fd62db1720
Enable audio-reactive lighting on the Android-TV build. A push-based AndroidAudioEngine captures system playback audio via AudioPlaybackCapture (API 29+), reusing the existing MediaProjection token, and feeds PCM into the unchanged AudioAnalyzer pipeline. No new Python deps; no Chaquopy/pip changes (numpy already bundled). - Python: android_audio_engine.py — module-level queue + configure/ push_samples/shutdown mirroring mediaprojection_engine; AndroidAudioEngine (priority 100) registered behind a guarded import. push_samples copies and defensively trims/clamps each block so the analyzer can't crash on variable-length or non-frame-divisible PCM. - Kotlin: AudioCapture.kt — AudioRecord + AudioPlaybackCaptureConfiguration, fixed chunk-size block framing, little-endian float32, mic fallback; reads back the actual negotiated channel/sample rate. PythonBridge gains configureAudio/pushAudio/shutdownAudio with a cached module handle. - Wiring: CaptureService starts/stops AudioCapture in the MediaProjection path (gated on API>=29 + RECORD_AUDIO + live projection); MainActivity requests RECORD_AUDIO; manifest declares it. Degrades gracefully when denied; root path stays audio-less by design. - Tests: 13 desktop-CI tests incl. an over-length/non-divisible regression guard that exercises the full read_chunk -> AudioAnalyzer.analyze path.