5dcadd1c20
Warm, friendly redesign replacing the generic cold-shadcn look. Built as a swappable token bundle so other presets can be added later; dark mode and the user-tunable accent hue are retained. Foundation - app.css: warm cream (light) + "dusk" (dark) token system; terracotta accent (default hue 16); pastel --room-* palette; vivid --status-* (dots/bars) plus AA-legible --status-*-ink (text); soft warm shadows; --radius 1rem; font tokens - Fonts: Fraunces (display) + Figtree (body), self-hosted in static/fonts (no Google CDN) so offline/LAN installs work; system-ui fallbacks kept - h1/h2/h3 render in Fraunces via base layer Chrome and surfaces - Sidebar, Header, home, AppCard/BoardCard, BoardHeader, sections, favorites - 29 widgets + integration renderers: cozy card shells, room-palette charts - Default background is a static warm "cozy" glow (mesh demoted, rAF gated on prefers-reduced-motion) System-wide - Status colors tokenized (no raw bg/text-*-500 or status hex); success/warning to status tokens, categorical to room palette, errors to destructive - Inputs rounded-xl; buttons rounded-xl; cards/dialogs rounded-[1.4rem]; soft-shadow vocabulary only; focus-visible:ring-primary/30 - Forms, admin tables (now cozy cards), dialogs, popovers, auth screens a11y: reduced-motion guards; darker status "ink" text for AA on cream. Known tradeoff: terracotta primary + white button text ~2.96:1 (signature color, user-tunable). Verified: svelte-check 0/0, build ok, 274 tests pass, eslint 0 errors. Design refs + system sheet in design-mockups/.
183 lines
6.0 KiB
Svelte
183 lines
6.0 KiB
Svelte
<script lang="ts">
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import { onMount } from 'svelte';
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import { Cloud, Sun, CloudRain, CloudSnow, CloudLightning, CloudDrizzle, Wind, Thermometer } from 'lucide-svelte';
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import type { ClockWeatherWidgetConfig } from '$lib/types/widget.js';
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interface Props {
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config: ClockWeatherWidgetConfig;
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}
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let { config }: Props = $props();
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let now = $state(new Date());
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let weatherData: { temp: number; condition: string; location?: string } | null = $state(null);
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let weatherError = $state(false);
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let weatherLoading = $state(false);
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const clockStyle = $derived(config.clockStyle ?? 'digital');
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const showWeather = $derived(config.showWeather ?? false);
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const timeFormatter = $derived(
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new Intl.DateTimeFormat('en-US', {
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hour: '2-digit',
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minute: '2-digit',
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second: '2-digit',
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hour12: clockStyle !== '24h',
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timeZone: config.timezone || undefined
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})
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);
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const dateFormatter = $derived(
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new Intl.DateTimeFormat('en-US', {
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weekday: 'short',
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month: 'short',
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day: 'numeric',
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timeZone: config.timezone || undefined
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})
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);
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const timeStr = $derived(timeFormatter.format(now));
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const dateStr = $derived(dateFormatter.format(now));
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// Analog clock hand angles
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const hours = $derived.by(() => {
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const d = new Date(now.toLocaleString('en-US', { timeZone: config.timezone || undefined }));
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return d.getHours() % 12;
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});
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const minutes = $derived.by(() => {
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const d = new Date(now.toLocaleString('en-US', { timeZone: config.timezone || undefined }));
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return d.getMinutes();
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});
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const seconds = $derived.by(() => {
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const d = new Date(now.toLocaleString('en-US', { timeZone: config.timezone || undefined }));
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return d.getSeconds();
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});
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const hourAngle = $derived((hours + minutes / 60) * 30);
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const minuteAngle = $derived((minutes + seconds / 60) * 6);
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const secondAngle = $derived(seconds * 6);
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async function fetchWeather() {
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if (!showWeather || !config.latitude || !config.longitude) return;
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weatherLoading = true;
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weatherError = false;
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try {
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const res = await fetch(
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`/api/widgets/weather?lat=${config.latitude}&lng=${config.longitude}`
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);
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if (res.ok) {
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const json = await res.json();
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if (json.success && json.data) {
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weatherData = json.data;
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}
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} else {
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weatherError = true;
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}
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} catch {
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weatherError = true;
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} finally {
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weatherLoading = false;
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}
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}
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onMount(() => {
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fetchWeather();
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});
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// Tick clock every second
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$effect(() => {
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const interval = setInterval(() => {
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now = new Date();
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}, 1000);
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return () => clearInterval(interval);
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});
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// Refresh weather every 30 minutes
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$effect(() => {
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if (!showWeather) return;
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const interval = setInterval(fetchWeather, 30 * 60 * 1000);
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return () => clearInterval(interval);
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});
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function getWeatherIcon(condition: string) {
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const c = condition.toLowerCase();
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if (c.includes('rain')) return CloudRain;
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if (c.includes('drizzle')) return CloudDrizzle;
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if (c.includes('snow')) return CloudSnow;
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if (c.includes('thunder') || c.includes('lightning')) return CloudLightning;
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if (c.includes('wind')) return Wind;
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if (c.includes('cloud') || c.includes('overcast')) return Cloud;
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return Sun;
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}
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</script>
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<div class="flex h-full flex-col items-center justify-center rounded-[1.4rem] border border-border bg-card shadow-[var(--shadow-soft)] p-4">
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{#if clockStyle === 'analog'}
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<!-- Analog clock face -->
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<svg viewBox="0 0 100 100" class="h-32 w-32">
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<!-- Clock face -->
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<circle cx="50" cy="50" r="48" fill="none" stroke="currentColor" stroke-width="1.5" class="text-border" />
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<!-- Hour markers -->
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<!-- eslint-disable-next-line @typescript-eslint/no-unused-vars -->
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{#each {length: 12} as _, i (i)}
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{@const angle = (i * 30 * Math.PI) / 180}
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{@const x1 = 50 + 42 * Math.sin(angle)}
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{@const y1 = 50 - 42 * Math.cos(angle)}
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{@const x2 = 50 + 46 * Math.sin(angle)}
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{@const y2 = 50 - 46 * Math.cos(angle)}
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<line {x1} {y1} {x2} {y2} stroke="currentColor" stroke-width={i % 3 === 0 ? '2' : '1'} class="text-foreground" />
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{/each}
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<!-- Hour hand -->
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<line
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x1="50" y1="50"
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x2={50 + 24 * Math.sin((hourAngle * Math.PI) / 180)}
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y2={50 - 24 * Math.cos((hourAngle * Math.PI) / 180)}
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stroke="currentColor" stroke-width="2.5" stroke-linecap="round" class="text-foreground"
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/>
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<!-- Minute hand -->
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<line
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x1="50" y1="50"
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x2={50 + 34 * Math.sin((minuteAngle * Math.PI) / 180)}
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y2={50 - 34 * Math.cos((minuteAngle * Math.PI) / 180)}
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stroke="currentColor" stroke-width="1.5" stroke-linecap="round" class="text-foreground"
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/>
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<!-- Second hand -->
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<line
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x1="50" y1="50"
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x2={50 + 38 * Math.sin((secondAngle * Math.PI) / 180)}
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y2={50 - 38 * Math.cos((secondAngle * Math.PI) / 180)}
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stroke="currentColor" stroke-width="0.8" stroke-linecap="round" class="text-primary"
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/>
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<!-- Center dot -->
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<circle cx="50" cy="50" r="2" fill="currentColor" class="text-primary" />
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</svg>
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<p class="mt-2 text-xs text-muted-foreground">{dateStr}</p>
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{:else}
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<!-- Digital clock -->
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<p class="font-display text-4xl font-semibold tabular-nums text-foreground">{timeStr}</p>
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<p class="mt-1 text-sm text-muted-foreground">{dateStr}</p>
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{#if config.timezone}
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<p class="mt-0.5 text-xs text-muted-foreground/70">{config.timezone.replace(/_/g, ' ')}</p>
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{/if}
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{/if}
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<!-- Weather section -->
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{#if showWeather}
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<div class="mt-3 flex items-center gap-2 border-t border-border pt-3">
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{#if weatherLoading}
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<div class="h-5 w-20 animate-pulse rounded bg-muted"></div>
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{:else if weatherError}
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<span class="text-xs text-muted-foreground">Weather unavailable</span>
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{:else if weatherData}
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{@const WeatherIcon = getWeatherIcon(weatherData.condition)}
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<WeatherIcon class="h-5 w-5 text-muted-foreground" />
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<span class="text-lg font-semibold text-foreground">{Math.round(weatherData.temp)}°</span>
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<span class="text-xs text-muted-foreground">{weatherData.condition}</span>
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{:else}
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<Thermometer class="h-4 w-4 text-muted-foreground" />
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<span class="text-xs text-muted-foreground">No weather data</span>
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{/if}
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</div>
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{/if}
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</div>
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