- Bulk selection mode: Ctrl+Click or toggle button to enter, Escape to exit
- Shift+Click for range select, bottom toolbar with SVG icon action buttons
- All CardSections wired with bulk actions: Delete everywhere,
Start/Stop for targets, Enable/Disable for automations
- Remove expand/collapse all buttons (no collapsible sections remain)
- Fix graph node color picker overlay persisting after outside click
- Add Icons section to frontend.md conventions
- Add trash2, listChecks, circleOff icons to icon system
- Backend: processing loop performance improvements (monotonic timestamps,
deque-based FPS tracking)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
UI fixes:
- Automation card badge moved to flex layout — title truncates, badge stays visible
- Automation condition pills max-width increased to 280px
- Dashboard crosslinks fixed: pass correct sub-tab key (led-targets not led)
- navigateToCard only skips data load when tab already has cards in DOM
- Badge gets white-space:nowrap + flex-shrink:0 to prevent wrapping
New features:
- formatCompact() for large frame/error counters (1.2M, 45.2K) with hover title
- Log filter and log level selects replaced with IconSelect grids
- OpenRGB devices now support software brightness control
OpenRGB improvements:
- Added brightness_control capability (uses software brightness fallback)
- Change-threshold dedup compares raw pixels before brightness scaling
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Graph standalone features:
- Clone button on all entity nodes (copy icon, watches for new entity)
- Scene preset activation button (play icon, calls /activate API)
- Automation enable/disable via start/stop toggle (PUT enabled)
- Add missing entity types: sync_clock, scene_preset, pattern_template
- Fix edit/delete handlers for cspt, sync_clock
- CSPT added to test/preview button kinds
- Bulk delete with multi-select + Delete key confirmation
- Undo/redo framework with toolbar buttons (disabled when empty)
- Keyboard shortcuts help panel (? key, draggable, anchor-persisted)
- Enhanced search: type:device, tag:production filter syntax
- Tags passed through to all graph nodes for tag-based filtering
- Filter popover with grouped checkboxes replaces flat pill row
Touch device support:
- Pinch-to-zoom with 2-finger gesture tracking
- Double-tap zoom toggle (1.0x ↔ 1.8x)
- Multi-touch pointer tracking with pinch-to-pan
- Overlay buttons and port labels visible on selected (tapped) nodes
- Larger touch targets for ports (@media pointer: coarse)
- touch-action: none on SVG canvas
- 10px dead zone for touch vs 4px for mouse
Visual improvements:
- Port pin labels shown outside node on hover/select (outlined text)
- Hybrid active edge flow: thicker + glow + animated dots
- Test/preview icon changed to flask (matching card tabs)
- Clone icon scaled down to 60% for compact overlay buttons
- Monospace font for metric values (stable-width digits)
- Hide scrollbar on graph tab (html:has override)
Toolbar docking:
- 8-position dock system (4 corners + 4 side midpoints)
- Vertical layout when docked to left/right sides
- Dock position indicators shown during drag (dots with highlight)
- Snap animation on drop
- Persisted dock position in localStorage
Resize handling:
- View center preserved on fullscreen/window resize (ResizeObserver)
- All docked panels re-anchored on container resize
- Zoom inertia for wheel and toolbar +/- buttons
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Replace flex-wrap with overflow ellipsis on .card-title and .template-name
- Reduce card title font size from 1.2rem/18px to 1.05rem
- Add title attribute (hover tooltip) on all card types for full name
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- WebGL shader: theme-aware blending (tint toward accent on light, additive
glow on dark) with u_light uniform for proper light-theme visibility
- Cards: translucent backgrounds only on entity cards when bg-anim is active,
keeping modals/pickers/tab bars/header fully opaque
- Running card border and tab indicator: boosted contrast for light theme
- Header: backdrop-filter via pseudo-element to avoid breaking fixed tab-bar
- Color picker: move popover to document.body on mobile as centered bottom-sheet
- Add card: use --card-bg background and bolder + icon for visibility
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Composite sources show per-layer strip canvases with composite result on top
- Server sends composite wire format with per-layer RGB data
- LED count is configurable via input field, persisted in localStorage
- Notification sources show a bell fire button on the strip preview
- Composite with notification layers shows per-layer fire buttons
- Fixed stale WS frame bug with generation counter and unique consumer IDs
- Modal width is now fixed at 700px to prevent layout jumps
- Target card composite layers now use same-height canvases
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Uses the existing --border-angle animation to sweep a faint accent
gradient across the card background in sync with the rotating border.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove overflow:hidden from .card and .template-card that was clipping
the color picker popover. Combine noise field + particle glow into a
single GPU shader pass (40 drifting particles as uniforms).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Animated conic gradient spins around the card edge using CSS Houdini
@property for smooth angle interpolation. Skips the left edge when
a custom card color stripe is assigned (data-has-color attribute).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Subtle radial glare follows cursor over card/template-card elements
using a single document-level mousemove listener (event delegation)
- Ambient background blob colors now derive from the selected accent
color with hue-shifted variants
- Glare intensity kept very subtle (3.5% dark / 12% light theme)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When a target uses a composite CSS source, the LED preview now shows
individual layer strips below the blended composite result. Backend
stores per-layer color snapshots and sends an extended binary wire
format; frontend renders separate canvases with hover labels.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
FPS chart stays always visible; timing, frames, keepalive, errors, and
uptime are collapsed behind an animated toggle. Error warning icon
appears next to target name when errors_count > 0. Uses CSS grid
0fr→1fr transition for smooth expand/collapse animation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Zone picker UI in device add/settings modals with per-zone checkbox selection
- Combined mode: pixels distributed sequentially across zones
- Separate mode: full effect resampled independently to each zone via linear interpolation
- Per-zone LED preview in target cards: one canvas strip per zone with hover overlay labels
- Zone badges on device cards enriched with actual LED counts from OpenRGB API
- Fix stale led_count by using device_led_count discovered at connect time
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduce localStorage-backed card color assignment for all card types
with a reusable wrapCard() helper that provides consistent card shell
structure (top actions, bottom actions with color picker). Move color
picker from top-right to bottom-right action bar. Add color reset
button to clear card color back to default.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add --primary-contrast CSS variable that auto-switches between white and
dark text based on accent color luminance (WCAG relative luminance).
Replace all hardcoded #fff/white on primary-color backgrounds with
var(--primary-contrast) so light accent colors like yellow remain readable.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Color SVG icons in card titles (.card-title, .template-name) with accent
- Color SVG icons in property badges (.stream-card-prop, .card-meta) with accent
- Revert badge icon to white on crosslink hover
- Remove border-bottom separator from subtab bar
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace all emoji characters across WebUI with inline Lucide SVG icons
for cross-platform consistency (icon paths in icon-paths.js)
- Add accent color picker popover with 9 preset colors + custom picker,
persisted to localStorage, updates all CSS custom properties
- Remove subtab separator line for cleaner look
- Color badge icons with accent color for visual pop
- Remove processing badge from target cards
- Fix hardcoded #4CAF50 in FPS labels and active badges to use CSS vars
- Replace CSS content emoji (▶) with pure CSS triangle
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add sub-tutorials for Dashboard, Targets, Sources, and Profiles tabs
with ? trigger buttons, en/ru/zh translations, and hidden-ancestor
skip via offsetParent check
- Add expand/collapse all buttons to Profiles tab toolbar
- Move dashboard poll slider from section header to toolbar
- Fix cardEnter animation forcing opacity:1 on disabled profile cards
- Use data-card-section selectors instead of data-cs-toggle to avoid
z-index misalignment during tutorial spotlight
- Add tutorial sync convention to CLAUDE.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove card-enter class after entrance animation completes to prevent
re-triggering when card-highlight is removed. Change fill-mode from
both to backwards so stale transforms don't block hover effects.
Suppress hover globally during drag via body.cs-drag-active class.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Dashboard cards (targets, auto-start, profiles) are now clickable,
navigating to the full entity card on the appropriate tab. Card
sections support drag-and-drop reordering via grip handles with
localStorage persistence. Fix crosslink navigation scoping to avoid
matching dashboard cards, and fix highlight race on rapid clicks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
DDP uses fire-and-forget UDP, so when a WiFi device becomes overwhelmed
by sustained traffic, sends appear successful while the device is
actually unreachable. This adds:
- HTTP liveness probe (GET /json/info, 2s timeout) every 10s during
streaming, exposed as device_streaming_reachable in target state
- Adaptive FPS (opt-in): exponential backoff when device is unreachable,
gradual recovery when it stabilizes — finds sustainable send rate
- Honest health checks: removed the lie that forced device_online=true
during streaming; now runs actual health checks regardless
- Target editor toggle, FPS display shows effective rate when throttled,
health dot reflects streaming reachability, red highlight when
unreachable
- Auto-backup scheduling support in settings modal
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Show effective brightness percentage on the LED preview when a
value source dims below 100%. Prepend a brightness byte to the
preview WebSocket wire format. Increase preview height to 32px.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Charts: blue filled area for fps_actual (rolling avg), green line for
fps_current (real-time sends/sec)
- Labels: fps_current/fps_target as primary, avg fps_actual as secondary
- Track fps_current in metrics history for dashboard chart preload
- Applied to both LED targets page and dashboard
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add tab refresh loading bar animation for all 4 tab loaders
- Add profiles loading guard to prevent concurrent fetches
- Centralize theme colors into CSS variables (--text-secondary, --text-muted,
--bg-secondary, --success-color, --shadow-color) for both dark/light themes
- Replace hardcoded gray values across 10 CSS files with variables
- Fix duplicate .btn-sm definition in modal.css
- Fix z-index: toast 2001→2500 to safely clear modals at 2000
- Add :focus-visible keyboard navigation indicators for all interactive elements
- Add responsive breakpoints for tab bar and header on narrow screens
- Prevent background page scroll when command palette is open
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add auto_start boolean field to PictureTarget model (persisted per-target)
- Wire auto_start through API schemas, routes, and store
- Auto-start targets on server boot in main.py lifespan
- Add star toggle button on target cards (next to delete button)
- Add auto-start section on dashboard between performance and profiles
- Remove auto-start section from profiles tab
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Instrument AudioCaptureStream with read/FFT timing and
AudioColorStripStream with render timing. Display audio-specific
timing segments (read/fft/render/send) in the target card
breakdown bar when an audio source is active.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Stream real-time LED colors from running WLED targets to the browser via
binary WebSocket (RGB bytes, throttled to ~15 fps). Toggle button on
target card opens a compact canvas strip that renders each frame using
ImageData. Cached last frame is re-rendered after card reconciliation to
prevent flicker during auto-refresh.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove static/idle color from entire stack (storage, API, processing, UI, CSS, locales)
- Simplify device power button to turn-off only (send black frame, no toggle)
- Send black frame on serial port close (AdalightClient.close)
- Fix settings modal serial port dropdown showing WLED devices due to stale deviceType
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the three FPS text labels (actual/current/target) with a
Chart.js sparkline chart + compact label, matching the dashboard style.
FPS history (30 samples) persists across poll rebuilds. Pipeline timing
breakdown moved inside the metrics grid directly under the FPS chart.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>