# Visual Graph Editor

**Read this file when working on the graph editor** (`static/js/features/graph-editor.ts` and related modules).

## Architecture

The graph editor renders all entities (devices, templates, sources, clocks, targets, scenes, automations) as SVG nodes connected by edges in a left-to-right layered layout.

### Core modules

| File | Responsibility |
|---|---|
| `js/features/graph-editor.ts` | Main orchestrator — toolbar, keyboard, search, filter, add-entity menu, port/node drag, minimap |
| `js/core/graph-layout.ts` | ELK.js layout, `buildGraph()`, `computePorts()`, entity color/label maps |
| `js/core/graph-nodes.ts` | SVG node rendering, overlay buttons, per-node color overrides |
| `js/core/graph-edges.ts` | SVG edge rendering (bezier curves, arrowheads, flow dots) |
| `js/core/graph-canvas.ts` | Pan/zoom controller with `zoomToPoint()` rAF animation |
| `js/core/graph-connections.ts` | CONNECTION_MAP — which fields link entity types, drag-connect/detach logic |
| `css/graph-editor.css` | All graph-specific styles |

### Data flow

1. `loadGraphEditor()` → `_fetchAllEntities()` fetches all caches in parallel
2. `computeLayout(entities)` builds ELK graph, runs layout → returns `{nodes: Map, edges: Array, bounds}`
3. `computePorts(nodeMap, edges)` assigns port positions and annotates edges with `fromPortY`/`toPortY`
4. Manual position overrides (`_manualPositions`) applied after layout
5. `renderEdges()` + `renderNodes()` paint SVG elements
6. `GraphCanvas` handles pan/zoom via CSS `transform: scale() translate()`

### Edge rendering

Edges always use `_defaultBezier()` (port-aware cubic bezier) — ELK edge routing is ignored because it lacks port awareness, causing misaligned bend points. ELK is only used for node positioning.

### Port system

Nodes have input ports (left) and output ports (right), colored by edge type. Port types are ordered vertically: `template > picture > colorstrip > value > audio > clock > scene > device > default`.

## Keeping the graph in sync with entity types

**CRITICAL:** When adding or modifying entity types in the system, these graph files MUST be updated:

### Adding a new entity type

1. **`graph-layout.ts`** — `ENTITY_COLORS`, `ENTITY_LABELS`, `buildGraph()` (add node loop + edge loops)
2. **`graph-layout.ts`** — `edgeType()` function if the new type needs a distinct edge color
3. **`graph-nodes.ts`** — `KIND_ICONS` (default icon), `SUBTYPE_ICONS` (subtype-specific icons)
4. **`graph-nodes.ts`** — `START_STOP_KINDS` or `TEST_KINDS` sets if the entity supports start/stop or test
5. **`graph-connections.ts`** — `CONNECTION_MAP` for drag-connect edge creation
6. **`graph-editor.ts`** — `ADD_ENTITY_MAP` (add-entity menu entry with window function)
7. **`graph-editor.ts`** — `ALL_CACHES` array (for new-entity-focus watcher)
8. **`graph-editor.ts`** — `_fetchAllEntities()` (add cache fetch + pass to `computeLayout`)
9. **`core/state.ts`** — Add/export the new DataCache
10. **`app.ts`** — Import and window-export the add/edit/clone functions

### Adding a new field/connection to an existing entity

1. **`graph-layout.ts`** — `buildGraph()` edges section: add `addEdge()` call
2. **`graph-connections.ts`** — `CONNECTION_MAP`: add the field entry
3. **`graph-edges.ts`** — `EDGE_COLORS` if a new edge type is needed

### Adding a new entity subtype

1. **`graph-nodes.ts`** — `SUBTYPE_ICONS[kind]` — add icon for the new subtype
2. **`graph-layout.ts`** — `buildGraph()` — ensure `subtype` is extracted from the entity data

## Features & keyboard shortcuts

| Key | Action |
|---|---|
| `/` | Open search |
| `F` | Toggle filter |
| `F11` | Toggle fullscreen |
| `+` | Add entity menu |
| `Escape` | Close filter → close search → deselect all |
| `Delete` | Delete selected edge or node |
| `Arrows / WASD` | Spatial navigation between nodes |
| `Ctrl+A` | Select all nodes |

## Node color overrides

Per-node colors stored in `localStorage` key `graph_node_colors`. The `getNodeColor(nodeId, kind)` function returns the override or falls back to `ENTITY_COLORS[kind]`. The color bar on the left side of each node is clickable to open a native color picker.

## Filter system

The filter bar (toggled with F or toolbar button) filters nodes by name/kind/subtype. Non-matching nodes get the `.graph-filtered-out` CSS class (low opacity, no pointer events). Edges where either endpoint is filtered also dim. Minimap nodes for filtered-out entities become nearly invisible (opacity 0.07).

## Minimap

Rendered as a small SVG with colored rects for each node and a viewport rect. Supports drag-to-pan, resize handles, and position persistence in localStorage.

## Node hover FPS tooltip

Running `output_target` nodes show a floating HTML tooltip on hover (300ms delay). The tooltip is an absolutely-positioned `<div class="graph-node-tooltip">` inside `.graph-container` (not SVG — needed for Chart.js canvas). It displays errors, uptime, and a FPS sparkline (reusing `createFpsSparkline` from `core/chart-utils.ts`). The sparkline is seeded from `/api/v1/system/metrics-history` for instant context.

**Hover events** use `pointerover`/`pointerout` with `relatedTarget` check to prevent flicker when the cursor moves between child SVG elements within the same `<g>` node.

**Node titles** display the full entity name (no truncation). Native SVG `<title>` tooltips are omitted on nodes to avoid conflict with the custom tooltip.

## New entity focus

When a user adds an entity via the graph's + menu, a watcher subscribes to all caches, detects the new ID, reloads the graph, and uses `zoomToPoint()` to smoothly fly to the new node with zoom + highlight animation.
