492bdb95e3
Receive real-time events from games (CS2, Dota 2, LoL, etc.) and drive LED effects through the existing color strip and value source pipelines. Core: - GameEventBus (thread-safe pub/sub) with standardized 23-type event vocabulary - GameAdapter ABC + AdapterRegistry + MappingAdapter (YAML-driven) - Built-in adapters: CS2 GSI, Dota 2 GSI, LoL Live Client, Generic Webhook - Community YAML adapters: Minecraft, Valorant, Rocket League - GameEventColorStripStream with 5 effects (flash/pulse/sweep/color_shift/breathing) - GameEventValueSource with EMA smoothing and timeout - 4 built-in effect presets (FPS Combat, MOBA Health, Racing, Generic Alert) - Auto-setup for Valve GSI games (Steam path detection, cfg file writing) - Demo capture engine exposed to non-demo mode Frontend: - Game tab in Streams tree navigation with integration cards - Game integration editor modal with adapter picker, config fields, event mappings - game_event source type in CSS and ValueSource editors - Setup instructions overlay (markdown rendered) - Live event monitor and connection test API: - Full CRUD for game integrations - Event ingestion endpoint (adapter-level auth) - Adapter metadata, presets, auto-setup, status/diagnostics endpoints
113 lines
6.4 KiB
HTML
113 lines
6.4 KiB
HTML
<div id="game-integration-modal" class="modal" role="dialog" aria-modal="true" aria-labelledby="gi-title">
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<div class="modal-content modal-lg">
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<div class="modal-header">
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<h2 id="gi-title" data-i18n="game_integration.add">Add Game Integration</h2>
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<button class="modal-close-btn" onclick="closeGameIntegrationModal()" data-i18n-aria-label="aria.close">×</button>
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</div>
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<div class="modal-body">
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<input type="hidden" id="gi-id">
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<div id="gi-error" class="modal-error" style="display:none"></div>
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<!-- Name + Tags -->
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<div class="form-group">
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<div class="label-row">
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<label for="gi-name" data-i18n="game_integration.name">Name:</label>
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<button type="button" class="hint-toggle" onclick="toggleHint(this)" title="?">?</button>
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</div>
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<small class="input-hint" style="display:none" data-i18n="game_integration.name.hint">A descriptive name for this game integration</small>
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<input type="text" id="gi-name" required>
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<div id="gi-tags-container"></div>
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</div>
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<!-- Description -->
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<div class="form-group">
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<div class="label-row">
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<label for="gi-description" data-i18n="game_integration.description">Description:</label>
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<button type="button" class="hint-toggle" onclick="toggleHint(this)" title="?">?</button>
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</div>
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<small class="input-hint" style="display:none" data-i18n="game_integration.description.hint">Optional description of what this integration does</small>
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<input type="text" id="gi-description">
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</div>
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<!-- Enabled -->
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<div class="form-group">
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<label class="checkbox-label">
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<input type="checkbox" id="gi-enabled" checked>
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<span data-i18n="game_integration.enabled">Enabled</span>
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</label>
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</div>
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<!-- Game / Adapter picker -->
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<div class="form-group">
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<div class="label-row">
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<label for="gi-adapter-type" data-i18n="game_integration.adapter_type">Game / Adapter:</label>
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<button type="button" class="hint-toggle" onclick="toggleHint(this)" title="?">?</button>
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</div>
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<small class="input-hint" style="display:none" data-i18n="game_integration.adapter_type.hint">Select the game or adapter type for this integration</small>
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<select id="gi-adapter-type"></select>
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</div>
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<!-- Adapter config (auto-generated) -->
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<div class="form-group">
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<div class="label-row">
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<label data-i18n="game_integration.adapter_config">Adapter Configuration</label>
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</div>
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<div id="gi-adapter-config-fields"></div>
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</div>
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<!-- Setup instructions + Auto Setup buttons -->
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<div id="gi-setup-instructions-btn-wrapper" style="display:none">
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<button type="button" class="btn btn-secondary btn-sm" onclick="openSetupInstructions()" data-i18n="game_integration.setup_instructions">Setup Instructions</button>
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<button type="button" id="gi-auto-setup-btn" class="btn btn-primary btn-sm" onclick="autoSetupGameIntegration()" style="display:none" data-i18n="game_integration.auto_setup">Auto Setup</button>
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</div>
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<!-- Event Mapping Editor -->
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<div class="form-group">
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<div class="label-row">
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<label data-i18n="game_integration.event_mappings">Event Mappings</label>
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<button type="button" class="hint-toggle" onclick="toggleHint(this)" title="?">?</button>
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</div>
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<small class="input-hint" style="display:none" data-i18n="game_integration.event_mappings.hint">Map game events to LED effects. Each event type can trigger a different visual effect.</small>
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<div class="gi-mapping-toolbar">
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<select id="gi-mapping-preset" onchange="onMappingPresetChange()">
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<option value="" data-i18n="game_integration.preset.select">Load preset...</option>
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<option value="fps_combat" data-i18n="game_integration.preset.fps_combat">FPS Combat</option>
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<option value="moba_health" data-i18n="game_integration.preset.moba_health">MOBA Health</option>
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</select>
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<button class="btn btn-secondary btn-sm" onclick="addGameMapping()" data-i18n="game_integration.mapping.add">+ Add Mapping</button>
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</div>
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<div id="gi-mappings-list" class="gi-mappings-list"></div>
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</div>
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<!-- Live Event Monitor -->
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<div class="form-group">
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<div class="label-row">
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<label data-i18n="game_integration.events.title">Live Events</label>
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</div>
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<div id="gi-event-feed" class="gi-event-feed"></div>
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</div>
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<!-- Connection Test -->
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<div class="form-group">
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<button class="btn btn-secondary" onclick="testGameConnection()" data-i18n="game_integration.test.button">Test Connection</button>
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<div id="gi-test-panel" style="display:none" class="gi-test-panel"></div>
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</div>
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</div>
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<div class="modal-footer">
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<button class="btn btn-icon btn-secondary" onclick="closeGameIntegrationModal()" title="Cancel" data-i18n-title="settings.button.cancel" data-i18n-aria-label="aria.cancel">✕</button>
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<button class="btn btn-icon btn-primary" onclick="saveGameIntegration()" title="Save" data-i18n-title="settings.button.save" data-i18n-aria-label="aria.save">✓</button>
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</div>
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</div>
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</div>
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<!-- Setup Instructions Overlay (full-screen, same pattern as release notes) -->
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<div id="gi-setup-overlay" class="log-overlay" style="display:none;">
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<button class="log-overlay-close" onclick="closeSetupInstructions()" title="Close" data-i18n-aria-label="aria.close">✕</button>
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<div class="log-overlay-toolbar">
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<h3 id="gi-setup-overlay-title" data-i18n="game_integration.setup_instructions">Setup Instructions</h3>
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</div>
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<div id="gi-setup-overlay-content" class="release-notes-content"></div>
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</div>
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