Receive real-time events from games (CS2, Dota 2, LoL, etc.) and drive
LED effects through the existing color strip and value source pipelines.
Core:
- GameEventBus (thread-safe pub/sub) with standardized 23-type event vocabulary
- GameAdapter ABC + AdapterRegistry + MappingAdapter (YAML-driven)
- Built-in adapters: CS2 GSI, Dota 2 GSI, LoL Live Client, Generic Webhook
- Community YAML adapters: Minecraft, Valorant, Rocket League
- GameEventColorStripStream with 5 effects (flash/pulse/sweep/color_shift/breathing)
- GameEventValueSource with EMA smoothing and timeout
- 4 built-in effect presets (FPS Combat, MOBA Health, Racing, Generic Alert)
- Auto-setup for Valve GSI games (Steam path detection, cfg file writing)
- Demo capture engine exposed to non-demo mode
Frontend:
- Game tab in Streams tree navigation with integration cards
- Game integration editor modal with adapter picker, config fields, event mappings
- game_event source type in CSS and ValueSource editors
- Setup instructions overlay (markdown rendered)
- Live event monitor and connection test
API:
- Full CRUD for game integrations
- Event ingestion endpoint (adapter-level auth)
- Adapter metadata, presets, auto-setup, status/diagnostics endpoints
Add full Home Assistant integration via WebSocket API:
- HARuntime: persistent WebSocket client with auth, auto-reconnect, entity state cache
- HAManager: ref-counted runtime pool (like WeatherManager)
- HomeAssistantCondition: new automation trigger type matching entity states
- REST API: CRUD for HA sources + /test, /entities, /status endpoints
- /api/v1/system/integrations-status: combined MQTT + HA dashboard indicators
- Frontend: HA Sources tab in Streams, condition type in automation editor
- Modal editor with host, token, SSL, entity filters
- websockets>=13.0 dependency added
- Replace URL-based image_source/url fields with image_asset_id/video_asset_id
on StaticImagePictureSource and VideoCaptureSource (clean break, no migration)
- Resolve asset IDs to file paths at runtime via AssetStore.get_file_path()
- Add EntitySelect asset pickers for image/video in stream editor modal
- Add notification sound configuration (global sound + per-app overrides)
- Unify per-app color and sound overrides into single "Per-App Overrides" section
- Persist notification history between server restarts
- Add asset management system (upload, edit, delete, soft-delete)
- Replace emoji buttons with SVG icons throughout UI
- Various backend improvements: SQLite stores, auth, backup, MQTT, webhooks
Collapsed filter cards in the modal showed raw template IDs (e.g.
pp_cb72e227) instead of resolving select options to their labels.
Card filter chain badges now include the referenced template name.
Multichannel, Mono, and Band Extract each get their own subtab and
panel within the Audio group, replacing the single combined Audio
Sources tab. Cross-links from CSS, value sources, and command palette
updated to navigate to the correct subtab.
New audio source type that filters a parent source to a specific frequency
band (bass 20-250Hz, mid 250-4kHz, treble 4k-20kHz, or custom range).
Supports chaining with frequency range intersection and cycle detection.
Band filtering applied in both CSS audio streams and test WebSocket.
New standalone WeatherSource entity with pluggable provider architecture
(Open-Meteo v1, free, no API key). Full CRUD, test endpoint, browser
geolocation, IconSelect provider picker, CardSection with test/clone/edit.
WeatherColorStripStream maps WMO weather codes to ambient color palettes
with temperature hue shifting and thunderstorm flash effects. Ref-counted
WeatherManager polls API and caches data per source.
CSS editor integration: weather type with EntitySelect source picker,
speed and temperature influence sliders. Backup/restore support.
i18n for en/ru/zh.
Add full gradient editor modal with name, description, visual stop
editor, tags, and dirty checking. Gradient editor now supports ID
prefix to avoid DOM conflicts between CSS editor and standalone modal.
Fix color picker popover clipped by template-card overflow:hidden.
Fix gradient canvas not sizing correctly in standalone modal.
- Rename all 54 .js files to .ts, update esbuild entry point
- Add tsconfig.json, TypeScript devDependency, typecheck script
- Create types.ts with 25+ interfaces matching backend Pydantic schemas
(Device, OutputTarget, ColorStripSource, PatternTemplate, ValueSource,
AudioSource, PictureSource, ScenePreset, SyncClock, Automation, etc.)
- Make DataCache generic (DataCache<T>) with typed state instances
- Type all state variables in state.ts with proper entity types
- Type all create*Card functions with proper entity interfaces
- Type all function parameters and return types across all 54 files
- Type core component constructors (CardSection, IconSelect, EntitySelect,
FilterList, TagInput, TreeNav, Modal) with exported option interfaces
- Add comprehensive global.d.ts for window function declarations
- Type fetchWithAuth with FetchAuthOpts interface
- Remove all (window as any) casts in favor of global.d.ts declarations
- Zero tsc errors, esbuild bundle unchanged
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>