Commit Graph

5 Commits

Author SHA1 Message Date
alexei.dolgolyov 6745e25b20 feat: roadmap batch (2026-06-19) — solar/linear-light/dither/nanoleaf + integrations
Eight roadmap features from the 2026-06-19 review, each a full vertical
(backend + tests + frontend + i18n en/ru/zh); ~67 new unit tests:

- automations: SolarRule sunrise/sunset trigger (new utils/solar.py, shared
  with the daylight cycle; window logic mirrors TimeOfDayRule)
- ci: best-effort arm64 multi-arch Docker manifest via QEMU + docker manifest
  (release.yml; amd64 path untouched, continue-on-error)
- game-integration: wire the orphaned LoLPoller via a LoLPollManager + a shared
  runtime_state module (poll lifecycle on enable/CRUD/startup/shutdown)
- ui: color-harmony gradient generator (complementary/analogous/triadic/...)
- effects: audio-reactive palette modulation (new audio_energy_tap; brightness/
  saturation modulation across all 12 procedural effects)
- capture: linear-light blending + spatio-temporal dithering, opt-in per
  calibration (new utils/linear_light.py, utils/dither.py)
- devices: Nanoleaf extControl v2 per-panel UDP streaming (per_panel mode)

Also bundles the pending 2026-06-18 production-review fixes and other
in-progress work already in the working tree (manual-trigger rule, etc.),
since they share files and could not be cleanly separated.

Gate: ruff + tsc clean; pytest 2654 passed / 2 skipped. The single failing
test (automation manual_trigger handler coverage) is a separate in-progress
item owned elsewhere, intentionally left as-is.
2026-06-22 23:21:24 +03:00
alexei.dolgolyov 17dd2e02ba fix: resolve comprehensive review findings (security, concurrency, perf, Android, UI)
Multi-dimension review of v0.8.2. Excludes the deliberately deferred
default_config.yaml weak-default-key item (C1).

Backend:
- calibration: create_default_calibration no longer exceeds led_count for small
  odd counts (bounded trim + regression test)
- game-integration: generic webhook now requires auth_token; constant-time
  compare_digest in all adapters; per-IP failed-auth rate limit on the ingest
  route; auth_token encrypted at rest via secret_box (migration-safe)
- playlist engine: serialize _state/_task under the lifecycle lock to close a
  delete-mid-play race (+ concurrency tests)
- main: stop the calibration session on shutdown (restore prior target)
- home_assistant: validate HA host via the LAN classifier on create/update
- perf: drop slow preview-WS clients instead of blocking the send loop; cache
  composite full-strip resize linspaces; effect_stream lava reuses scratch

Frontend:
- setup/auto-calibration wizard: guard _state after awaits (cancel-safe), await
  session teardown before output start, busy-gate skip-calibration, manual
  display input keeps focus, move focus on step change
- calibration: destroy EntitySelect on modal close
- color-strips test: dirty-flag-gated render + cached ctx/ImageData
- a11y/TV: focus-visible for new wizard/auto-cal/corner controls, aria-labels on
  the spatial corner/edge picker; theme-aware syntax tokens; dead/undefined CSS
  tokens removed; .modal-error styled; i18n titles (en/ru/zh)

Android:
- ApiKeyManager: EncryptedSharedPreferences with verified, data-safe legacy
  migration that never rotates an existing key
- CaptureService: validate MediaProjection token before promoting; satisfy the
  startForeground 5s contract on the bail path
- NotificationListener: connection-scoped executor with lazy fallback
- BLE: request BLUETOOTH_SCAN/CONNECT at runtime + guard handler-thread
  SecurityExceptions
- Root: cancellation-aware su grant probe

Adds 14 tests. Gate: ruff + tsc 5.9.3 + esbuild + pytest (2185 passed) +
compileDebugKotlin all green.
2026-06-09 16:35:08 +03:00
alexei.dolgolyov 888f8fd16e refactor(types): PEP-604 union sweep + UP007/UP045 enforcement
ruff --select UP007,UP045 --fix converted ~1760 sites across the
backend: `Optional[T]` → `T | None`, `Union[X, Y]` → `X | Y`. The
remaining module-level alias targets that ruff conservatively skips
(BindableFloatInput, ColorList, DeviceConfig) were converted by hand
earlier in the pass. black -formatted the result so the wider unions
fit cleanly under the 100-char line budget.

pyproject.toml now sets [tool.ruff.lint] extend-select = ["UP007",
"UP045"] so future legacy imports fire CI on every push. The
pre-commit ruff hook was bumped from v0.8.0 -> v0.15.12 to recognise
UP045 (split off from UP007 in v0.13).
2026-05-23 01:21:44 +03:00
alexei.dolgolyov 02cd9d519c refactor: rename project to LedGrab, split HA integration into separate repo
Lint & Test / test (push) Successful in 1m56s
- Rename Python package: wled_controller -> ledgrab
- Rename env var prefix: WLED_ -> LEDGRAB_ (with auto-migration for old vars)
- Rename localStorage key: wled_api_key -> ledgrab_api_key (with migration)
- Rename HA integration domain: wled_screen_controller -> ledgrab
- Update all imports, build scripts, Docker, installer, config, docs
- Remove HA integration (moved to ledgrab-haos-integration repo)
- Remove hacs.json (belongs in HA repo now)
- Add startup warning for users with old WLED_ env vars
- All tests pass (715/715), ruff clean, tsc clean, frontend builds
2026-04-12 22:45:28 +03:00
alexei.dolgolyov 492bdb95e3 feat: game integration system
Receive real-time events from games (CS2, Dota 2, LoL, etc.) and drive
LED effects through the existing color strip and value source pipelines.

Core:
- GameEventBus (thread-safe pub/sub) with standardized 23-type event vocabulary
- GameAdapter ABC + AdapterRegistry + MappingAdapter (YAML-driven)
- Built-in adapters: CS2 GSI, Dota 2 GSI, LoL Live Client, Generic Webhook
- Community YAML adapters: Minecraft, Valorant, Rocket League
- GameEventColorStripStream with 5 effects (flash/pulse/sweep/color_shift/breathing)
- GameEventValueSource with EMA smoothing and timeout
- 4 built-in effect presets (FPS Combat, MOBA Health, Racing, Generic Alert)
- Auto-setup for Valve GSI games (Steam path detection, cfg file writing)
- Demo capture engine exposed to non-demo mode

Frontend:
- Game tab in Streams tree navigation with integration cards
- Game integration editor modal with adapter picker, config fields, event mappings
- game_event source type in CSS and ValueSource editors
- Setup instructions overlay (markdown rendered)
- Live event monitor and connection test

API:
- Full CRUD for game integrations
- Event ingestion endpoint (adapter-level auth)
- Adapter metadata, presets, auto-setup, status/diagnostics endpoints
2026-03-31 13:17:52 +03:00