Add dynamic WebGL background with audio reactivity
- WebGL shader background with flowing waves, radial pulse, and frequency ring arcs - Reacts to captured audio data (frequency bands + bass) when visualizer is active - Uses page accent color; adapts to dark/light theme via bg-primary blending - Toggle button in header toolbar, state persisted in localStorage - Cached uniform locations and color values to avoid per-frame getComputedStyle calls - i18n support for EN/RU locales Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -63,6 +63,27 @@
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box-shadow: 0 -2px 8px rgba(0, 0, 0, 0.08);
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}
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/* Dynamic Background Canvas */
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.bg-shader-canvas {
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position: fixed;
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top: 0;
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left: 0;
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width: 100vw;
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height: 100vh;
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z-index: -1;
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.6s ease;
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}
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.bg-shader-canvas.visible {
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opacity: 1;
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}
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body.dynamic-bg-active {
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background: transparent;
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}
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* {
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margin: 0;
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padding: 0;
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@@ -218,6 +239,10 @@ h1 {
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background: var(--bg-tertiary);
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}
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.header-btn.active {
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color: var(--accent);
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}
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.header-btn svg {
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width: 16px;
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height: 16px;
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@@ -3165,7 +3190,6 @@ footer .separator {
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font-weight: 500;
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text-align: center;
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transition: transform 0.3s ease;
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animation: bannerSlideIn 0.4s ease-out;
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}
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.connection-banner:not(.hidden) {
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