Replace blob background with floating particle field

Canvas-based particle system with 60 glowing dots drifting upward,
tinted with the accent color. Eliminates the gradient banding issue
from the previous CSS blur approach. Renders at native resolution
with radial gradients for perfectly smooth glow.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-12 11:27:49 +03:00
parent 012e9f5ddb
commit 4db7cd2d27
4 changed files with 149 additions and 81 deletions

View File

@@ -12,6 +12,7 @@ import { t, initLocale, changeLocale } from './core/i18n.js';
// Layer 1.5: visual effects
import { initCardGlare } from './core/card-glare.js';
import { initBgAnim, updateBgAnimAccent, updateBgAnimTheme } from './core/bg-anim.js';
// Layer 2: ui
import {
@@ -169,6 +170,10 @@ Object.assign(window, {
// core / state (for inline script)
setApiKey,
// visual effects (called from inline <script>)
_updateBgAnimAccent: updateBgAnimAccent,
_updateBgAnimTheme: updateBgAnimTheme,
// core / ui
toggleHint,
lockBody,
@@ -531,8 +536,12 @@ document.addEventListener('DOMContentLoaded', async () => {
// Show content now that translations are loaded and tabs are set
document.body.style.visibility = 'visible';
// Initialize card glare effect
// Initialize visual effects
initCardGlare();
initBgAnim();
updateBgAnimTheme(document.documentElement.getAttribute('data-theme') !== 'light');
const accent = localStorage.getItem('accentColor') || '#4CAF50';
updateBgAnimAccent(accent);
// Set CSS variable for sticky header height (header now includes tab bar)
const headerEl = document.querySelector('header');