feat: expand appearance with shader effects and new style presets
Some checks failed
Lint & Test / test (push) Failing after 29s

Add 5 WebGL shader background effects (Aurora, Plasma, Digital Rain,
Starfield, Warp Tunnel) via a new bg-shaders.ts engine that shares
a dedicated canvas. Add 5 style presets (Sakura, Ocean, Copper, Vapor,
Monolith) with distinctive font pairings. Remove CSS particles effect
in favor of shader-based alternatives. Fix dot grid visibility and
tune all shader intensities for subtle ambient appearance.
This commit is contained in:
2026-03-23 18:31:20 +03:00
parent 73b2ee6222
commit b27ac8783b
9 changed files with 795 additions and 79 deletions

View File

@@ -1749,15 +1749,24 @@
"appearance.preset.arctic": "Arctic",
"appearance.preset.terminal": "Terminal",
"appearance.preset.neon": "Neon",
"appearance.preset.sakura": "Sakura",
"appearance.preset.ocean": "Ocean",
"appearance.preset.copper": "Copper",
"appearance.preset.vapor": "Vapor",
"appearance.preset.monolith": "Monolith",
"appearance.preset.applied": "Style preset applied",
"appearance.bg.label": "Background Effects",
"appearance.bg.hint": "Add an ambient background layer behind the interface.",
"appearance.bg.none": "None",
"appearance.bg.noise": "Noise Field",
"appearance.bg.aurora": "Aurora",
"appearance.bg.plasma": "Plasma",
"appearance.bg.rain": "Digital Rain",
"appearance.bg.stars": "Starfield",
"appearance.bg.warp": "Warp Tunnel",
"appearance.bg.grid": "Dot Grid",
"appearance.bg.mesh": "Gradient Mesh",
"appearance.bg.scanlines": "Scanlines",
"appearance.bg.particles": "Particles",
"appearance.bg.applied": "Background effect applied",
"color_strip": {