# Media Server - Development Guide

## Overview

Standalone REST API server (FastAPI) for controlling system-wide media playback on Windows, Linux, macOS, and Android.

## Running the Server

### Manual Start

```bash
python -m media_server.main
```

### Auto-Start on Boot (Windows Task Scheduler)

Run in **Administrator PowerShell** from the media-server directory:

```powershell
.\media_server\service\install_task_windows.ps1
```

To remove the scheduled task:

```powershell
Unregister-ScheduledTask -TaskName "MediaServer" -Confirm:$false
```

## Development Workflow

### Server Restart After Code Changes

**CRITICAL:** When making changes to backend code (Python files, API routes, service logic), the media server MUST be restarted for changes to take effect.

**When to restart:**

- Changes to any Python files (`*.py`) in the media_server directory
- Changes to API endpoints, routes, or request/response models
- Changes to service logic, callbacks, or script execution
- Changes to configuration handling or startup logic

**When restart is NOT needed:**

- Static file changes (`*.html`, `*.css`, `*.json`) - browser refresh is enough
- README or documentation updates
- Changes to install/service scripts (only affects new installations)

### Frontend Rebuild After JS Changes

**CRITICAL:** The frontend is bundled via esbuild into `static/dist/app.bundle.js`. After modifying ANY JavaScript file in `media_server/static/js/`, you **MUST** run:

```bash
npm run build
```

Raw JS file edits have **NO effect** until the bundle is rebuilt. After rebuilding, a browser hard-refresh (Ctrl+Shift+R) is sufficient — no server restart needed.

**How to restart during development:**

1. Find the running server process:

   ```bash
   # Windows
   netstat -ano | findstr :8765

   # Linux/macOS
   lsof -i :8765
   ```

2. Stop the server:

   ```bash
   # Windows
   taskkill //F //PID <process_id>

   # Linux/macOS
   kill <process_id>
   ```

3. Start the server again:

   ```bash
   python -m media_server.main
   ```

**Best Practice:** Always restart the server immediately after committing backend changes to verify they work correctly before pushing.

**CRITICAL** Always check acccessibility of WebUI after server restart to ensure that server has started without issues

## Configuration

Copy `config.example.yaml` to `config.yaml` and customize.

The API token is generated on first run and displayed in the console output.

Default port: `8765`

## Internationalization (i18n)

The Web UI supports multiple languages with translations stored in separate JSON files.

### Locale Files

Translation files are located in:
- `media_server/static/locales/en.json` - English (default)
- `media_server/static/locales/ru.json` - Russian

### Maintaining Translations

**IMPORTANT:** When adding or modifying user-facing text in the Web UI:

1. **Update all locale files** - Add or update the translation key in **both** `en.json` and `ru.json`
2. **Use consistent keys** - Follow the existing key naming pattern (e.g., `section.element`, `scripts.button.save`)
3. **Test both locales** - Verify translations appear correctly by switching between EN/RU

### Adding New Text

When adding new UI elements:

1. Add the English text to `static/locales/en.json`
2. Add the Russian translation to `static/locales/ru.json`
3. In HTML: use `data-i18n="key.name"` for text content
4. In HTML: use `data-i18n-placeholder="key.name"` for input placeholders
5. In HTML: use `data-i18n-title="key.name"` for title attributes
6. In JavaScript: use `t('key.name')` or `t('key.name', {param: value})` for dynamic text

### Adding New Locales

To add support for a new language:

1. Create `media_server/static/locales/{lang_code}.json` (copy from `en.json`)
2. Translate all strings to the new language
3. Add the language code to `supportedLocales` array in `index.html`

## Versioning

**`pyproject.toml`** is the single source of truth for the version string.

At runtime, `media_server/__init__.py` reads the version via `importlib.metadata.version()` — no manual syncing needed.

Version flow:
1. `git tag v0.3.0` → CI reads the tag
2. Build scripts stamp `pyproject.toml` with the clean version via `sed`
3. `pip install` bakes the version into package metadata
4. `importlib.metadata.version("media-server")` reads it at runtime

When bumping the version for a new release, only `pyproject.toml` needs to be updated.

**Important:** After making any changes, always ask the user if the version needs to be incremented.

## CI/CD

Gitea Actions workflow at `.gitea/workflows/test.yml` runs on every push/PR to `master`:

1. **Lint** — `ruff check media_server/` (rules: E, F, I, W)
2. **Test** — `pytest --tb=short -q`

Release workflow at `.gitea/workflows/release.yml` triggers on `v*` tags:

1. **Create release** — Gitea release via REST API (detects pre-release from tag)
2. **Build Windows** — cross-builds on Linux using embedded Python + NSIS installer
3. **Upload assets** — portable ZIP + installer `.exe` attached to the release

### Releasing

```bash
# Stable release
git tag v1.0.0 && git push origin v1.0.0

# Pre-release
git tag v1.1.0-alpha.1 && git push origin v1.1.0-alpha.1
```

### Installer

The NSIS installer (`installer.nsi`) installs to `%LOCALAPPDATA%\Media Server` (no admin required) with optional:
- **Desktop shortcut**
- **Start with Windows** (Startup folder shortcut, runs hidden via VBS)

Uninstall preserves `config.yaml` (user data).

Reference: [gitea-python-ci-cd.md](https://git.dolgolyov-family.by/alexei.dolgolyov/claude-code-facts/src/branch/main/gitea-python-ci-cd.md)

**IMPORTANT:** When modifying CI/CD workflows, `installer.nsi`, or build scripts (`build-dist-*.sh`), always fetch and consult the guide above first to ensure changes stay in sync with established patterns.

### Before Pushing

Ensure CI will pass locally:

```bash
ruff check media_server/
pytest --tb=short -q
```

## Git Rules

- **ALWAYS ask for user approval before committing and pushing changes.**
- When pushing, always push to all remotes: `git push origin master && git push github master`

<!-- code-review-graph MCP tools -->
## MCP Tools: code-review-graph

**IMPORTANT: This project has a knowledge graph. ALWAYS use the
code-review-graph MCP tools BEFORE using Grep/Glob/Read to explore
the codebase.** The graph is faster, cheaper (fewer tokens), and gives
you structural context (callers, dependents, test coverage) that file
scanning cannot.

### When to use graph tools FIRST

- **Exploring code**: `semantic_search_nodes` or `query_graph` instead of Grep
- **Understanding impact**: `get_impact_radius` instead of manually tracing imports
- **Code review**: `detect_changes` + `get_review_context` instead of reading entire files
- **Finding relationships**: `query_graph` with callers_of/callees_of/imports_of/tests_for
- **Architecture questions**: `get_architecture_overview` + `list_communities`

Fall back to Grep/Glob/Read **only** when the graph doesn't cover what you need.

### Key Tools

| Tool | Use when |
|------|----------|
| `detect_changes` | Reviewing code changes — gives risk-scored analysis |
| `get_review_context` | Need source snippets for review — token-efficient |
| `get_impact_radius` | Understanding blast radius of a change |
| `get_affected_flows` | Finding which execution paths are impacted |
| `query_graph` | Tracing callers, callees, imports, tests, dependencies |
| `semantic_search_nodes` | Finding functions/classes by name or keyword |
| `get_architecture_overview` | Understanding high-level codebase structure |
| `refactor_tool` | Planning renames, finding dead code |

### Workflow

1. The graph auto-updates on file changes (via hooks).
2. Use `detect_changes` for code review.
3. Use `get_affected_flows` to understand impact.
4. Use `query_graph` pattern="tests_for" to check coverage.
