Add audio capture engine template system with multi-backend support
Introduces an engine+template abstraction for audio capture, mirroring the existing screen capture engine pattern. This enables multiple audio backends (WASAPI for Windows, sounddevice for cross-platform) with per-source engine configuration via reusable templates. Backend: - AudioCaptureEngine ABC with WasapiEngine and SounddeviceEngine implementations - AudioEngineRegistry for engine discovery and factory creation - AudioAnalyzer class decouples FFT/RMS/beat analysis from engine-specific capture - ManagedAudioStream wraps engine stream + analyzer in background thread - AudioCaptureTemplate model and AudioTemplateStore with JSON CRUD - AudioCaptureManager keyed by (engine_type, device_index, is_loopback) - Auto-migration: default template created on startup, assigned to existing sources - Full REST API: CRUD for audio templates + engine listing with availability flags - audio_template_id added to MultichannelAudioSource model and API schemas Frontend: - Audio template cards in Streams > Audio tab with engine badge and config details - Audio template editor modal with engine selector and dynamic config fields - Audio template dropdown in multichannel audio source editor - Template name crosslink badge on multichannel audio source cards - Confirm modal z-index fix (always stacks above editor modals) - i18n keys for EN and RU Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -35,6 +35,7 @@ class StorageConfig(BaseSettings):
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pattern_templates_file: str = "data/pattern_templates.json"
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color_strip_sources_file: str = "data/color_strip_sources.json"
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audio_sources_file: str = "data/audio_sources.json"
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audio_templates_file: str = "data/audio_templates.json"
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value_sources_file: str = "data/value_sources.json"
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profiles_file: str = "data/profiles.json"
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