feat(anomaly): suspension-freeze detector
- Add SuspensionFreezeDetector via the IAnomalyDetector seam: a suspension gap with the favourite unchanged and a negligible (< threshold) price move — the mirror of the flip. Score = how completely the line froze. Reuses MatchWinEvidence so UI + evaluator handle it unchanged. 6 tests. - Add AnomalyKind.SuspensionFreeze + localized card/detail label, SuspensionFreezeThreshold option, and fan it into DetectAnomaliesUseCase.
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@@ -211,9 +211,10 @@
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private string KindLabel(AnomalyKind kind) => kind switch
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{
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AnomalyKind.SuspensionFlip => L["Anomaly.Kind.SuspensionFlip"],
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AnomalyKind.SteamMove => L["Anomaly.Kind.SteamMove"],
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_ => kind.ToString(),
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AnomalyKind.SuspensionFlip => L["Anomaly.Kind.SuspensionFlip"],
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AnomalyKind.SteamMove => L["Anomaly.Kind.SteamMove"],
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AnomalyKind.SuspensionFreeze => L["Anomaly.Kind.SuspensionFreeze"],
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_ => kind.ToString(),
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};
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private string SportLabel(int code) => SportLabels.Resolve(L, code);
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