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feat(icon): redesign app icon as "Beacon" and ship multi-resolution ICO
- Replace generic Spotify-green circle with a refined "Beacon" design:
  squircle + deep-teal diagonal gradient (#0B3D3B → #1A6B5E) + warm
  parchment play triangle (#F5F1E8) with drop shadow, top sheen, and
  ghosted echo-chevrons hinting at broadcast/stream
- Grow icon.ico from a single 16×16 frame (208 B) to a 10-frame
  multi-resolution ICO (16/20/24/32/40/48/64/96/128/256, ~37 KB) so
  Windows no longer upscales 16×16 into mush for the installer chrome,
  Start Menu, desktop shortcuts, Alt+Tab, and File Explorer tiles
- Add scripts/generate-icon.py: SVG is the source of truth; resvg-py
  rasterizes every ICO size; Pillow packs the multi-resolution ICO
- Update tray.py to pick a 64×64 frame from the new ICO and update its
  procedural fallback to the same Beacon palette so a missing ICO no
  longer regresses the tray to the old Spotify-green circle
- Add resvg-py to [dev] deps (build-time only)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 17:18:58 +03:00

114 lines
4.2 KiB
Python

"""Generate the Media Server application icon.
The SVG in ``media_server/static/icons/icon.svg`` is the single source of
truth. This script rasterizes it at every Windows ICO size via ``resvg-py``
(Rust-backed, identical math to Firefox's SVG renderer) and packs them all
into a multi-resolution ``icon.ico``.
This replaces the original 16x16-only ICO that Windows was upscaling into
mush for the installer chrome, Start Menu, desktop shortcuts, and Alt+Tab.
Usage:
python scripts/generate-icon.py
Dependencies:
pip install resvg-py Pillow
"""
from __future__ import annotations
import io
from pathlib import Path
import resvg_py
from PIL import Image
# Sizes packed into the ICO. Windows picks the closest match per surface;
# more sizes = sharper rendering everywhere (taskbar, installer header,
# Alt+Tab, jump lists, Start tile, desktop, file explorer details/tiles).
ICO_SIZES: tuple[int, ...] = (16, 20, 24, 32, 40, 48, 64, 96, 128, 256)
# The SVG source. Squircle + diagonal teal gradient + warm parchment play
# triangle with a drop shadow + ghosted echo-chevrons hinting at broadcast.
SVG_SOURCE = """<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 256 256" role="img" aria-label="Media Server">
<defs>
<linearGradient id="bg" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#0B3D3B"/>
<stop offset="100%" stop-color="#1A6B5E"/>
</linearGradient>
<linearGradient id="sheen" x1="50%" y1="0%" x2="50%" y2="100%">
<stop offset="0%" stop-color="#FFFFFF" stop-opacity="0.18"/>
<stop offset="55%" stop-color="#FFFFFF" stop-opacity="0"/>
</linearGradient>
<filter id="triShadow" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur stdDeviation="3"/>
<feOffset dx="3" dy="5"/>
<feComponentTransfer><feFuncA type="linear" slope="0.45"/></feComponentTransfer>
<feMerge><feMergeNode/><feMergeNode in="SourceGraphic"/></feMerge>
</filter>
<clipPath id="clip"><rect x="0" y="0" width="256" height="256" rx="58" ry="58"/></clipPath>
</defs>
<g clip-path="url(#clip)">
<rect width="256" height="256" fill="url(#bg)"/>
<rect width="256" height="256" fill="url(#sheen)"/>
<g stroke="#F5F1E8" stroke-width="4.6" stroke-linecap="round" stroke-linejoin="round" fill="none" opacity="0.18">
<polyline points="66,72 105,128 66,184"/>
<polyline points="85,82 124,128 85,174" opacity="0.6"/>
</g>
<path d="M88.3 55 L88.3 201 L193.3 128 Z"
fill="#F5F1E8"
stroke="#F5F1E8" stroke-width="9" stroke-linejoin="round"
filter="url(#triShadow)"/>
</g>
<rect x="0.5" y="0.5" width="255" height="255" rx="58" ry="58"
fill="none" stroke="#000000" stroke-opacity="0.18" stroke-width="1"/>
</svg>
"""
def _render_png(size: int) -> Image.Image:
"""Rasterize the SVG to a PNG at ``size x size`` via resvg."""
data = resvg_py.svg_to_bytes(
svg_string=SVG_SOURCE,
width=size,
height=size,
shape_rendering="geometric_precision",
)
return Image.open(io.BytesIO(bytes(data))).convert("RGBA")
def main() -> None:
root = Path(__file__).resolve().parent.parent
out_dir = root / "media_server" / "static" / "icons"
out_dir.mkdir(parents=True, exist_ok=True)
# SVG — canonical source, also used as the Web UI favicon.
svg_path = out_dir / "icon.svg"
svg_path.write_text(SVG_SOURCE, encoding="utf-8")
print(f"wrote {svg_path}")
# Rasterize every ICO size via resvg.
frames = [_render_png(size) for size in ICO_SIZES]
# Pack into a multi-resolution ICO. The "primary" image must be the
# largest; the rest go via append_images. Pillow's ICO writer then
# serializes one frame per size.
primary = frames[-1]
ico_path = out_dir / "icon.ico"
primary.save(
ico_path,
format="ICO",
sizes=[(s, s) for s in ICO_SIZES],
append_images=frames[:-1],
)
print(f"wrote {ico_path} ({ico_path.stat().st_size:,} bytes, sizes={list(ICO_SIZES)})")
# Largest PNG for documentation / non-Windows surfaces.
png_path = out_dir / "icon-256.png"
primary.save(png_path, format="PNG", optimize=True)
print(f"wrote {png_path}")
if __name__ == "__main__":
main()