HA integration: fix reload loop, parallel device fetch, WS guards, translations
- Fix indentation bug causing scenes device to not register - Use nonlocal tracking to prevent infinite reload loops on target/scene changes - Guard WS start/stop to avoid redundant connections - Parallel device brightness fetching via asyncio.gather - Route set_leds service to correct coordinator by source ID - Remove stale pattern cache, reuse single timeout object - Fix translations structure for light/select entities - Unregister service when last config entry unloaded Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -65,10 +65,9 @@ class SceneActivateButton(CoordinatorEntity, ButtonEntity):
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"""Return if entity is available."""
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if not self.coordinator.data:
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return False
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return any(
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p["id"] == self._preset_id
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for p in self.coordinator.data.get("scene_presets", [])
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)
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return self._preset_id in {
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p["id"] for p in self.coordinator.data.get("scene_presets", [])
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}
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async def async_press(self) -> None:
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"""Activate the scene preset."""
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