Files
maraphon-app/src/Marathon.Domain/AnomalyDetection/SteamMoveDetector.cs
T
alexei.dolgolyov 2b1025cae3 feat(anomaly): IAnomalyDetector seam + steam-move detector
- Introduce IAnomalyDetector; the existing flip detector implements it.
- Extract MatchWinEvidence so every detector writes the identical pre/post
  evidence shape — the UI parser and outcome evaluator handle new kinds with no
  branching (steam moves get hit-rate calibrated for free).
- Add SteamMoveDetector: flags a rapid one-directional implied-probability rise
  over a short CONTINUOUS window (no suspension gap inside it), so it never
  double-flags the same interval as the suspension-flip detector.
- DetectAnomaliesUseCase fans out over both detectors; dedup keys on EventId+Kind
  so flip and steam signals persist independently. Add AnomalyKind.SteamMove +
  SteamMove window/threshold options. 8 detector tests.
2026-05-28 22:59:12 +03:00

122 lines
5.3 KiB
C#

using Marathon.Domain.Entities;
using Marathon.Domain.Enums;
using Marathon.Domain.ValueObjects;
namespace Marathon.Domain.AnomalyDetection;
/// <summary>
/// Detects a "steam move": a rapid, one-directional rise in a side's normalised
/// implied probability over a short CONTINUOUS window — money moving the line.
/// </summary>
/// <remarks>
/// <para>
/// A window is only considered when it contains no suspension-sized gap between
/// consecutive snapshots (controlled by <c>maxStepGapSeconds</c>); drift across a
/// suspension is the <see cref="AnomalyDetector"/>'s (SuspensionFlip) territory, so
/// the two detectors never double-flag the same interval.
/// </para>
/// <para>
/// Emits an <see cref="AnomalyKind.SteamMove"/> anomaly whose pre/post evidence
/// brackets the drift, written in the shared <see cref="MatchWinEvidence"/> shape so
/// the UI and <see cref="AnomalyOutcomeEvaluator"/> handle it without branching.
/// A sustained steam may cross the threshold at several consecutive snapshots; those
/// are collapsed to one persisted row by the detection use case's dedup window.
/// </para>
/// </remarks>
public sealed class SteamMoveDetector : IAnomalyDetector
{
private readonly int _windowSeconds;
private readonly decimal _driftThreshold;
private readonly int _minSnapshotCount;
private readonly int _maxStepGapSeconds;
/// <param name="windowSeconds">Trailing window (seconds) over which drift is measured.</param>
/// <param name="driftThreshold">Minimum one-directional implied-probability rise to flag; in (0, 1).</param>
/// <param name="minSnapshotCount">Minimum live snapshots before detection runs (>= 2).</param>
/// <param name="maxStepGapSeconds">
/// Maximum gap between consecutive snapshots for the window to count as continuous.
/// A larger gap means a suspension occurred — that is flip territory, not steam.
/// </param>
public SteamMoveDetector(int windowSeconds, decimal driftThreshold, int minSnapshotCount, int maxStepGapSeconds)
{
if (windowSeconds <= 0)
throw new ArgumentOutOfRangeException(nameof(windowSeconds), windowSeconds, "Must be positive.");
if (driftThreshold is <= 0m or >= 1m)
throw new ArgumentOutOfRangeException(nameof(driftThreshold), driftThreshold, "Must be in (0, 1).");
if (minSnapshotCount < 2)
throw new ArgumentOutOfRangeException(nameof(minSnapshotCount), minSnapshotCount, "Must be at least 2.");
if (maxStepGapSeconds <= 0)
throw new ArgumentOutOfRangeException(nameof(maxStepGapSeconds), maxStepGapSeconds, "Must be positive.");
_windowSeconds = windowSeconds;
_driftThreshold = driftThreshold;
_minSnapshotCount = minSnapshotCount;
_maxStepGapSeconds = maxStepGapSeconds;
}
/// <inheritdoc />
public IReadOnlyList<Anomaly> Detect(EventId eventId, IReadOnlyList<OddsSnapshot> snapshots)
{
ArgumentNullException.ThrowIfNull(eventId);
ArgumentNullException.ThrowIfNull(snapshots);
var live = snapshots
.Where(s => s.Source == OddsSource.Live)
.OrderBy(s => s.CapturedAt)
.ToList();
if (live.Count < _minSnapshotCount)
return Array.Empty<Anomaly>();
var window = TimeSpan.FromSeconds(_windowSeconds);
var maxStepGap = TimeSpan.FromSeconds(_maxStepGapSeconds);
var anomalies = new List<Anomaly>();
int windowStart = 0;
int continuityStart = 0;
for (int end = 1; end < live.Count; end++)
{
// A suspension-sized step resets continuity: the drift after it is a flip,
// not a steam move, so steam windows never span a suspension.
if (live[end].CapturedAt - live[end - 1].CapturedAt > maxStepGap)
continuityStart = end;
// Shrink the trailing window so [windowStart, end] is within windowSeconds.
while (live[end].CapturedAt - live[windowStart].CapturedAt > window)
windowStart++;
int start = Math.Max(windowStart, continuityStart);
if (start >= end)
continue;
var pre = MatchWinEvidence.Extract(live[start]);
var post = MatchWinEvidence.Extract(live[end]);
if (pre is null || post is null)
continue;
// One-directional rise: a side's normalised probability INCREASED (odds
// shortened) by at least the threshold — money steamed onto that side.
decimal drift = Math.Max(post.P1 - pre.P1, post.P2 - pre.P2);
if (pre.PDraw.HasValue && post.PDraw.HasValue)
drift = Math.Max(drift, post.PDraw.Value - pre.PDraw.Value);
if (drift < _driftThreshold)
continue;
var gapSeconds = (int)(live[end].CapturedAt - live[start].CapturedAt).TotalSeconds;
var evidenceJson = MatchWinEvidence.BuildJson(gapSeconds, live[start], pre, live[end], post);
anomalies.Add(new Anomaly(
Id: Guid.NewGuid(),
EventId: eventId,
DetectedAt: MoscowTime.Now,
Kind: AnomalyKind.SteamMove,
Score: Math.Min(1m, drift),
EvidenceJson: evidenceJson));
}
return anomalies.AsReadOnly();
}
}