Files
media-player-server/media_server/services/audio_analyzer.py
alexei.dolgolyov 652f10fc4c Reduce visualizer latency, tighten UI paddings, fix mobile browser toolbar
- Visualizer: FPS 25→30, chunk_size 2048→1024, smoothing 0.65→0.15
- Beat effect: scale 0.03→0.04, glow range 0.5-0.8→0.4-0.8
- UI: reduce container/section paddings from 2rem to 1rem
- Source name: add ellipsis overflow for long names
- Mobile browser toolbar: use flex-wrap instead of column stack,
  hide "Items per page" label text on small screens

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 12:35:23 +03:00

319 lines
10 KiB
Python

"""Audio spectrum analyzer service using system loopback capture."""
import logging
import platform
import threading
import time
logger = logging.getLogger(__name__)
_np = None
_sc = None
def _load_numpy():
global _np
if _np is None:
try:
import numpy as np
_np = np
except ImportError:
logger.info("numpy not installed - audio visualizer unavailable")
return _np
def _load_soundcard():
global _sc
if _sc is None:
try:
import soundcard as sc
_sc = sc
except ImportError:
logger.info("soundcard not installed - audio visualizer unavailable")
return _sc
class AudioAnalyzer:
"""Captures system audio loopback and performs real-time FFT analysis."""
def __init__(
self,
num_bins: int = 32,
sample_rate: int = 44100,
chunk_size: int = 1024,
target_fps: int = 30,
device_name: str | None = None,
):
self.num_bins = num_bins
self.sample_rate = sample_rate
self.chunk_size = chunk_size
self.target_fps = target_fps
self.device_name = device_name
self._running = False
self._thread: threading.Thread | None = None
self._lock = threading.Lock()
self._lifecycle_lock = threading.Lock()
self._data: dict | None = None
self._current_device_name: str | None = None
# Pre-compute logarithmic bin edges
self._bin_edges = self._compute_bin_edges()
def _compute_bin_edges(self) -> list[int]:
"""Compute logarithmic frequency bin boundaries for perceptual grouping."""
np = _load_numpy()
if np is None:
return []
fft_size = self.chunk_size // 2 + 1
min_freq = 20.0
max_freq = min(16000.0, self.sample_rate / 2)
edges = []
for i in range(self.num_bins + 1):
freq = min_freq * (max_freq / min_freq) ** (i / self.num_bins)
bin_idx = int(freq * self.chunk_size / self.sample_rate)
edges.append(min(bin_idx, fft_size - 1))
return edges
@property
def available(self) -> bool:
"""Whether audio capture dependencies are available."""
return _load_numpy() is not None and _load_soundcard() is not None
@property
def running(self) -> bool:
"""Whether capture is currently active."""
return self._running
def start(self) -> bool:
"""Start audio capture in a background thread. Returns False if unavailable."""
with self._lifecycle_lock:
if self._running:
return True
if not self.available:
return False
self._running = True
self._thread = threading.Thread(target=self._capture_loop, daemon=True)
self._thread.start()
return True
def stop(self) -> None:
"""Stop audio capture and cleanup."""
with self._lifecycle_lock:
self._running = False
if self._thread:
self._thread.join(timeout=3.0)
self._thread = None
with self._lock:
self._data = None
def get_frequency_data(self) -> dict | None:
"""Return latest frequency data (thread-safe). None if not running."""
with self._lock:
return self._data
@staticmethod
def list_loopback_devices() -> list[dict[str, str]]:
"""List all available loopback audio devices."""
sc = _load_soundcard()
if sc is None:
return []
devices = []
try:
# COM may be needed on Windows for WASAPI
if platform.system() == "Windows":
try:
import comtypes
comtypes.CoInitializeEx(comtypes.COINIT_MULTITHREADED)
except Exception:
pass
loopback_mics = sc.all_microphones(include_loopback=True)
for mic in loopback_mics:
if mic.isloopback:
devices.append({"id": mic.id, "name": mic.name})
except Exception as e:
logger.warning("Failed to list loopback devices: %s", e)
return devices
def _find_loopback_device(self):
"""Find a loopback device for system audio capture."""
sc = _load_soundcard()
if sc is None:
return None
try:
loopback_mics = sc.all_microphones(include_loopback=True)
# If a specific device is requested, find it by name (partial match)
if self.device_name:
target = self.device_name.lower()
for mic in loopback_mics:
if mic.isloopback and target in mic.name.lower():
logger.info("Found requested loopback device: %s", mic.name)
self._current_device_name = mic.name
return mic
logger.warning("Requested device '%s' not found, falling back to default", self.device_name)
# Default: first loopback device
for mic in loopback_mics:
if mic.isloopback:
logger.info("Found loopback device: %s", mic.name)
self._current_device_name = mic.name
return mic
# Fallback: try to get default speaker's loopback
default_speaker = sc.default_speaker()
if default_speaker:
for mic in loopback_mics:
if default_speaker.name in mic.name:
logger.info("Found speaker loopback: %s", mic.name)
self._current_device_name = mic.name
return mic
except Exception as e:
logger.warning("Failed to find loopback device: %s", e)
return None
def set_device(self, device_name: str | None) -> bool:
"""Change the loopback device. Restarts capture if running. Returns True on success."""
was_running = self._running
if was_running:
self.stop()
self.device_name = device_name
self._current_device_name = None
if was_running:
return self.start()
return True
@property
def current_device(self) -> str | None:
"""Return the name of the currently active loopback device."""
return self._current_device_name
def _capture_loop(self) -> None:
"""Background thread: capture audio and compute FFT continuously."""
# Initialize COM on Windows (required for WASAPI/SoundCard)
if platform.system() == "Windows":
try:
import comtypes
comtypes.CoInitializeEx(comtypes.COINIT_MULTITHREADED)
except Exception:
try:
import ctypes
ctypes.windll.ole32.CoInitializeEx(0, 0)
except Exception as e:
logger.warning("Failed to initialize COM: %s", e)
np = _load_numpy()
sc = _load_soundcard()
if np is None or sc is None:
self._running = False
return
device = self._find_loopback_device()
if device is None:
logger.warning("No loopback audio device found - visualizer disabled")
self._running = False
return
interval = 1.0 / self.target_fps
window = np.hanning(self.chunk_size)
# Pre-compute bin edge pairs for vectorized grouping
edges = self._bin_edges
bin_starts = np.array([edges[i] for i in range(self.num_bins)], dtype=np.intp)
bin_ends = np.array([max(edges[i + 1], edges[i] + 1) for i in range(self.num_bins)], dtype=np.intp)
try:
with device.recorder(
samplerate=self.sample_rate,
channels=1,
blocksize=self.chunk_size,
) as recorder:
logger.info("Audio capture started on: %s", device.name)
while self._running:
t0 = time.monotonic()
try:
data = recorder.record(numframes=self.chunk_size)
except Exception as e:
logger.debug("Audio capture read error: %s", e)
time.sleep(interval)
continue
# Mono mix if needed
if data.ndim > 1:
mono = data.mean(axis=1)
else:
mono = data.ravel()
if len(mono) < self.chunk_size:
time.sleep(interval)
continue
# Apply window and compute FFT
windowed = mono[:self.chunk_size] * window
fft_mag = np.abs(np.fft.rfft(windowed))
# Group into logarithmic bins (vectorized via cumsum)
cumsum = np.concatenate(([0.0], np.cumsum(fft_mag)))
counts = bin_ends - bin_starts
bins = (cumsum[bin_ends] - cumsum[bin_starts]) / counts
# Normalize to 0-1
max_val = bins.max()
if max_val > 0:
bins *= (1.0 / max_val)
# Bass energy: average of first 4 bins (~20-200Hz)
bass = float(bins[:4].mean()) if self.num_bins >= 4 else 0.0
# Round for compact JSON
frequencies = np.round(bins, 3).tolist()
bass = round(bass, 3)
with self._lock:
self._data = {"frequencies": frequencies, "bass": bass}
# Throttle to target FPS
elapsed = time.monotonic() - t0
if elapsed < interval:
time.sleep(interval - elapsed)
except Exception as e:
logger.error("Audio capture loop error: %s", e)
finally:
self._running = False
logger.info("Audio capture stopped")
# Global singleton
_analyzer: AudioAnalyzer | None = None
def get_audio_analyzer(
num_bins: int = 32,
sample_rate: int = 44100,
target_fps: int = 25,
device_name: str | None = None,
) -> AudioAnalyzer:
"""Get or create the global AudioAnalyzer instance."""
global _analyzer
if _analyzer is None:
_analyzer = AudioAnalyzer(
num_bins=num_bins,
sample_rate=sample_rate,
target_fps=target_fps,
device_name=device_name,
)
return _analyzer