Commit Graph

9 Commits

Author SHA1 Message Date
alexei.dolgolyov 492bdb95e3 feat: game integration system
Receive real-time events from games (CS2, Dota 2, LoL, etc.) and drive
LED effects through the existing color strip and value source pipelines.

Core:
- GameEventBus (thread-safe pub/sub) with standardized 23-type event vocabulary
- GameAdapter ABC + AdapterRegistry + MappingAdapter (YAML-driven)
- Built-in adapters: CS2 GSI, Dota 2 GSI, LoL Live Client, Generic Webhook
- Community YAML adapters: Minecraft, Valorant, Rocket League
- GameEventColorStripStream with 5 effects (flash/pulse/sweep/color_shift/breathing)
- GameEventValueSource with EMA smoothing and timeout
- 4 built-in effect presets (FPS Combat, MOBA Health, Racing, Generic Alert)
- Auto-setup for Valve GSI games (Steam path detection, cfg file writing)
- Demo capture engine exposed to non-demo mode

Frontend:
- Game tab in Streams tree navigation with integration cards
- Game integration editor modal with adapter picker, config fields, event mappings
- game_event source type in CSS and ValueSource editors
- Setup instructions overlay (markdown rendered)
- Live event monitor and connection test

API:
- Full CRUD for game integrations
- Event ingestion endpoint (adapter-level auth)
- Adapter metadata, presets, auto-setup, status/diagnostics endpoints
2026-03-31 13:17:52 +03:00
alexei.dolgolyov 3e6760f726 refactor: key colors targets → CSS source type, HA target improvements
Lint & Test / test (push) Successful in 1m26s
Key Colors refactor:
- New `key_colors` CSS source type with inline rectangles
- KeyColorsColorStripStream: extracts N colors from screen regions
- CSS editor: EntitySelect for picture source, IconSelect for color mode
- Configure Regions button on card opens pattern canvas editor
- Live WS preview at 5 FPS with rectangle overlay + color swatches
- Removed KC target type, pattern template entity, and related API routes
- Removed KC/pattern template sections from Targets tab

HA light target improvements:
- Update rate, transition, mappings, brightness VS now editable via PUT
- Card crosslinks for HA source, CSS source, brightness VS
- HA connection status icon, text metrics (Hz, uptime)
- Brightness value source selector in editor
2026-03-28 15:28:22 +03:00
alexei.dolgolyov e2e1107df7 feat: asset-based image/video sources, notification sounds, UI improvements
Lint & Test / test (push) Has been cancelled
- Replace URL-based image_source/url fields with image_asset_id/video_asset_id
  on StaticImagePictureSource and VideoCaptureSource (clean break, no migration)
- Resolve asset IDs to file paths at runtime via AssetStore.get_file_path()
- Add EntitySelect asset pickers for image/video in stream editor modal
- Add notification sound configuration (global sound + per-app overrides)
- Unify per-app color and sound overrides into single "Per-App Overrides" section
- Persist notification history between server restarts
- Add asset management system (upload, edit, delete, soft-delete)
- Replace emoji buttons with SVG icons throughout UI
- Various backend improvements: SQLite stores, auth, backup, MQTT, webhooks
2026-03-26 20:40:25 +03:00
alexei.dolgolyov 07bb89e9b7 Refactor process picker into palette pattern, add notification app picker
- Refactor process-picker.ts into generic NamePalette with two concrete
  instances: ProcessPalette (running processes) and NotificationAppPalette
  (OS notification history apps)
- Notification color strip app colors and filter list now use
  NotificationAppPalette (shows display names like "Telegram" instead of
  process names like "telegram.exe")
- Fix case-insensitive matching for app_colors and app_filter_list in
  notification_stream.py
- Compact browse/remove buttons in notification app color rows with
  proper search icon
- Remove old inline process-picker HTML/CSS (replaced by palette overlay)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 01:23:08 +03:00
alexei.dolgolyov 122e95545c Card bulk operations, remove expand/collapse, graph color picker fix
- Bulk selection mode: Ctrl+Click or toggle button to enter, Escape to exit
- Shift+Click for range select, bottom toolbar with SVG icon action buttons
- All CardSections wired with bulk actions: Delete everywhere,
  Start/Stop for targets, Enable/Disable for automations
- Remove expand/collapse all buttons (no collapsible sections remain)
- Fix graph node color picker overlay persisting after outside click
- Add Icons section to frontend.md conventions
- Add trash2, listChecks, circleOff icons to icon system
- Backend: processing loop performance improvements (monotonic timestamps,
  deque-based FPS tracking)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 01:21:27 +03:00
alexei.dolgolyov 29b43b028d Fix automation badge overflow, dashboard crosslinks, compact numbers, icon grids, OpenRGB brightness
UI fixes:
- Automation card badge moved to flex layout — title truncates, badge stays visible
- Automation condition pills max-width increased to 280px
- Dashboard crosslinks fixed: pass correct sub-tab key (led-targets not led)
- navigateToCard only skips data load when tab already has cards in DOM
- Badge gets white-space:nowrap + flex-shrink:0 to prevent wrapping

New features:
- formatCompact() for large frame/error counters (1.2M, 45.2K) with hover title
- Log filter and log level selects replaced with IconSelect grids
- OpenRGB devices now support software brightness control

OpenRGB improvements:
- Added brightness_control capability (uses software brightness fallback)
- Change-threshold dedup compares raw pixels before brightness scaling

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 01:29:17 +03:00
alexei.dolgolyov 2712c6682e Add EntitySelect/IconSelect UI improvements across modals
- Portal IconSelect popups to document.body with position:fixed to prevent
  clipping by modal overflow-y:auto
- Replace custom scene selectors in automation editor with EntitySelect
  command-palette pickers (main scene + fallback scene)
- Add IconSelect grid for automation deactivation mode (none/revert/fallback)
- Add IconSelect grid for automation condition type and match type
- Replace mapped zone source dropdowns with EntitySelect pickers
- Replace scene target selector with EntityPalette.pick() pattern
- Remove effect palette preview bar from CSS editor
- Remove sensitivity badge from audio color strip source cards
- Clean up unused scene-selector CSS and scene-target-add-row CSS
- Add locale keys for all new UI elements across en/ru/zh

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 16:00:30 +03:00
alexei.dolgolyov aafcf83896 Add webhook trigger condition for automations
Per-automation webhook URL with auto-generated 128-bit hex token.
External services (Home Assistant, IFTTT, curl) can POST to
/api/v1/webhooks/{token} with {"action": "activate"|"deactivate"}
to control automation state — no API key required (token is auth).

Backend: WebhookCondition model, engine state tracking with
immediate evaluation, webhook endpoint, schema/route updates.
Frontend: webhook option in condition editor, URL display with
copy button, card badge, i18n for en/ru/zh.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 18:28:31 +03:00
alexei.dolgolyov 21248e2dc9 Rename profiles to automations across backend and frontend
Rename the "profiles" entity to "automations" throughout the entire
codebase for clarity. Updates Python models, storage, API routes/schemas,
engine, frontend JS modules, HTML templates, CSS classes, i18n keys
(en/ru/zh), dashboard, tutorials, and command palette.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 18:01:39 +03:00