .port property. Added
one (returns NANOLEAF_PORT, fixed) for cross-driver symmetry.
LOW -- no end-to-end pair-then-create coverage. Added
TestPairThenCreateFlow.test_pair_then_create_persists_encrypted_token
which exercises the full path: POST /api/v1/devices/pair returned
fields, store.create_device, then asserts (a) in-memory plaintext,
(b) to_config() plaintext, (c) persisted ciphertext, (d) API response
strip + paired-boolean.
Tests: 1379 pass (was 1358 -- 21 new regression tests added).
ruff clean. TypeScript clean.
Lays the groundwork for device families that require a one-time
physical pairing action (Nanoleaf hold-power-button, Tuya local-key
extraction, Twinkly network-setup mode, Hue link-button). No driver
uses it yet -- Nanoleaf will be the first concrete consumer.
Phase 2 as originally written had three bullets; only this one was
genuinely missing work. The other two (generic NetworkDiscoveryService
fan-out, unified scan-network UI) were already solved at the route
level by the existing /api/v1/devices/discover handler running all
providers in parallel via asyncio.gather(return_exceptions=True).
Marked WONTDO in TODO.md with rationale.
Backend:
- LEDDeviceProvider gains an async pair_device(url) -> dict method.
Default raises NotImplementedError so missing implementations on a
requires_pairing provider fail loud at request time.
- New PairingNotReady exception, distinct from generic errors so the
route handler can return 409 (user must perform the physical action,
retry possible) instead of 500.
- POST /api/v1/devices/pair endpoint with PairDeviceRequest /
PairDeviceResponse schemas. Status-code mapping:
200 -> paired, fields returned for the subsequent create payload
400 -> unknown device type, or type doesn't support pairing
409 -> PairingNotReady (retryable from the UI)
422 -> invalid URL / device configuration (ValueError)
502 -> transport / network failure (other exceptions)
500 -> provider returned a non-dict (defensive)
- 8 route tests register a stub provider and exercise every
status-code path.
Frontend:
- New modals/pair-device.html with five state blocks (idle / pairing
/ not_ready / success / failed) toggled via data-pair-state, plus
a 30-second SVG progress ring with monospace countdown.
- New features/pairing-flow.ts exposing
runPairingFlow({deviceType, url, instructionsKey?}) ->
Promise<{fields: Record<string, unknown>>. Wires the modal to the
pair endpoint, maps response codes to UI states, AbortControllers
in-flight fetches on cancel. Exports a PairingCancelled sentinel
error class.
- Generic pairing.* i18n keys in en/ru/zh. Drivers will add their own
device.<type>.pair.instructions key that overrides the default.
Design decisions (per frontend-design skill):
- Single SVG ring + centered countdown (HomeKit-style)
- Instructions stay visible during pairing, dimmed to 60% via :has()
- Success state held 450 ms before auto-dismiss
- Cancel-X in the footer; primary action lives in the state block
- prefers-reduced-motion disables pulse/fade/ring transitions
Note: the components.css diff includes a pre-existing MiniSelect block
from the user's parallel work; pairing-specific styles are the second
hunk (lines ~1628+).
Receive real-time events from games (CS2, Dota 2, LoL, etc.) and drive
LED effects through the existing color strip and value source pipelines.
Core:
- GameEventBus (thread-safe pub/sub) with standardized 23-type event vocabulary
- GameAdapter ABC + AdapterRegistry + MappingAdapter (YAML-driven)
- Built-in adapters: CS2 GSI, Dota 2 GSI, LoL Live Client, Generic Webhook
- Community YAML adapters: Minecraft, Valorant, Rocket League
- GameEventColorStripStream with 5 effects (flash/pulse/sweep/color_shift/breathing)
- GameEventValueSource with EMA smoothing and timeout
- 4 built-in effect presets (FPS Combat, MOBA Health, Racing, Generic Alert)
- Auto-setup for Valve GSI games (Steam path detection, cfg file writing)
- Demo capture engine exposed to non-demo mode
Frontend:
- Game tab in Streams tree navigation with integration cards
- Game integration editor modal with adapter picker, config fields, event mappings
- game_event source type in CSS and ValueSource editors
- Setup instructions overlay (markdown rendered)
- Live event monitor and connection test
API:
- Full CRUD for game integrations
- Event ingestion endpoint (adapter-level auth)
- Adapter metadata, presets, auto-setup, status/diagnostics endpoints
All store tests were passing file paths instead of Database objects
after the JSON-to-SQLite migration. Updated fixtures to create temp
Database instances, rewrote backup e2e tests for binary .db format,
and fixed config tests for the simplified StorageConfig.