Add Daylight Cycle value source type
New value source that outputs brightness (0-1) based on the daylight color LUT, computing BT.601 luminance from the simulated sky color. Supports real-time wall-clock mode or configurable simulation speed. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1101,6 +1101,17 @@
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"value_source.type.adaptive_time.desc": "Adjusts by time of day",
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"value_source.type.adaptive_scene": "Adaptive (Scene)",
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"value_source.type.adaptive_scene.desc": "Adjusts by scene content",
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"value_source.type.daylight": "Daylight Cycle",
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"value_source.type.daylight.desc": "Brightness follows day/night cycle",
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"value_source.daylight.speed": "Speed:",
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"value_source.daylight.speed.hint": "Cycle speed multiplier. 1.0 = full day/night cycle in ~4 minutes. Higher values cycle faster.",
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"value_source.daylight.use_real_time": "Use Real Time:",
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"value_source.daylight.use_real_time.hint": "When enabled, brightness follows the actual time of day. Speed is ignored.",
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"value_source.daylight.enable_real_time": "Follow wall clock",
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"value_source.daylight.latitude": "Latitude:",
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"value_source.daylight.latitude.hint": "Your geographic latitude (-90 to 90). Affects sunrise/sunset timing in real-time mode.",
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"value_source.daylight.real_time": "Real-time",
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"value_source.daylight.speed_label": "Speed",
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"value_source.value": "Value:",
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"value_source.value.hint": "Constant output value (0.0 = off, 1.0 = full brightness)",
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"value_source.waveform": "Waveform:",
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