SP110E peripherals silently tear down the GATT link ~1s after connect
unless a two-write vendor handshake (01 00 → FFE2, 01 B7 E3 D5 → FFE1)
arrives immediately. Without it the first real write hangs 30s then
reconnect-loops forever. Adds optional BLEProtocol.init_writes executed
on connect, plumbs a per-write char_uuid through both transports, and
fixes the SP110E color/power frames from an incorrect 5 bytes to the
documented 4 bytes.
Windows/WinRT robustness:
- asyncio.wait_for hangs on bleak because WinRT IAsyncOperations refuse
to cancel. _bounded_await() uses asyncio.wait() instead so timeouts
actually return control even when the inner task is uncancellable.
- BleakClient connect by raw MAC string times out when WinRT guesses
address type wrong; switched to pre-scanning with BleakScanner and
passing the resolved BLEDevice, which carries the address type.
- Target-start fetch timeout bumped to 30s with retry disabled so the
UI doesn't abort during the BLE pre-scan + connect + handshake path.
UI:
- Settings modal exposes Protocol Family (IconSelect grid, shared with
add-device via parameterized ensureBleFamilyIconSelect) so users can
fix a wrong family pick without recreating the device. Govee AES key
row toggles on/off with family selection.
Also turns LAN auth back on in default_config.yaml, logs start_processing
requests on entry for easier diagnosis, and captures the full debug trail
in docs/BLE_LED_CONTROLLERS.md for future BLE work.
Refs the mbullington SP110E protocol gist for the handshake bytes.
ProcessorManager: replace all isinstance checks with property-based
dispatch via base TargetProcessor (device_id, led_client,
get_display_index, update_device, update_calibration).
Remove gamma/saturation from ProcessingSettings, ColorCorrection
schema, serialization, and migration — these were never used in the
processing pipeline and are handled by postprocessing template filters.
Delete dead apply_color_correction() function.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This is a complete WLED ambient lighting controller that captures screen border pixels
and sends them to WLED devices for immersive ambient lighting effects.
## Server Features:
- FastAPI-based REST API with 17+ endpoints
- Real-time screen capture with multi-monitor support
- Advanced LED calibration system with visual GUI
- API key authentication with labeled tokens
- Per-device brightness control (0-100%)
- Configurable FPS (1-60), border width, and color correction
- Persistent device storage (JSON-based)
- Comprehensive Web UI with dark/light themes
- Docker support with docker-compose
- Windows monitor name detection via WMI (shows "LG ULTRAWIDE" etc.)
## Web UI Features:
- Device management (add, configure, remove WLED devices)
- Real-time status monitoring with FPS metrics
- Settings modal for device configuration
- Visual calibration GUI with edge testing
- Brightness slider per device
- Display selection with friendly monitor names
- Token-based authentication with login/logout
- Responsive button layout
## Calibration System:
- Support for any LED strip layout (clockwise/counterclockwise)
- 4 starting position options (corners)
- Per-edge LED count configuration
- Visual preview with starting position indicator
- Test buttons to light up individual edges
- Smart LED ordering based on start position and direction
## Home Assistant Integration:
- Custom HACS integration
- Switch entities for processing control
- Sensor entities for status and FPS
- Select entities for display selection
- Config flow for easy setup
- Auto-discovery of devices from server
## Technical Stack:
- Python 3.11+
- FastAPI + uvicorn
- mss (screen capture)
- httpx (async WLED client)
- Pydantic (validation)
- WMI (Windows monitor detection)
- Structlog (logging)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>