- Add Color Strip Processing Template (CSPT) entity: reusable filter chains
for 1D LED strip postprocessing (backend, storage, API, frontend CRUD)
- Add "processed" color strip source type that wraps another CSS source and
applies a CSPT filter chain (dataclass, stream, schema, modal, cards)
- Add Reverse filter for strip LED order reversal
- Add CSPT and processed CSS nodes/edges to visual graph editor
- Add CSPT test preview WS endpoint with input source selection
- Add device settings CSPT template selector (add + edit modals with hints)
- Use icon grids for palette quantization preset selector in filter lists
- Use EntitySelect for template references and test modal source selectors
- Fix filters.css_filter_template.desc missing localization
- Fix icon grid cell height inequality (grid-auto-rows: 1fr)
- Rename "Processed" subtab to "Processing Templates"
- Localize all new strings (en/ru/zh)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Replace inline type selectors with pre-modal type picker grid for devices,
color strip sources, and value sources
- Add filterable search to icon grid when items > 9 (no auto-focus on touch)
- Show disabled (grayed-out) filtered items instead of hiding them
- Responsive grid columns (2-5 cols based on viewport width)
- Add "Select a port..." placeholder to serial port dropdown
- Update en/ru/zh locales with new keys
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New device providers: ESP-NOW, Philips Hue, USB HID, SPI Direct,
Razer Chroma SDK, and SteelSeries GameSense — each with client,
provider, full backend registration, schemas, routes, and frontend
support including discovery, form fields, and i18n.
Add IconSelect grids for SPI LED chipset selector and GameSense
peripheral type selector with new Lucide icons (cpu, keyboard,
mouse, headphones).
Replace emoji graph overlay buttons (eye, bell) with proper SVG
path icons for consistent cross-platform rendering.
Fix connection overlay causing horizontal scroll by adding
overflow: hidden.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Full-stack implementation of DMX output for stage lighting and LED controllers:
- DMXClient with Art-Net and sACN packet builders, multi-universe splitting
- DMXDeviceProvider with manual_led_count capability and URL parsing
- Device store, API schemas, routes wired with dmx_protocol/start_universe/start_channel
- Frontend: add/settings modals with DMX fields, IconSelect protocol picker
- Fix add device modal dirty check on type change (re-snapshot after switch)
- i18n keys for DMX in en/ru/zh locales
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Zone picker UI in device add/settings modals with per-zone checkbox selection
- Combined mode: pixels distributed sequentially across zones
- Separate mode: full effect resampled independently to each zone via linear interpolation
- Per-zone LED preview in target cards: one canvas strip per zone with hover overlay labels
- Zone badges on device cards enriched with actual LED counts from OpenRGB API
- Fix stale led_count by using device_led_count discovered at connect time
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New device type enabling control of keyboards, mice, RAM, GPU, and fans
via the OpenRGB SDK server (TCP port 6742). Includes auto-discovery,
health monitoring, state snapshot/restore, and fast synchronous pixel
send with brightness scaling. Also updates TODO.md with complexity notes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- New WS device type: broadcaster singleton + LEDClient that sends binary
frames to connected WebSocket clients during processing
- FastAPI WS endpoint at /api/v1/devices/{device_id}/ws with token auth
- Frontend: add/edit WS devices, connection URL with copy button in settings
- Add health_check and auto_restore capabilities to WLED and Serial providers;
hide health interval and auto-restore toggle for devices without them
- Skip health check loop for virtual devices (Mock, MQTT, WS) — set always-online
- Copy buttons and labels for API CSS push endpoints (REST POST / WebSocket)
- Hide mock:// and ws:// URLs in target device dropdown
- Hide filter textbox when card section is collapsed (cs-collapsed CSS class)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Feature 1 — Profile Conditions: time-of-day, system idle (Win32
GetLastInputInfo), and display state (GUID_CONSOLE_DISPLAY_STATE)
condition types for automatic profile activation.
Feature 2 — Scene Presets: snapshot/restore system that captures target
running states, device brightness, and profile enables. Server-side
capture with 5-step activation order. Dedicated Scenes tab with
CardSection-based card grid, command palette integration, and dashboard
quick-activate section.
Feature 3 — MQTT Integration: MQTTService singleton with aiomqtt,
MQTTLEDClient device provider for pixel output, MQTT profile condition
type with topic/payload matching, and frontend support for MQTT device
type and condition editor.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace all emoji characters across WebUI with inline Lucide SVG icons
for cross-platform consistency (icon paths in icon-paths.js)
- Add accent color picker popover with 9 preset colors + custom picker,
persisted to localStorage, updates all CSS custom properties
- Remove subtab separator line for cleaner look
- Color badge icons with accent color for visual pop
- Remove processing badge from target cards
- Fix hardcoded #4CAF50 in FPS labels and active badges to use CSS vars
- Replace CSS content emoji (▶) with pure CSS triangle
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Virtual device with configurable LED count, RGB/RGBW mode, and simulated
send latency. Includes full provider/client implementation, API schema
support, and frontend add/settings modal integration.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>