All three non-picture color strip stream types had their animation
loops hardcoded at 30 FPS and lacked set_capture_fps(), so target
FPS changes had no effect. Now each stream reads self._fps per
iteration and exposes set_capture_fps() for the stream manager.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace animation Enable checkbox with None option in effect selector;
show effect description tooltip; disable speed slider when None selected
- Allow target FPS range 1-90 (was 10-90) across UI and backend validation
- Scope serial COM connections to target lifetime (no idle caching);
use temporary connections for power-off/test mode
- Fix serial black frame on stop: flush after write, delay after task
cancel to prevent race with in-flight thread pool write
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove static/idle color from entire stack (storage, API, processing, UI, CSS, locales)
- Simplify device power button to turn-off only (send black frame, no toggle)
- Send black frame on serial port close (AdalightClient.close)
- Fix settings modal serial port dropdown showing WLED devices due to stale deviceType
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
FPS is a consumption property (how fast to send to a device), not a
production property. Two targets sharing the same source may need
different FPS. This moves the fps field from PictureColorStripSource
to WledPictureTarget across the full stack.
The capture stream now auto-adjusts its rate to max(all connected
target FPS values) via ColorStripStreamManager tracking per-consumer
FPS. UI updates: FPS slider in target editor, FPS badge on target
cards, LED count repositioned in CSS editor, consistent speed icons.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When two targets share the same color strip source, configure() resizes
the stream to the last caller's LED count. If a WLED device (934 LEDs)
starts after a serial device (fewer LEDs), the serial target sends the
full 934-LED frame over serial, massively inflating send time.
Add _fit_to_device() to truncate/tile colors to the target's actual
device LED count before sending, so each consumer only transmits what
its device needs regardless of the shared stream's current size.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the three FPS text labels (actual/current/target) with a
Chart.js sparkline chart + compact label, matching the dashboard style.
FPS history (30 samples) persists across poll rebuilds. Pipeline timing
breakdown moved inside the metrics grid directly under the FPS chart.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Non-picture sources (static, gradient, color_cycle) returned empty
timing from get_last_timing(), causing timing_total_ms to be null and
hiding the entire timing section in the UI. Now timing_total_ms falls
back to send_ms when no CSS pipeline timing exists. Frontend timing
bar/legend segments are conditionally rendered to avoid null labels.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The GET /devices/{id}/brightness endpoint was making an HTTP request to
the ESP32 over WiFi on every frontend poll (~3s), causing 150ms async
event loop jitter that froze the LED processing loop. Cache brightness
server-side after first fetch/set, add frontend dedup guard, reduce
get_device_info() frequency, and add processing loop timing diagnostics.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Change /api/v1/system/performance from async def to def so FastAPI
runs the blocking psutil + NVML GPU queries in a thread pool instead
of freezing the event loop (polled every 2s by dashboard)
- Batch profile engine's 3 separate run_in_executor detection calls
into a single _detect_all_sync() call, reducing event loop wake-ups
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add 5 new animation effects (strobe, sparkle, pulse, candle, rainbow
fade) to both static and gradient color strip streams
- Fix FPS drops (30→25) by using 5ms re-poll on frame skip instead of
full frame_time, preventing synchronization misses between animation
thread and processing loop
- Double-buffer animation output arrays to eliminate per-frame numpy
allocations and reduce GC pressure
- Use uint16 integer math for gradient brightness scaling instead of
float32 intermediates
- Update animation type dropdowns and locale strings (en + ru)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix WGC capture_frame() returning stale frames (80k "frames" in 2s)
by tracking new-frame events; return None when no new frame arrived
- Add draw_border config passthrough with Win11 22H2+ platform check
- Add high_resolution_timer() utility (timeBeginPeriod/EndPeriod)
- Switch all processing loops from time.time() to time.perf_counter()
- Wrap all loops with high_resolution_timer() for ~1ms sleep precision
- Add animation speed badges to static/gradient color strip cards
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
BetterCam/DXcam engines now detect when the DXGI Desktop Duplication
interface is lost (display mode change, sleep/wake, UAC prompt, etc.)
and automatically reinitialize the camera with a 3-second cooldown
between attempts, instead of error-looping indefinitely.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix Toggle All button always showing Start: /picture-targets list
endpoint does not include processing state; now fetches
/picture-targets/{id}/state per-target in parallel in both
loadProfiles() and toggleProfileTargets()
- Replace pause icons (⏸) with stop icons (⏹) in dashboard
- Change profile automation toggle tooltip from 'Disabled' (status)
to 'Disable' (action); add profiles.action.disable i18n key
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Modal content now constrained to viewport height with scrollable body,
preventing dialogs from overflowing on small screens
- Overlay (👁️) button hidden for targets using static/gradient/color_cycle
sources — calibration overlay only applies to picture-type sources
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
configure() was only called for Static and Gradient streams, leaving
ColorCycle at its default led_count=1 — all other LEDs sent as black.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- color_cycle is now a top-level source type (alongside picture/static/gradient)
with a configurable color list and cycle_speed; defaults to full rainbow spectrum
- ColorCycleColorStripSource + ColorCycleColorStripStream: smooth 30 fps interpolation
between user-defined colors, one full cycle every 20s at speed=1.0
- Removed color_cycle animation sub-type from StaticColorStripStream
- Color cycle editor: compact horizontal swatch layout, proper module-scope fix
(colorCycleAdd/Remove now exposed on window, DOM-synced before mutations)
- Animation enabled + Frame interpolation checkboxes use toggle-switch style
- Removed Potential FPS metric from targets and KC targets metric grids
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Frame interpolation filter (frame_interpolation):
- New PostprocessingFilter with supports_idle_frames = True
- Backward-blend algorithm: blends frame N-1 → N over one capture
interval, producing smooth output on idle ticks at ≤1 frame of lag
- Detects new vs idle frames via cheap 64-byte signature comparison
- No options; registered alongside other built-in filters
ProcessedLiveStream idle-tick support:
- Detects supports_idle_frames filters at construction (_has_idle_filters)
- target_fps returns 2× source rate when idle filters are present
- _process_loop runs at 2× rate; idle ticks copy cached source frame
and run full filter chain, publishing result only when a filter
returned actual interpolated output (not a pass-through)
- Pass-through idle ticks leave _latest_frame unchanged so consumers
correctly deduplicate via object identity
KC target hot-settings:
- brightness, smoothing, interpolation_mode now read from self._settings
each frame instead of captured as stale locals at loop startup
- Changes take effect within one frame without stop/restart
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Introduces a new 'static' source type that fills all device LEDs with a
single constant RGB color — no screen capture or processing required.
- StaticColorStripSource storage model (color + led_count=0 auto-size)
- StaticColorStripStream: no background thread, configure() sizes to device
LED count at processor start; hot-updates preserve runtime size
- ColorStripStreamManager dispatches static sources (no LiveStream needed)
- WledTargetProcessor calls stream.configure(device_led_count) on start
- API schemas/routes: source_type Literal["picture","static"]; color field;
overlay/calibration-test endpoints return 400 for static
- Frontend: type selector modal, color picker, type-aware card rendering
(🎨 icon + color swatch), LED count field hidden for static type
- Locale keys: color_strip.type, color_strip.static_color (en + ru)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Target overlay works without active processing: route pre-loads calibration
and display info from the CSS store, passes to processor as fallback
- Fix server crash on repeated overlay: replace per-window tk.Tk() with single
persistent hidden root; each overlay is a Toplevel child dispatched via
root.after() — eliminates Tcl interpreter crashes on Windows
- Fix edge test colors not lighting up: always call set_test_mode regardless
of processing state (was guarded by 'not proc.is_running'); pass calibration
so _send_test_pixels knows which LEDs map to which edges
- Fix device reset on overlay stop: keep idle serial client cached after
clearing test mode; start_processing() already closes it before connecting
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add explicit led_count to PictureColorStripSource (0 = auto from calibration)
- Stream pads with black or truncates to match led_count exactly
- Calibration dialog: show led_count input above visual editor in CSS mode
- Calibration dialog: pre-populate led_count with effective count (cal sum) when stored value is 0
- Calibration dialog: sync preview label live as led_count input changes
- CSS editor: group brightness/saturation/gamma into collapsible "Color Corrections" section
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Extracts color processing and calibration out of WledPictureTarget into a
new PictureColorStripSource entity, enabling multiple LED targets to share
one capture/processing pipeline.
New entities & processing:
- storage/color_strip_source.py: ColorStripSource + PictureColorStripSource models
- storage/color_strip_store.py: JSON-backed CRUD store (prefix css_)
- core/processing/color_strip_stream.py: ColorStripStream ABC + PictureColorStripStream (runs border-extract → map → smooth → brightness/sat/gamma in background thread)
- core/processing/color_strip_stream_manager.py: ref-counted shared stream manager
Modified storage/processing:
- WledPictureTarget simplified to device_id + color_strip_source_id + standby_interval + state_check_interval
- Device model: calibration field removed
- WledTargetProcessor: acquires ColorStripStream from manager instead of running its own pipeline
- ProcessorManager: wires ColorStripStreamManager into TargetContext
API layer:
- New routes: GET/POST/PUT/DELETE /api/v1/color-strip-sources, PUT calibration/test
- Removed calibration endpoints from /devices
- Updated /picture-targets CRUD for new target structure
Frontend:
- New color-strips.js module with CSS editor modal and card rendering
- Calibration modal extended with CSS mode (css-id hidden field + device picker)
- targets.js: Color Strip Sources section added to LED tab; target editor/card updated
- app.js: imports and window globals for CSS + showCSSCalibration
- en.json / ru.json: color_strip.* and targets.section.color_strips keys added
Data migration runs at startup: existing WledPictureTargets are converted to
reference a new PictureColorStripSource created from their old settings.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
ProcessorManager: replace all isinstance checks with property-based
dispatch via base TargetProcessor (device_id, led_client,
get_display_index, update_device, update_calibration).
Remove gamma/saturation from ProcessingSettings, ColorCorrection
schema, serialization, and migration — these were never used in the
processing pipeline and are handled by postprocessing template filters.
Delete dead apply_color_correction() function.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace isinstance checks with polymorphic methods on PictureTarget
hierarchy: register_with_manager, sync_with_manager, update_fields,
and has_picture_source property.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Allows users to specify a custom display name when adding the
integration, replacing the hardcoded "LED Screen Controller" title.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Disable Chart.js animations on real-time FPS and perf charts
- Dashboard: delta-update profile badges on state changes instead of full DOM rebuild
- Dashboard: cache querySelector results in Map for metrics update loop
- Dashboard: debounce poll interval slider restart (300ms)
- Calibration: debounce ResizeObserver and span drag via requestAnimationFrame
- Calibration: batch updateCalibrationPreview canvas render into rAF
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Use PROCESS_QUERY_LIMITED_INFORMATION + QueryFullProcessImageNameW
instead of WMI Win32_Process. Reduces process enumeration from ~3s
to ~8ms. All user-facing applications are detected; only protected
system services are not visible (irrelevant for profile conditions).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New match types for application conditions:
- "fullscreen": app has a fullscreen window on any monitor (detected via
EnumWindows, works even when another window is focused on a different
display)
- "topmost_fullscreen": app is the focused foreground window AND fullscreen
Optimizes profile evaluation to only call expensive detection methods when
needed: WMI process enumeration (~3s) is skipped when no condition uses
"running" mode; foreground/fullscreen checks (<1ms each) are called
selectively based on active match types.
Filters false positives from fullscreen detection by excluding desktop/shell
process windows, tool windows, and non-activatable overlay windows.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Lights up device LEDs with calibration edge colors (top=red, right=green,
bottom=blue, left=yellow) when the overlay is started, and clears them when
the overlay is stopped. Skips if the target is currently processing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add static_color capability to WLED and serial providers with native
set_color() dispatch (WLED uses JSON API, serial uses idle client)
- Encapsulate device-specific logic in providers instead of device_type
checks in ProcessorManager and API routes
- Add HAOS light entity for devices with brightness_control + static_color
(Adalight/AmbiLED get light entity, WLED keeps number entity)
- Fix serial device brightness and turn-off: pass software_brightness
through provider chain, clear device on color=null, re-send static
color after brightness change
- Add global events WebSocket (events-ws.js) replacing per-tab WS,
enabling real-time profile state updates on both dashboard and profiles tabs
- Fix profile activation: mark active when all targets already running,
add asyncio.Lock to prevent concurrent evaluation races, skip process
enumeration when no profile has conditions, trigger immediate evaluation
on enable/create/update for instant target startup
- Add reliable server restart script (restart.ps1)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace hardcoded updateAllText() calls with languageChanged event
pattern so feature modules subscribe independently. Guard all API
calls behind apiKey checks to prevent unauthorized requests when not
logged in. Fix login modal localization, hide tabs when logged out,
clear all panels on logout, and treat profiles with no conditions as
always-true.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When multiple rectangles overlap, the currently selected one is now
tested first for both click and hover, keeping its edges and body
interactive even when another rectangle sits on top.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wrap running and stopped target lists under a parent Targets group.
Fix narrow-screen layout by keeping action buttons inline and hiding
metrics below 768px.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create SerialDeviceProvider as the common base for Adalight and AmbiLED
providers, replacing the misleading Adalight→AmbiLED inheritance chain.
Subclasses now only override device_type and create_client(). Also send
explicit black frames to all serial LED devices during server shutdown.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace text FPS labels with Chart.js sparklines on running targets,
use emoji icons for metrics, add in-place DOM updates to preserve
chart animations, and add a 1-10s poll interval slider that controls
all dashboard timers. Uptime now ticks every second via client-side
interpolation regardless of poll interval.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Serial devices now route power on/off through the cached idle client
instead of opening a new serial connection (which caused PermissionError).
Adds tracked power_on state to DeviceState since Adalight has no
hardware power query.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds brightness (0.0-1.0) to KeyColorsSettings, applies scaling in the
KC processing pipeline after smoothing, exposes a slider on the WebUI
target card, and creates a HA number entity for KC target brightness.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The persistent perf section was created once and never rebuilt,
so switching language left stale text. Now updateAllText() removes
the persistent element and reloads the dashboard to recreate it
with the new locale.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add a Number platform to the HAOS integration so each LED target
with a brightness-capable device gets a 0-255 slider in Home
Assistant. Coordinator now fetches device list and brightness on
each poll cycle. Also enable chart animation in perf-charts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The 2-second auto-refresh was destroying the DOM and closing the
native color picker popup. Now checks if an input inside the targets
panel is focused before refreshing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adalight devices trigger a ~3s bootloader reset on every serial
connection open. Add a persistent idle client cache in ProcessorManager
so calibration test toggles, static color changes, and auto-restore
reuse an existing connection instead of creating a new one each time.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The test mode pixel array was built from segment positions but never
rotated by the configured offset, causing LEDs to light up on the
wrong side. Apply the same offset rotation used in the normal
rendering pipeline.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>