Add graph editor filter, anchor-based positioning, and context docs
- Add name/kind/subtype filter bar with keyboard shortcut (F key) - Filtered-out nodes get dimmed styling, nearly invisible on minimap - Add anchor-based positioning for minimap and toolbar (remembers which corner element is closest to, maintains offset on resize) - Fix minimap not movable after reload (_applyMinimapAnchor undefined) - Fix ResizeObserver to use anchor system for both minimap and toolbar - Add graph-editor.md context file and update frontend.md with graph sync notes - Add filter i18n keys for en/ru/zh locales Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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contexts/graph-editor.md
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contexts/graph-editor.md
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# Visual Graph Editor
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**Read this file when working on the graph editor** (`static/js/features/graph-editor.js` and related modules).
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## Architecture
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The graph editor renders all entities (devices, templates, sources, clocks, targets, scenes, automations) as SVG nodes connected by edges in a left-to-right layered layout.
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### Core modules
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| File | Responsibility |
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|---|---|
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| `js/features/graph-editor.js` | Main orchestrator — toolbar, keyboard, search, filter, add-entity menu, port/node drag, minimap |
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| `js/core/graph-layout.js` | ELK.js layout, `buildGraph()`, `computePorts()`, entity color/label maps |
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| `js/core/graph-nodes.js` | SVG node rendering, overlay buttons, per-node color overrides |
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| `js/core/graph-edges.js` | SVG edge rendering (bezier curves, arrowheads, flow dots) |
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| `js/core/graph-canvas.js` | Pan/zoom controller with `zoomToPoint()` rAF animation |
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| `js/core/graph-connections.js` | CONNECTION_MAP — which fields link entity types, drag-connect/detach logic |
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| `css/graph-editor.css` | All graph-specific styles |
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### Data flow
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1. `loadGraphEditor()` → `_fetchAllEntities()` fetches all caches in parallel
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2. `computeLayout(entities)` builds ELK graph, runs layout → returns `{nodes: Map, edges: Array, bounds}`
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3. `computePorts(nodeMap, edges)` assigns port positions and annotates edges with `fromPortY`/`toPortY`
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4. Manual position overrides (`_manualPositions`) applied after layout
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5. `renderEdges()` + `renderNodes()` paint SVG elements
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6. `GraphCanvas` handles pan/zoom via CSS `transform: scale() translate()`
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### Edge rendering
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Edges always use `_defaultBezier()` (port-aware cubic bezier) — ELK edge routing is ignored because it lacks port awareness, causing misaligned bend points. ELK is only used for node positioning.
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### Port system
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Nodes have input ports (left) and output ports (right), colored by edge type. Port types are ordered vertically: `template > picture > colorstrip > value > audio > clock > scene > device > default`.
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## Keeping the graph in sync with entity types
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**CRITICAL:** When adding or modifying entity types in the system, these graph files MUST be updated:
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### Adding a new entity type
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1. **`graph-layout.js`** — `ENTITY_COLORS`, `ENTITY_LABELS`, `buildGraph()` (add node loop + edge loops)
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2. **`graph-layout.js`** — `edgeType()` function if the new type needs a distinct edge color
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3. **`graph-nodes.js`** — `KIND_ICONS` (default icon), `SUBTYPE_ICONS` (subtype-specific icons)
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4. **`graph-nodes.js`** — `START_STOP_KINDS` or `TEST_KINDS` sets if the entity supports start/stop or test
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5. **`graph-connections.js`** — `CONNECTION_MAP` for drag-connect edge creation
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6. **`graph-editor.js`** — `ADD_ENTITY_MAP` (add-entity menu entry with window function)
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7. **`graph-editor.js`** — `ALL_CACHES` array (for new-entity-focus watcher)
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8. **`graph-editor.js`** — `_fetchAllEntities()` (add cache fetch + pass to `computeLayout`)
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9. **`core/state.js`** — Add/export the new DataCache
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10. **`app.js`** — Import and window-export the add/edit/clone functions
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### Adding a new field/connection to an existing entity
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1. **`graph-layout.js`** — `buildGraph()` edges section: add `addEdge()` call
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2. **`graph-connections.js`** — `CONNECTION_MAP`: add the field entry
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3. **`graph-edges.js`** — `EDGE_COLORS` if a new edge type is needed
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### Adding a new entity subtype
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1. **`graph-nodes.js`** — `SUBTYPE_ICONS[kind]` — add icon for the new subtype
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2. **`graph-layout.js`** — `buildGraph()` — ensure `subtype` is extracted from the entity data
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## Features & keyboard shortcuts
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| Key | Action |
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|---|---|
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| `/` | Open search |
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| `F` | Toggle filter |
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| `F11` | Toggle fullscreen |
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| `+` | Add entity menu |
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| `Escape` | Close filter → close search → deselect all |
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| `Delete` | Delete selected edge or node |
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| `Arrows / WASD` | Spatial navigation between nodes |
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| `Ctrl+A` | Select all nodes |
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## Node color overrides
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Per-node colors stored in `localStorage` key `graph_node_colors`. The `getNodeColor(nodeId, kind)` function returns the override or falls back to `ENTITY_COLORS[kind]`. The color bar on the left side of each node is clickable to open a native color picker.
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## Filter system
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The filter bar (toggled with F or toolbar button) filters nodes by name/kind/subtype. Non-matching nodes get the `.graph-filtered-out` CSS class (low opacity, no pointer events). Edges where either endpoint is filtered also dim. Minimap nodes for filtered-out entities become nearly invisible (opacity 0.07).
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## Minimap
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Rendered as a small SVG with colored rects for each node and a viewport rect. Supports drag-to-pan, resize handles, and position persistence in localStorage.
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## New entity focus
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When a user adds an entity via the graph's + menu, a watcher subscribes to all caches, detects the new ID, reloads the graph, and uses `zoomToPoint()` to smoothly fly to the new node with zoom + highlight animation.
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