Files
web-app-launcher/src/lib/components/widget/ClockWeatherWidget.svelte
T
alexei.dolgolyov 5dcadd1c20 feat(ui): migrate entire UI to "Cozy Home" design
Warm, friendly redesign replacing the generic cold-shadcn look. Built as a
swappable token bundle so other presets can be added later; dark mode and the
user-tunable accent hue are retained.

Foundation
- app.css: warm cream (light) + "dusk" (dark) token system; terracotta accent
  (default hue 16); pastel --room-* palette; vivid --status-* (dots/bars) plus
  AA-legible --status-*-ink (text); soft warm shadows; --radius 1rem; font tokens
- Fonts: Fraunces (display) + Figtree (body), self-hosted in static/fonts
  (no Google CDN) so offline/LAN installs work; system-ui fallbacks kept
- h1/h2/h3 render in Fraunces via base layer

Chrome and surfaces
- Sidebar, Header, home, AppCard/BoardCard, BoardHeader, sections, favorites
- 29 widgets + integration renderers: cozy card shells, room-palette charts
- Default background is a static warm "cozy" glow (mesh demoted, rAF gated on
  prefers-reduced-motion)

System-wide
- Status colors tokenized (no raw bg/text-*-500 or status hex); success/warning
  to status tokens, categorical to room palette, errors to destructive
- Inputs rounded-xl; buttons rounded-xl; cards/dialogs rounded-[1.4rem];
  soft-shadow vocabulary only; focus-visible:ring-primary/30
- Forms, admin tables (now cozy cards), dialogs, popovers, auth screens

a11y: reduced-motion guards; darker status "ink" text for AA on cream.
Known tradeoff: terracotta primary + white button text ~2.96:1 (signature color,
user-tunable).

Verified: svelte-check 0/0, build ok, 274 tests pass, eslint 0 errors.
Design refs + system sheet in design-mockups/.
2026-05-27 23:04:47 +03:00

183 lines
6.0 KiB
Svelte

<script lang="ts">
import { onMount } from 'svelte';
import { Cloud, Sun, CloudRain, CloudSnow, CloudLightning, CloudDrizzle, Wind, Thermometer } from 'lucide-svelte';
import type { ClockWeatherWidgetConfig } from '$lib/types/widget.js';
interface Props {
config: ClockWeatherWidgetConfig;
}
let { config }: Props = $props();
let now = $state(new Date());
let weatherData: { temp: number; condition: string; location?: string } | null = $state(null);
let weatherError = $state(false);
let weatherLoading = $state(false);
const clockStyle = $derived(config.clockStyle ?? 'digital');
const showWeather = $derived(config.showWeather ?? false);
const timeFormatter = $derived(
new Intl.DateTimeFormat('en-US', {
hour: '2-digit',
minute: '2-digit',
second: '2-digit',
hour12: clockStyle !== '24h',
timeZone: config.timezone || undefined
})
);
const dateFormatter = $derived(
new Intl.DateTimeFormat('en-US', {
weekday: 'short',
month: 'short',
day: 'numeric',
timeZone: config.timezone || undefined
})
);
const timeStr = $derived(timeFormatter.format(now));
const dateStr = $derived(dateFormatter.format(now));
// Analog clock hand angles
const hours = $derived.by(() => {
const d = new Date(now.toLocaleString('en-US', { timeZone: config.timezone || undefined }));
return d.getHours() % 12;
});
const minutes = $derived.by(() => {
const d = new Date(now.toLocaleString('en-US', { timeZone: config.timezone || undefined }));
return d.getMinutes();
});
const seconds = $derived.by(() => {
const d = new Date(now.toLocaleString('en-US', { timeZone: config.timezone || undefined }));
return d.getSeconds();
});
const hourAngle = $derived((hours + minutes / 60) * 30);
const minuteAngle = $derived((minutes + seconds / 60) * 6);
const secondAngle = $derived(seconds * 6);
async function fetchWeather() {
if (!showWeather || !config.latitude || !config.longitude) return;
weatherLoading = true;
weatherError = false;
try {
const res = await fetch(
`/api/widgets/weather?lat=${config.latitude}&lng=${config.longitude}`
);
if (res.ok) {
const json = await res.json();
if (json.success && json.data) {
weatherData = json.data;
}
} else {
weatherError = true;
}
} catch {
weatherError = true;
} finally {
weatherLoading = false;
}
}
onMount(() => {
fetchWeather();
});
// Tick clock every second
$effect(() => {
const interval = setInterval(() => {
now = new Date();
}, 1000);
return () => clearInterval(interval);
});
// Refresh weather every 30 minutes
$effect(() => {
if (!showWeather) return;
const interval = setInterval(fetchWeather, 30 * 60 * 1000);
return () => clearInterval(interval);
});
function getWeatherIcon(condition: string) {
const c = condition.toLowerCase();
if (c.includes('rain')) return CloudRain;
if (c.includes('drizzle')) return CloudDrizzle;
if (c.includes('snow')) return CloudSnow;
if (c.includes('thunder') || c.includes('lightning')) return CloudLightning;
if (c.includes('wind')) return Wind;
if (c.includes('cloud') || c.includes('overcast')) return Cloud;
return Sun;
}
</script>
<div class="flex h-full flex-col items-center justify-center rounded-[1.4rem] border border-border bg-card shadow-[var(--shadow-soft)] p-4">
{#if clockStyle === 'analog'}
<!-- Analog clock face -->
<svg viewBox="0 0 100 100" class="h-32 w-32">
<!-- Clock face -->
<circle cx="50" cy="50" r="48" fill="none" stroke="currentColor" stroke-width="1.5" class="text-border" />
<!-- Hour markers -->
<!-- eslint-disable-next-line @typescript-eslint/no-unused-vars -->
{#each {length: 12} as _, i (i)}
{@const angle = (i * 30 * Math.PI) / 180}
{@const x1 = 50 + 42 * Math.sin(angle)}
{@const y1 = 50 - 42 * Math.cos(angle)}
{@const x2 = 50 + 46 * Math.sin(angle)}
{@const y2 = 50 - 46 * Math.cos(angle)}
<line {x1} {y1} {x2} {y2} stroke="currentColor" stroke-width={i % 3 === 0 ? '2' : '1'} class="text-foreground" />
{/each}
<!-- Hour hand -->
<line
x1="50" y1="50"
x2={50 + 24 * Math.sin((hourAngle * Math.PI) / 180)}
y2={50 - 24 * Math.cos((hourAngle * Math.PI) / 180)}
stroke="currentColor" stroke-width="2.5" stroke-linecap="round" class="text-foreground"
/>
<!-- Minute hand -->
<line
x1="50" y1="50"
x2={50 + 34 * Math.sin((minuteAngle * Math.PI) / 180)}
y2={50 - 34 * Math.cos((minuteAngle * Math.PI) / 180)}
stroke="currentColor" stroke-width="1.5" stroke-linecap="round" class="text-foreground"
/>
<!-- Second hand -->
<line
x1="50" y1="50"
x2={50 + 38 * Math.sin((secondAngle * Math.PI) / 180)}
y2={50 - 38 * Math.cos((secondAngle * Math.PI) / 180)}
stroke="currentColor" stroke-width="0.8" stroke-linecap="round" class="text-primary"
/>
<!-- Center dot -->
<circle cx="50" cy="50" r="2" fill="currentColor" class="text-primary" />
</svg>
<p class="mt-2 text-xs text-muted-foreground">{dateStr}</p>
{:else}
<!-- Digital clock -->
<p class="font-display text-4xl font-semibold tabular-nums text-foreground">{timeStr}</p>
<p class="mt-1 text-sm text-muted-foreground">{dateStr}</p>
{#if config.timezone}
<p class="mt-0.5 text-xs text-muted-foreground/70">{config.timezone.replace(/_/g, ' ')}</p>
{/if}
{/if}
<!-- Weather section -->
{#if showWeather}
<div class="mt-3 flex items-center gap-2 border-t border-border pt-3">
{#if weatherLoading}
<div class="h-5 w-20 animate-pulse rounded bg-muted"></div>
{:else if weatherError}
<span class="text-xs text-muted-foreground">Weather unavailable</span>
{:else if weatherData}
{@const WeatherIcon = getWeatherIcon(weatherData.condition)}
<WeatherIcon class="h-5 w-5 text-muted-foreground" />
<span class="text-lg font-semibold text-foreground">{Math.round(weatherData.temp)}°</span>
<span class="text-xs text-muted-foreground">{weatherData.condition}</span>
{:else}
<Thermometer class="h-4 w-4 text-muted-foreground" />
<span class="text-xs text-muted-foreground">No weather data</span>
{/if}
</div>
{/if}
</div>