Fix test_list_filters test (filter_id field name mismatch).
Add tests for audio filters, template store, and source store.
All 678 tests pass, ruff clean, tsc clean, esbuild clean.
No dead code remaining from old source types.
Receive real-time events from games (CS2, Dota 2, LoL, etc.) and drive
LED effects through the existing color strip and value source pipelines.
Core:
- GameEventBus (thread-safe pub/sub) with standardized 23-type event vocabulary
- GameAdapter ABC + AdapterRegistry + MappingAdapter (YAML-driven)
- Built-in adapters: CS2 GSI, Dota 2 GSI, LoL Live Client, Generic Webhook
- Community YAML adapters: Minecraft, Valorant, Rocket League
- GameEventColorStripStream with 5 effects (flash/pulse/sweep/color_shift/breathing)
- GameEventValueSource with EMA smoothing and timeout
- 4 built-in effect presets (FPS Combat, MOBA Health, Racing, Generic Alert)
- Auto-setup for Valve GSI games (Steam path detection, cfg file writing)
- Demo capture engine exposed to non-demo mode
Frontend:
- Game tab in Streams tree navigation with integration cards
- Game integration editor modal with adapter picker, config fields, event mappings
- game_event source type in CSS and ValueSource editors
- Setup instructions overlay (markdown rendered)
- Live event monitor and connection test
API:
- Full CRUD for game integrations
- Event ingestion endpoint (adapter-level auth)
- Adapter metadata, presets, auto-setup, status/diagnostics endpoints
Introduce BindableFloat abstraction that allows any numeric property to be
either a static value or dynamically driven by a ValueSource. Backward-compatible
serialization: plain float when unbound, {value, source_id} dict when bound.
Backend:
- storage/bindable.py — BindableFloat dataclass + bfloat() helper
- 25+ scalar properties converted across all entity types
- Runtime VS acquisition in ColorStripStreamManager for CSS bindings
- All stream hot loops use self.resolve() for live values
- KeyColorsColorStripStream now inherits ColorStripStream
Frontend:
- BindableScalarWidget (slider + VS picker toggle) for all editors
- TypeScript BindableFloat type + helpers
- Graph editor edges for all bindable properties
- Audio source channel IconSelect grid
Fixes: daylight longitude, candlelight wind_strength/candle_type from_dict
Key Colors refactor:
- New `key_colors` CSS source type with inline rectangles
- KeyColorsColorStripStream: extracts N colors from screen regions
- CSS editor: EntitySelect for picture source, IconSelect for color mode
- Configure Regions button on card opens pattern canvas editor
- Live WS preview at 5 FPS with rectangle overlay + color swatches
- Removed KC target type, pattern template entity, and related API routes
- Removed KC/pattern template sections from Targets tab
HA light target improvements:
- Update rate, transition, mappings, brightness VS now editable via PUT
- Card crosslinks for HA source, CSS source, brightness VS
- HA connection status icon, text metrics (Hz, uptime)
- Brightness value source selector in editor
All store tests were passing file paths instead of Database objects
after the JSON-to-SQLite migration. Updated fixtures to create temp
Database instances, rewrote backup e2e tests for binary .db format,
and fixed config tests for the simplified StorageConfig.