Add graph editor filter, anchor-based positioning, and context docs

- Add name/kind/subtype filter bar with keyboard shortcut (F key)
- Filtered-out nodes get dimmed styling, nearly invisible on minimap
- Add anchor-based positioning for minimap and toolbar (remembers
  which corner element is closest to, maintains offset on resize)
- Fix minimap not movable after reload (_applyMinimapAnchor undefined)
- Fix ResizeObserver to use anchor system for both minimap and toolbar
- Add graph-editor.md context file and update frontend.md with graph sync notes
- Add filter i18n keys for en/ru/zh locales

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-13 18:39:14 +03:00
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```
Static HTML using `data-i18n` attributes is handled automatically by the i18n system. Only dynamically generated HTML needs this pattern.
## Visual Graph Editor
See [`contexts/graph-editor.md`](graph-editor.md) for full graph editor architecture and conventions.
**IMPORTANT:** When adding or modifying entity types, subtypes, or connection fields, the graph editor files **must** be updated in sync. The graph maintains its own maps of entity colors, labels, icons, connection rules, and cache references. See the "Keeping the graph in sync with entity types" section in `graph-editor.md` for the complete checklist.

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# Visual Graph Editor
**Read this file when working on the graph editor** (`static/js/features/graph-editor.js` and related modules).
## Architecture
The graph editor renders all entities (devices, templates, sources, clocks, targets, scenes, automations) as SVG nodes connected by edges in a left-to-right layered layout.
### Core modules
| File | Responsibility |
|---|---|
| `js/features/graph-editor.js` | Main orchestrator — toolbar, keyboard, search, filter, add-entity menu, port/node drag, minimap |
| `js/core/graph-layout.js` | ELK.js layout, `buildGraph()`, `computePorts()`, entity color/label maps |
| `js/core/graph-nodes.js` | SVG node rendering, overlay buttons, per-node color overrides |
| `js/core/graph-edges.js` | SVG edge rendering (bezier curves, arrowheads, flow dots) |
| `js/core/graph-canvas.js` | Pan/zoom controller with `zoomToPoint()` rAF animation |
| `js/core/graph-connections.js` | CONNECTION_MAP — which fields link entity types, drag-connect/detach logic |
| `css/graph-editor.css` | All graph-specific styles |
### Data flow
1. `loadGraphEditor()``_fetchAllEntities()` fetches all caches in parallel
2. `computeLayout(entities)` builds ELK graph, runs layout → returns `{nodes: Map, edges: Array, bounds}`
3. `computePorts(nodeMap, edges)` assigns port positions and annotates edges with `fromPortY`/`toPortY`
4. Manual position overrides (`_manualPositions`) applied after layout
5. `renderEdges()` + `renderNodes()` paint SVG elements
6. `GraphCanvas` handles pan/zoom via CSS `transform: scale() translate()`
### Edge rendering
Edges always use `_defaultBezier()` (port-aware cubic bezier) — ELK edge routing is ignored because it lacks port awareness, causing misaligned bend points. ELK is only used for node positioning.
### Port system
Nodes have input ports (left) and output ports (right), colored by edge type. Port types are ordered vertically: `template > picture > colorstrip > value > audio > clock > scene > device > default`.
## Keeping the graph in sync with entity types
**CRITICAL:** When adding or modifying entity types in the system, these graph files MUST be updated:
### Adding a new entity type
1. **`graph-layout.js`** — `ENTITY_COLORS`, `ENTITY_LABELS`, `buildGraph()` (add node loop + edge loops)
2. **`graph-layout.js`** — `edgeType()` function if the new type needs a distinct edge color
3. **`graph-nodes.js`** — `KIND_ICONS` (default icon), `SUBTYPE_ICONS` (subtype-specific icons)
4. **`graph-nodes.js`** — `START_STOP_KINDS` or `TEST_KINDS` sets if the entity supports start/stop or test
5. **`graph-connections.js`** — `CONNECTION_MAP` for drag-connect edge creation
6. **`graph-editor.js`** — `ADD_ENTITY_MAP` (add-entity menu entry with window function)
7. **`graph-editor.js`** — `ALL_CACHES` array (for new-entity-focus watcher)
8. **`graph-editor.js`** — `_fetchAllEntities()` (add cache fetch + pass to `computeLayout`)
9. **`core/state.js`** — Add/export the new DataCache
10. **`app.js`** — Import and window-export the add/edit/clone functions
### Adding a new field/connection to an existing entity
1. **`graph-layout.js`** — `buildGraph()` edges section: add `addEdge()` call
2. **`graph-connections.js`** — `CONNECTION_MAP`: add the field entry
3. **`graph-edges.js`** — `EDGE_COLORS` if a new edge type is needed
### Adding a new entity subtype
1. **`graph-nodes.js`** — `SUBTYPE_ICONS[kind]` — add icon for the new subtype
2. **`graph-layout.js`** — `buildGraph()` — ensure `subtype` is extracted from the entity data
## Features & keyboard shortcuts
| Key | Action |
|---|---|
| `/` | Open search |
| `F` | Toggle filter |
| `F11` | Toggle fullscreen |
| `+` | Add entity menu |
| `Escape` | Close filter → close search → deselect all |
| `Delete` | Delete selected edge or node |
| `Arrows / WASD` | Spatial navigation between nodes |
| `Ctrl+A` | Select all nodes |
## Node color overrides
Per-node colors stored in `localStorage` key `graph_node_colors`. The `getNodeColor(nodeId, kind)` function returns the override or falls back to `ENTITY_COLORS[kind]`. The color bar on the left side of each node is clickable to open a native color picker.
## Filter system
The filter bar (toggled with F or toolbar button) filters nodes by name/kind/subtype. Non-matching nodes get the `.graph-filtered-out` CSS class (low opacity, no pointer events). Edges where either endpoint is filtered also dim. Minimap nodes for filtered-out entities become nearly invisible (opacity 0.07).
## Minimap
Rendered as a small SVG with colored rects for each node and a viewport rect. Supports drag-to-pan, resize handles, and position persistence in localStorage.
## New entity focus
When a user adds an entity via the graph's + menu, a watcher subscribes to all caches, detects the new ID, reloads the graph, and uses `zoomToPoint()` to smoothly fly to the new node with zoom + highlight animation.