Commit Graph

9 Commits

Author SHA1 Message Date
alexei.dolgolyov ad84b60ae4 fix(ha-light): apply brightness_scale once and respect boost multipliers
`_send_entity_color` was multiplying the per-mapping `brightness_scale`
into the brightness payload twice when the effective scale was below 1,
yielding a quartered output for a configured half-scale. Conversely,
when the value-stream multiplier exceeded 1.0 with a default scale,
the entire scaling step was skipped and the boost was lost.

Compute brightness as `clamp(max(r,g,b) * bs * vs, 0, 255)` once and
ship it directly, with regression tests pinning the half-scale, boost,
and 255-clamp cases.
2026-05-11 01:42:02 +03:00
alexei.dolgolyov a79f4bf73c feat(ha-light): broadcast a single Color Value Source to all entities
HALightOutputTarget gains a `source_kind` field with two modes:
- `css` (existing): per-mapping LED segments averaged from a ColorStripSource.
- `color_vs` (new): one colour from a colour-returning ValueSource pushed to
  every mapped entity (mapping LED ranges are ignored in this mode).

Backend wiring:
- Schema/route: add `source_kind` + `color_value_source_id` to create/update/
  response payloads, with VS existence + return_type=color validation.
- Storage: persist new fields, with defensive `or ""` coalesce so legacy rows
  written via resolve_ref with None survive the str-typed response schema.
- Processor: ha_light_target_processor reworked to drive both source kinds
  (incl. update_target_settings hot-swap of source mode). New unit tests in
  tests/core/test_ha_light_target_processor.py and extended store tests.

Frontend:
- ha-light editor modal: collapsed Color Strip + Color VS into one
  "Color Source" picker with grouped headers; mappings list shows a
  mode-aware hint when broadcasting a single colour.
- EntityPalette: support non-selectable header rows (with keyboard / filter
  handling) for grouped source pickers.

Bundled UI polish (icon inheritance + cleanup):
- Custom card icons now flow into more surfaces: command palette, dashboard
  target cards, scene-preset target picker, calibration test-device picker,
  and the LED-target device picker. LED targets inherit their device's icon
  when none is set on the target itself.
- Empty mod-card icon plates render as a dashed "+" placeholder when an
  icon-picker hook is wired, so the action stays discoverable.
- Icon picker: distinct "HA light target" eyebrow label and supports
  HA-light cards (data-ha-target-id) for channel-colour resolution.
- Update banner: "View release" now opens the in-app Update settings tab
  instead of an external link; uses the sparkles icon.
- Color-strip delete: cleaner toast on 409 conflict.
2026-05-04 14:27:22 +03:00
alexei.dolgolyov d3a6416a1d refactor(devices): per-provider typed configs (phases 1-4)
Phase 1 — DeviceConfig hierarchy (device_config.py):
- 17 @dataclass(frozen=True) subclasses (WLEDConfig, AdalightConfig, …) sharing
  BaseDeviceConfig; DeviceConfig = Union[all 17]
- Device.to_config() in device_store.py: single flat→typed dispatch point

Phase 2+3 — Typed provider signatures + call-site migration:
- ProviderDeps(device_store) frozen dataclass in led_client.py
- LEDDeviceProvider.create_client(config, *, deps) abstract signature
- create_led_client(config, *, deps) factory dispatches via config.device_type
- All 17 providers narrowed to their specific config type; drop kwargs.get()
- GroupLEDClient.connect() uses device.to_config() + create_led_client()
- wled_target_processor: replaced 21-field DeviceInfo unpacking with to_config()
  + dataclasses.replace(config, use_ddp=…) for DDP override
- device_test_mode: build typed config via to_config() + ProviderDeps
- Deleted DeviceInfo dataclass, _get_device_info(), _DEVICE_FIELD_DEFAULTS
- TargetContext: replaced get_device_info callback with is_test_mode_active

Phase 4 — Test migration:
- 47-case test suite in tests/core/devices/test_device_config.py (100% coverage)
- test_group_device.py TestGroupLEDClient migrated to GroupConfig + ProviderDeps
- Removed legacy keyword-arg init path from GroupLEDClient
2026-04-18 01:24:27 +03:00
alexei.dolgolyov 02cd9d519c refactor: rename project to LedGrab, split HA integration into separate repo
Lint & Test / test (push) Successful in 1m56s
- Rename Python package: wled_controller -> ledgrab
- Rename env var prefix: WLED_ -> LEDGRAB_ (with auto-migration for old vars)
- Rename localStorage key: wled_api_key -> ledgrab_api_key (with migration)
- Rename HA integration domain: wled_screen_controller -> ledgrab
- Update all imports, build scripts, Docker, installer, config, docs
- Remove HA integration (moved to ledgrab-haos-integration repo)
- Remove hacs.json (belongs in HA repo now)
- Add startup warning for users with old WLED_ env vars
- All tests pass (715/715), ruff clean, tsc clean, frontend builds
2026-04-12 22:45:28 +03:00
alexei.dolgolyov ce1f4847f3 feat(processed-audio-sources): phase 7 - testing and polish
Fix test_list_filters test (filter_id field name mismatch).
Add tests for audio filters, template store, and source store.
All 678 tests pass, ruff clean, tsc clean, esbuild clean.
No dead code remaining from old source types.
2026-03-31 22:50:02 +03:00
alexei.dolgolyov 492bdb95e3 feat: game integration system
Receive real-time events from games (CS2, Dota 2, LoL, etc.) and drive
LED effects through the existing color strip and value source pipelines.

Core:
- GameEventBus (thread-safe pub/sub) with standardized 23-type event vocabulary
- GameAdapter ABC + AdapterRegistry + MappingAdapter (YAML-driven)
- Built-in adapters: CS2 GSI, Dota 2 GSI, LoL Live Client, Generic Webhook
- Community YAML adapters: Minecraft, Valorant, Rocket League
- GameEventColorStripStream with 5 effects (flash/pulse/sweep/color_shift/breathing)
- GameEventValueSource with EMA smoothing and timeout
- 4 built-in effect presets (FPS Combat, MOBA Health, Racing, Generic Alert)
- Auto-setup for Valve GSI games (Steam path detection, cfg file writing)
- Demo capture engine exposed to non-demo mode

Frontend:
- Game tab in Streams tree navigation with integration cards
- Game integration editor modal with adapter picker, config fields, event mappings
- game_event source type in CSS and ValueSource editors
- Setup instructions overlay (markdown rendered)
- Live event monitor and connection test

API:
- Full CRUD for game integrations
- Event ingestion endpoint (adapter-level auth)
- Adapter metadata, presets, auto-setup, status/diagnostics endpoints
2026-03-31 13:17:52 +03:00
alexei.dolgolyov 2da5c047f9 fix: update test fixtures for SQLite storage migration
Lint & Test / test (push) Failing after 1m33s
All store tests were passing file paths instead of Database objects
after the JSON-to-SQLite migration. Updated fixtures to create temp
Database instances, rewrote backup e2e tests for binary .db format,
and fixed config tests for the simplified StorageConfig.
2026-03-25 11:38:07 +03:00
alexei.dolgolyov 7380b33b9b fix: resolve all 153 ruff lint errors for CI
Lint & Test / test (push) Failing after 9s
Auto-fixed 138 unused imports and f-string issues. Manually fixed:
ambiguous variable names (l→layer), availability-check imports using
importlib.util.find_spec, unused Color import, ImagePool forward ref
via TYPE_CHECKING, multi-statement semicolons, and E402 suppression.
2026-03-22 01:29:26 +03:00
alexei.dolgolyov f2871319cb refactor: comprehensive code quality, security, and release readiness improvements
Lint & Test / test (push) Failing after 48s
Security: tighten CORS defaults, add webhook rate limiting, fix XSS in
automations, guard WebSocket JSON.parse, validate ADB address input,
seal debug exception leak, URL-encode WS tokens, CSS.escape in selectors.

Code quality: add Pydantic models for brightness/power endpoints, fix
thread safety and name uniqueness in DeviceStore, immutable update
pattern, split 6 oversized files into 16 focused modules, enable
TypeScript strictNullChecks (741→102 errors), type state variables,
add dom-utils helper, migrate 3 modules from inline onclick to event
delegation, ProcessorDependencies dataclass.

Performance: async store saves, health endpoint log level, command
palette debounce, optimized entity-events comparison, fix service
worker precache list.

Testing: expand from 45 to 293 passing tests — add store tests (141),
route tests (25), core logic tests (42), E2E flow tests (33), organize
into tests/api/, tests/storage/, tests/core/, tests/e2e/.

DevOps: CI test pipeline, pre-commit config, Dockerfile multi-stage
build with non-root user and health check, docker-compose improvements,
version bump to 0.2.0.

Docs: rewrite CLAUDE.md (202→56 lines), server/CLAUDE.md (212→76),
create contexts/server-operations.md, fix .js→.ts references, fix env
var prefix in README, rewrite INSTALLATION.md, add CONTRIBUTING.md and
.env.example.
2026-03-22 00:38:28 +03:00