WGC capture fixes + high-resolution timer pacing for all loops
- Fix WGC capture_frame() returning stale frames (80k "frames" in 2s) by tracking new-frame events; return None when no new frame arrived - Add draw_border config passthrough with Win11 22H2+ platform check - Add high_resolution_timer() utility (timeBeginPeriod/EndPeriod) - Switch all processing loops from time.time() to time.perf_counter() - Wrap all loops with high_resolution_timer() for ~1ms sleep precision - Add animation speed badges to static/gradient color strip cards Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -172,8 +172,10 @@ export function createColorStripCard(source, pictureSourceMap) {
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const isGradient = source.source_type === 'gradient';
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const isColorCycle = source.source_type === 'color_cycle';
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const animBadge = ((isStatic || isGradient) && source.animation && source.animation.enabled)
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? `<span class="stream-card-prop" title="${t('color_strip.animation')}">✨ ${t('color_strip.animation.type.' + source.animation.type) || source.animation.type}</span>`
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const anim = (isStatic || isGradient) && source.animation && source.animation.enabled ? source.animation : null;
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const animBadge = anim
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? `<span class="stream-card-prop" title="${t('color_strip.animation')}">✨ ${t('color_strip.animation.type.' + anim.type) || anim.type}</span>`
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+ `<span class="stream-card-prop" title="${t('color_strip.animation.speed')}">⏩ ${(anim.speed || 1.0).toFixed(1)}×</span>`
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: '';
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let propsHtml;
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