Graph node FPS hover tooltip, full names, no native SVG tooltips

Graph editor:
- Floating FPS tooltip on hover over running output_target nodes (300ms delay)
- Shows errors, uptime, and FPS sparkline seeded from server metrics history
- Tooltip positioned below node with fade-in/out animation
- Uses pointerover/pointerout with relatedTarget check to prevent flicker
- Fixed-width tooltip (200px) with monospace values to prevent layout shift
- Node titles show full names (removed truncate), no native SVG <title> tooltips

Documentation:
- Added duration/numeric formatting conventions to contexts/frontend.md
- Added node hover tooltip docs to contexts/graph-editor.md

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-17 15:45:59 +03:00
parent afd4a3bc05
commit 191c988cf9
8 changed files with 342 additions and 7 deletions

View File

@@ -88,6 +88,14 @@ The filter bar (toggled with F or toolbar button) filters nodes by name/kind/sub
Rendered as a small SVG with colored rects for each node and a viewport rect. Supports drag-to-pan, resize handles, and position persistence in localStorage.
## Node hover FPS tooltip
Running `output_target` nodes show a floating HTML tooltip on hover (300ms delay). The tooltip is an absolutely-positioned `<div class="graph-node-tooltip">` inside `.graph-container` (not SVG — needed for Chart.js canvas). It displays errors, uptime, and a FPS sparkline (reusing `createFpsSparkline` from `core/chart-utils.js`). The sparkline is seeded from `/api/v1/system/metrics-history` for instant context.
**Hover events** use `pointerover`/`pointerout` with `relatedTarget` check to prevent flicker when the cursor moves between child SVG elements within the same `<g>` node.
**Node titles** display the full entity name (no truncation). Native SVG `<title>` tooltips are omitted on nodes to avoid conflict with the custom tooltip.
## New entity focus
When a user adds an entity via the graph's + menu, a watcher subscribes to all caches, detects the new ID, reloads the graph, and uses `zoomToPoint()` to smoothly fly to the new node with zoom + highlight animation.